Cyberpunk 2077

Cyberpunk 2077

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N00B Mar 11, 2024 @ 5:09am
cursed guns
While I'm starting to enjoy the game more and more, I can't get over how cursed all of the guns are. The classic issues like unnecessary bull-pupping, un-bullpupping bullpupped guns, "where the bolt go?" scenarios.

I get that they're supposed to be futuristic, but no amount of sci-fi bs would make the Grad sniper rifles possible.
I just wanted to ask if anyone else is as bothered by them as I am.
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Showing 1-14 of 14 comments
Nooneyouknow Mar 11, 2024 @ 5:27am 
The only one that has ever bothered me is the Malorian. It cannot feed form it's mag location without some ridiculously complex barrel mechanics.

Most of the power weapons are pretty heavily based on real firearms though, often prototypes that never went to market. The Grad isn't that much worse than a Barret Model 95, SRS Precision, or HTI Precision.
EricHVela Mar 11, 2024 @ 5:41am 
It's that whole "Style over Substance" thing—one of the pillars of the Cyberpunk TTRPG. What makes sense is less important than what looks cool. I think CDPR did pretty well with capturing that.
N00B Mar 11, 2024 @ 6:05am 
Originally posted by EricHVela:
It's that whole "Style over Substance" thing—one of the pillars of the Cyberpunk TTRPG. What makes sense is less important than what looks cool. I think CDPR did pretty well with capturing that.

While I understand where you come from, I think you should consider why style over substance exists. People riding the blast of an explosion to reach heights doesn't make sense, but its a cool idea and mechanic, so realism takes a step aside. Same goes for guns doing less damage than melee weapons, or accelerating ones senses allowing them to physically move faster than normal despite their body weighing the same and the energy required to move them being significantly increased.

The problem with the guns is that there is no point in their design. There isn't a cool animation or mechanic justifying why they look cursed. Its not like the Needler from Halo, where the illogical way the spikes poke out and are launched is made up for by the cool detail of seeing how many spikes you still have left before reloading by actually looking at them. Nor is this like the Heavy Assault Cannon in Doom Eternal that can not only fit a ludicrous amount of ammo in the stock and also fuse 6 bullets into one powerful shot.
We are looking at guns straight out of r/cursedgunimages that were made weird and disgusting just so they can look weird and disgusting.

That's not the rule of cool, it is in fact the opposite.
CP's gun designs adhere to the "Law of Awful".
Last edited by N00B; Mar 11, 2024 @ 6:05am
RoYaL_Salus3 Mar 11, 2024 @ 7:37am 
Well obviously if you are going to be unnecessarily hard on them it makes sense that to you they seem really awful. You're making 90 percent of these guns a bigger issue than they are.
Bogmore Mar 11, 2024 @ 7:46am 
I'm not sure what you mean by "cursed". The Grad is a 4 shot high calibre bolt action sniper rifle.

We have that now in the real world.
Last edited by Bogmore; Mar 11, 2024 @ 7:49am
N00B Mar 11, 2024 @ 8:48am 
Originally posted by Bogmore:
I'm not sure what you mean by "cursed". The Grad is a 4 shot high calibre bolt action sniper rifle.

We have that now in the real world.

The problem isn't the calibre.
The Grad is a forward-action bolt-action rifle.
Blow-forward guns do exist and utilize residual gas from firing to pull the barrel and chamber assembly forward, allowing a specially designed magazine to lift a round high enough to be grabbed by the chamber on return. The Grad fails as the barrel is not only completely stationary, leaving the chamber to crush itself as it moves forward, but the magazine is behind the grip, while the aforementioned chamber is infront of it, as is the ejection port.

Originally posted by RoYaL_Salus3:
Well obviously if you are going to be unnecessarily hard on them it makes sense that to you they seem really awful. You're making 90 percent of these guns a bigger issue than they are.

Its an FPS.
Guns are a major component of every FPS, hence the name "First-Person-Shooter".
If I go to a restaurant, I want good food.
Tokenn Mar 11, 2024 @ 2:07pm 
Originally posted by NOOB:

I get that they're supposed to be futuristic, but no amount of sci-fi bs would make the Grad sniper rifles possible. I just wanted to ask if anyone else is as bothered by them as I am.

I'm a 'gun-guy' IRL and I easily recognise that a lot of the guns in this game make little or no sense in terms of engineering. But I don't expect reasonable gun engineering in a computer game, any more than I expect realistic architecture or space flight in a Sci-Fi game.

If anything bothers me, it's that magazine capacities don't make much sense at all. for eg. something like the Grad exists in our world, and has a 10-round magazine. The Nekomata should have at least a 5-round mag...again, that would be real-world realistic. I see no reason for the Nova revolver's existence when its capabilities merely duplicate the classic Overture revolver. The Nova should have 7 or 8 rounds in its cylinder and be capable of being suppressed. However there are mods that can easily make these changes, so NBD.
I think this with almost every sci fi game

Weapons become so bloated and huge when in reality wouldn't better more futuristic weapons become slim and sleek?
Why use a cello sized sci fi AR when you could just use an M4 that’s half the size and weight? The HMG is ridiculous, the twin ♥♥♥♥ laser rifle thing looks crazy big and uncomfortable to use

games like Fallout and Dead Space and Starfield I noticed a lot too, such huge fat weapons that look so unergonomical it’s silly

(Personal opinion; bullpup weapons in general are yucky)
Lekker Mar 11, 2024 @ 3:22pm 
Seriously, I have never ever seen more spectacular gun than Silverhand's Malorian. Holy Moly.
Last edited by Lekker; Mar 11, 2024 @ 3:23pm
GravityWave Mar 11, 2024 @ 4:20pm 
I found Skippy pretty amusing! It takes a while to find it's true owner. They haven't quite gone full Borderlands yet, thankfully. But there is a lot of humor in the guns and clothes too that are easy to miss. I continue to search for a Tamponizer. I've seen the ad's!
*D4rKsKy* Mar 11, 2024 @ 6:17pm 
The strongest sniper rifle is the one with an explosion it reloads slow and u walk like a tank but the dps is insane.
Xantus Mar 15, 2024 @ 10:39am 
Originally posted by Puff:
I think this with almost every sci fi game

Weapons become so bloated and huge when in reality wouldn't better more futuristic weapons become slim and sleek?
Why use a cello sized sci fi AR when you could just use an M4 that’s half the size and weight? The HMG is ridiculous, the twin ♥♥♥♥ laser rifle thing looks crazy big and uncomfortable to use

games like Fallout and Dead Space and Starfield I noticed a lot too, such huge fat weapons that look so unergonomical it’s silly

(Personal opinion; bullpup weapons in general are yucky)

Bullpups are for shortening up "total length" of specific weapons. This has its advantages, and drawbacks. Well designed bullpup can be as effective as classical small arm. In game, there is no simulation of cumbersomness of long guns within tight spaces (corridors, small rooms). Bullpup in real life makes specific weapon a bit less cumbersome. Additionally, sniper rifle bullpup gives more stability for shooting from non-prone positions by moving center of gravity a bit towards back of a weapon. Drawbacks of bullpups are few - most obvious is shortening targeting line, shortening accessories space, and most important disadvantage, in most small arms (which does not have ejection of spent cartridge to the front, but at side) dissallowing shooter to use weapon from any hand (it does have its niche purpose of side-peeping from both corners - left/right). Additional disadvantage may exist for prone positions, but it strongly depends on weapon's design.
N00B Mar 15, 2024 @ 1:23pm 
Originally posted by lukasz.poczciwy:
Originally posted by Puff:
I think this with almost every sci fi game

Weapons become so bloated and huge when in reality wouldn't better more futuristic weapons become slim and sleek?
Why use a cello sized sci fi AR when you could just use an M4 that’s half the size and weight? The HMG is ridiculous, the twin ♥♥♥♥ laser rifle thing looks crazy big and uncomfortable to use

games like Fallout and Dead Space and Starfield I noticed a lot too, such huge fat weapons that look so unergonomical it’s silly

(Personal opinion; bullpup weapons in general are yucky)

Bullpups are for shortening up "total length" of specific weapons. This has its advantages, and drawbacks. Well designed bullpup can be as effective as classical small arm. In game, there is no simulation of cumbersomness of long guns within tight spaces (corridors, small rooms). Bullpup in real life makes specific weapon a bit less cumbersome. Additionally, sniper rifle bullpup gives more stability for shooting from non-prone positions by moving center of gravity a bit towards back of a weapon. Drawbacks of bullpups are few - most obvious is shortening targeting line, shortening accessories space, and most important disadvantage, in most small arms (which does not have ejection of spent cartridge to the front, but at side) dissallowing shooter to use weapon from any hand (it does have its niche purpose of side-peeping from both corners - left/right). Additional disadvantage may exist for prone positions, but it strongly depends on weapon's design.

1.
The distance between the trigger and the hammer may cause difficulties in field repair as well as additional risk of failure in combat.

2. The position of the magazine makes reloading inconvenient.

3. Specifically regarding in-game bullpups: "Where the bolt go?"
Bullpups are icky
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Date Posted: Mar 11, 2024 @ 5:09am
Posts: 14