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Other than that this game would be perfect for me if it was a bit more like Fallout/Starfield where you just kind of do whatever you want. That being said you can do whatever you want I suppose if you jsut ignore the nagging mission icons and text messages.
yes I love those. That is like 90% of the game for me
You know everything that happens, the best decisions, best places to find a specific weapon, etc. It seems to make no sense to be exploring NC after you finish the game.
I'm not sure that's quite what they meant. It sounds like the OP is suffering from the paradox of choice. It's a real thing; look it up if you don't believe me. Basically, when you have so many options, it becomes harder to make a choice.
It might be why people prefer how skyrim did it. "Hey! You're the dragonborn go here!" "Hey join the mages guild!" "Hey, have you heard of the dark brotherhood?"
It still amuses me that Bethesda treats the players as if they wouldn't be able to find major quest lines.
Cyberpunk shoots itself in the foot a bit in how it delivers content. There aren't enough gates to receiving new content, so it can all come at once, and it comes by so many phone calls and text messages that it can make you want to scream in the early stages. With the ultra short version of the main quest being the most obviously telegraphed, I'm not surprised some players do literally just that and miss, what, 75% of the game's content, seeing it only after they reached the end(!).
I suppose that was pretty much inevitable given the sheer density of the game world. It's not as if you can walk into the tavern -- the only noticeable building for a mile -- and say hi to the three locals in there and get content that way. But it needed more thought.
The journal is also fairly problematic in a game with such a large number of side jobs and quests coming at the same time. It's written in the language of Night City, rather than to the player. It doesn't tell you in plain English precisely what you're doing and, worse, if you come back to a quest five real world days later after playing other bits of the game, there's nothing in the journal that *reminds you* of what has come before in quest 73 or whatever it is. Often, you can't remember.
I love the game, and played it first in early 2021, but if anything showed how they had to finish things up in a rush, it was the back end systems and things like quest delivery. I'm doing a replay and it still feels crazy overwhelming and confusing at times.
I think I get what your saying. I do feel burnout building in me after doing continues side quests and police situations. But what I found is that in some quieter zones you can just walk and take in the sights. Or just drive around at night. I don't fight or look for trouble, it's like I'm on my own quest to find the perfect spot.
Hope the game grows on you, cheers