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Pros: people having a seizure in the curb, lots of pretty lights and ads.
Cons: guns, gangoons, trash everywhere (even inside apartments).
Found myself walking a lot too, soaking in the environment. The city really feels alive,
The forced First Person (except for in cars) is also a great contributor to the immersion.
Sometimes the AI drivers will take you out of it, they still seem to be a wee bit buggy
The story and characters are the best part, though.
8/10 from me, anyway.
I haven't seen anyone T-pose in v2.0+ in like a hundred hours.
I have seen other rare oddities, but it's not common like it was on release.
This is the most noticeable visual bug I've ran into on my most recent 2.11/12 run:
https://steamcommunity.com/sharedfiles/filedetails/?id=3171675078
And I figure this guy was hittin' switches and got stuck. It happens even to the best Cholos.
Coming across some random encounters like gangs or random dudes chilling out, overhearing NPCs conversations, etc makes NC feel alive and I never tire of it. And the stuff they added later, particularly the monorail and enemy factions hunting you down, makes the city feel more alive and dynamic. Were they necessary? No, but they make Night City more believable as an actual city than just a game location/map.
I see your arguments but I strongly disagree.
What reason is there to explore every building, house, and apartment? Who just leaves their front door open? Why would I want companions following me around when I'm just a merc doing gigs across NC? You can interact with NPCs, they just shoo you away like normal people do unless your old buddes or have business with them. The requirement to eat or drink are Survival game mechanics and should stay that way unless the RPG calls for mechanics like that, which they rarely do.
Really the only points you said that have any standing is interacting with furniture and car customization, both of which aren't exactly necessary. Can you add them with mods? Yes, but they don't really add much to immersion in the grand scheme of things.
I can't put myself into a game even in first person. It's a story written by others in which I'm choosing to which page to turn. (CYOA they were called back in the day.) V is not me. No video game protagonists are me.
The character is a scripted thing in a scripted video game with hard-limit video game rules. So far, I am unable to bridge that separation, but I think that kind of separation is healthy.
I like the video game. It's a pretty video game. It's a fun video game. Its immersion level to me is no different than Pac-Man, though.
Maybe that's why I can never seem to get invested in any video game romances. Visualized charts and graphs of formulae that're supposed to represent a realistic character experiencing love and/or sex? I don't see it. I see polygons and someone else's dialog triggered by a button press.
It's fine that people can invest themselves in a video game as long as it's at a healthy level. I couldn't make any claims what's unhealthy, though. I only know that too much of anything is unhealthy but not what the measure of "too much" is for each individual person.
I do like the stories and intricacies of lore and following the knots and twists to their conclusions, but it stays there as fiction. I'll invest time to find those paths as a fun pastime.
Thank you. It is something I need to work on admittedly. It has been hard to enjoy games as of late because I expect certain aspects of success stories to be carried over to a bunch of other games. A good example, is expecting Black Desert Online levels of character creation in games that came out after Black Desert Online with character creation. Of course such a mindset sours my acceptance of many games.
When it comes to companions,
I just like to have the company, so I don't feel so alone in NC. For furniture, it is nice to just stop playing for a while and sit down in Night City. It lets me just immerse, relax and take in the view/sounds etc. As for car races there is a mod called car modification shop that let's you tune your car. It hasn't been updated in a while last time I checked tho.
one of the most immersive games I've played.
I always like to visit NC again and immerse myself in its atmosphere, stories and characters.
Skyrim had no survival mechanics until it was modded in and later a Creation Club paid DLC. It can also be modded into Cyberpunk.
Skyrim has like 7-10 buildings per town... even including all the dungeon interiors I'm pretty sure there's just as much interior space you can go inside of in Night City. Skyrim also uses a system of rehashed resources that lets them make 20 "different" dungeons using the same pieces that have different layouts but look basically the same. CP77 seems to go to great lengths to make unique, detailed interiors.
Companions in Skyrim are a neat feature, but Bethesda's writing for companions is horrible. They're more pet than companion. Often referred to as "followers" because "companion" means friendship that you can't have with a character that has no backstory or conviction for being with the main character. They can also get in the way (many interiors are small, many caves are narrow) or cripple stealth play in non-immersive ways.
I can respect the love for Skyrim, but I really don't think you see the difference in attention to detail.
no there's not, that's a "him" situation.
In my family we play this game in three, on three different system with three different steam accounts, none of us ever seen bugs like this.