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-complete remodelling of collision so you don't come to a complete stand still as your toe hits a 2cm tall pebble
-smoother or outright removed transitioning animations so sliding, swapping weapons, interacting, entering/exiting vehicles and everything in-between is more responsive and less janky
-general performance improvements
The thing that this AAA Open-World RPG does not need is ♥♥♥♥♥♥♥ multiplayer.
That would explain why there's a folder labelled "multiplayer" in the game files...
Some games are better with friends... Some aren't... Some of the missions in Cyberpunk would probably make for a good coop game. Doing the Heist, Payday style with a friend or two instead of NPC Jackie? I can see the appeal... But yeah, I don't play open world RPGs for multiplayer/coop content... I play them when I'm feeling antisocial lol.
Because in many cases it does.
Problem with that is that the whole structure of the Heist is about V - everyone else dies, V ends up with the Plot Device stuck in her neck, and then gets ganked by Dexter. The entire way it plays out is for a single player. (ditto with the rest of the plot, it's all about V's personal journey to deal with the chip.) I just don't see this story being something with multiple players (just like any game with a singular Chosen One at the center of the plot.)
“Hold up. What? That doesn’t even make any sense!”
The multiplayer mode that was in the works (before it was cancelled) was a standalone product would have had its own separate Steam storepage as made clear by a CDPR investor Q&A way back in 2020.
The Cyberpunk 2077 as you know it (ie. this game) would have never received a multiplayer mode EVER meaning the singleplayer campaign of this game would remain forever singleplayer only.