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Having better stats make the game easier. So play in easy, result will be the same.
This isn't a stupid RPG with endless grind...
They shifted most of it like armor to Cyberware so just use that, instead. Clothes are now intended to be primarily cosmetic. There are a few select pieces with some relatively minor stats.
Nowadays only very few items give you a bonus, and I dare say: unlike with the old system the kind of bonus actually makes sense now.
A balistic vest gives you armor, a helmet resistance against melee (or explosives), certain glasses give magnification, a harness might give you an incresed reload speed, a netrunning suit increases your quickhack upload time. Stuff like that.
Over are the times where a legendary pair of sandals would give you ten times more armor then a common ballistic vest.
Too bad that all these boni are pretty minuscule. Like a 25 points of armor on top of your 800 or a reload time reduction of 2.4%. But thats something that can be fixed with mods.
As we don't know for sanity's sake it is best to assume any alternative no matter how favorable they might appear are impossible until proven otherwise. Therefor you have 2 choices armored cloths, or the DLC.
in the end though, it's a question of if the OP wants to sacrifice the old build, which I honestly thought was mostly better, for the new. If the DLC is the goal though, the OP will have no choice but to play the current version. Otherwise, 1.63 is still a optional download as a beta build.
My initial decision was to stick with 1.63, but since mods will only be using the newer version, then I really had little choice in the matter, if I wanted to continue to enhance my game. It is what it is.
The one drawback of the stats going on cyberware is that it makes a low-chrome build harder; the system encourages you to borg up.
re: 'grinding out' a character pre-2.0 for the post-2.0 DLC, just seems like a bad way to go about it. They made a bunch of changes, particularly how cyberware works and the perk tree. Plus gear (quality tiers rather than levels) & crafting.
Me, I made a new character for a new 2.0+PL playthrough, I didn't try to play an old character.
edit: thinking about it, I don't think I've really ever "ground out"/powered-up a character in anticipation of a game's expansions. I've always looked at them as an opportunity for a new playthrough. Trying to prep a character for a big change in a game, always seems risky. /shrug
Wow. What crystal ball are you using? May I ask you about next week's lottery numbers while you're at it speculating and pulling stuff out of your behind?
Idk, maybe there is a point I'm missing from what I've seen online of the old system as I never played it but so far it appears you can achieve similar results from before basically but easier with the current game.
lol i couldnt imagine wanting to refund since you gotta use cyberware for armor instead of some shirts that logically would never have armor in a logical situation irl. they fixed the game. you crack me up , hahah
It doesn't make me want to refund but I would like to verbially berate the designer of it. It would last 2 seconds in my real car before I ripped it out and hurled it into the sun.