Cyberpunk 2077

Cyberpunk 2077

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PainKiller Feb 10, 2024 @ 9:19am
are you kidding me?!! all my cloths have no stats!
what is wrong with those devs?! every patch some thing brakes OMG. how to solve this issue?!
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Showing 16-30 of 37 comments
PainKiller Feb 10, 2024 @ 12:14pm 
Originally posted by Micas:
The clothing change was a good thing. You can wear whatever you want without it effecting your armor stats.
so i grinded the base game for good stats and now its all gone?
PanPan Feb 10, 2024 @ 1:13pm 
Lot's of change since 2.0. You are late and should restart from 0. Or read what's new.
Having better stats make the game easier. So play in easy, result will be the same.
This isn't a stupid RPG with endless grind...
Xengre Feb 10, 2024 @ 1:14pm 
Originally posted by PainKiller:
Originally posted by Micas:
The clothing change was a good thing. You can wear whatever you want without it effecting your armor stats.
so i grinded the base game for good stats and now its all gone?
Nope.

They shifted most of it like armor to Cyberware so just use that, instead. Clothes are now intended to be primarily cosmetic. There are a few select pieces with some relatively minor stats.
Graf Erik Feb 10, 2024 @ 1:41pm 
Clothing stats were pretty much removed with 2.00 in september.

Nowadays only very few items give you a bonus, and I dare say: unlike with the old system the kind of bonus actually makes sense now.
A balistic vest gives you armor, a helmet resistance against melee (or explosives), certain glasses give magnification, a harness might give you an incresed reload speed, a netrunning suit increases your quickhack upload time. Stuff like that.
Over are the times where a legendary pair of sandals would give you ten times more armor then a common ballistic vest.

Too bad that all these boni are pretty minuscule. Like a 25 points of armor on top of your 800 or a reload time reduction of 2.4%. But thats something that can be fixed with mods.
Duilf Feb 10, 2024 @ 2:15pm 
Most likely they backed themselves into a corner. The likely scenario is part of the problem with the development hell is the people writing the code had no idea what they where doing. The game has/had "spaghetti code" which might not sound dangerous, but imagine a 3D Jenga game with the principles of the game as the pieces where moving any piece could cause a collapse of a scale you could only tell after it happened. The code was so bad they couldn't add new content without ripping the foundations of the building up (the game engine) in order to completely replace it. However the new engine simply couldn't support all of the old features as previously presented. So they had to figure out how to create a new working structure which can pass as the old.

As we don't know for sanity's sake it is best to assume any alternative no matter how favorable they might appear are impossible until proven otherwise. Therefor you have 2 choices armored cloths, or the DLC.
Zero McDol Feb 10, 2024 @ 3:05pm 
Originally posted by Xengre:
Originally posted by PainKiller:
so i grinded the base game for good stats and now its all gone?
Nope.

They shifted most of it like armor to Cyberware so just use that, instead. Clothes are now intended to be primarily cosmetic. There are a few select pieces with some relatively minor stats.
They already had transmog in 1.63, so the change just removed armor stat from the clothes, i.e a nerf since armor is now worse than before.

in the end though, it's a question of if the OP wants to sacrifice the old build, which I honestly thought was mostly better, for the new. If the DLC is the goal though, the OP will have no choice but to play the current version. Otherwise, 1.63 is still a optional download as a beta build.

My initial decision was to stick with 1.63, but since mods will only be using the newer version, then I really had little choice in the matter, if I wanted to continue to enhance my game. It is what it is.
Last edited by Zero McDol; Feb 10, 2024 @ 3:06pm
wesnef Feb 10, 2024 @ 3:57pm 
Personally, I prefer the 2.0 perk trees. There's more actual meaning, less minor passive boosts.

The one drawback of the stats going on cyberware is that it makes a low-chrome build harder; the system encourages you to borg up.


re: 'grinding out' a character pre-2.0 for the post-2.0 DLC, just seems like a bad way to go about it. They made a bunch of changes, particularly how cyberware works and the perk tree. Plus gear (quality tiers rather than levels) & crafting.

Me, I made a new character for a new 2.0+PL playthrough, I didn't try to play an old character.

edit: thinking about it, I don't think I've really ever "ground out"/powered-up a character in anticipation of a game's expansions. I've always looked at them as an opportunity for a new playthrough. Trying to prep a character for a big change in a game, always seems risky. /shrug
Last edited by wesnef; Feb 10, 2024 @ 3:58pm
EJR Feb 10, 2024 @ 4:03pm 
Originally posted by PainKiller:
Originally posted by EJR:
Not a bug, this is intended. It was introduced in 2.0 a bit prior to the release of PL, they wanted to put more focus on cyberware so now you get most armor from your cybernetics. Some clothes still add small bonuses like a buttletproof vest giving extra resistance and those netrunner goggles improving quickhacks.

Read the patch notes in the link below.

https://www.cyberpunk.net/en/news/49060/update-2-0
i wonder if i can ask for refund the whole game then
What is the problem? All clothing having armor stats made no sense, why would a T-shirt provide as much or close to armor as a bulletproof vest?
GravityWave Feb 10, 2024 @ 4:13pm 
I've found stuff with stat's that do add to features. Not a lot, but they are out there. I suspect the idea is that most clothes are used for parts after disassembly or cash. Not many early in game though.
Vela Darney Feb 10, 2024 @ 4:14pm 
Originally posted by Duilf:
Most likely they backed themselves into a corner. The likely scenario is part of the problem with the development hell is the people writing the code had no idea what they where doing. The game has/had "spaghetti code" which might not sound dangerous, but imagine a 3D Jenga game with the principles of the game as the pieces where moving any piece could cause a collapse of a scale you could only tell after it happened. The code was so bad they couldn't add new content without ripping the foundations of the building up (the game engine) in order to completely replace it. However the new engine simply couldn't support all of the old features as previously presented. So they had to figure out how to create a new working structure which can pass as the old.

As we don't know for sanity's sake it is best to assume any alternative no matter how favorable they might appear are impossible until proven otherwise. Therefor you have 2 choices armored cloths, or the DLC.

Wow. What crystal ball are you using? May I ask you about next week's lottery numbers while you're at it speculating and pulling stuff out of your behind?
Xengre Feb 10, 2024 @ 4:55pm 
Originally posted by Zero McDohl:
Originally posted by Xengre:
Nope.

They shifted most of it like armor to Cyberware so just use that, instead. Clothes are now intended to be primarily cosmetic. There are a few select pieces with some relatively minor stats.
They already had transmog in 1.63, so the change just removed armor stat from the clothes, i.e a nerf since armor is now worse than before.

in the end though, it's a question of if the OP wants to sacrifice the old build, which I honestly thought was mostly better, for the new. If the DLC is the goal though, the OP will have no choice but to play the current version. Otherwise, 1.63 is still a optional download as a beta build.

My initial decision was to stick with 1.63, but since mods will only be using the newer version, then I really had little choice in the matter, if I wanted to continue to enhance my game. It is what it is.
I mean, they can essentially achieve the same feat by just focusing on armor from cyberware and mitigation in the current version. The only real difference is the old version was a ton more grindy and the current version is super easy to do.

Idk, maybe there is a point I'm missing from what I've seen online of the old system as I never played it but so far it appears you can achieve similar results from before basically but easier with the current game.
Grant Feb 10, 2024 @ 4:56pm 
if u have 2 hours or less you can get a refund.
kripcision Feb 10, 2024 @ 5:51pm 
248hrs of gameplay? you are about 246 hrs past the limit of being able to refund your game. if you wanted to refund your game after launch you had a chance but that ship had long since sailed.

lol i couldnt imagine wanting to refund since you gotta use cyberware for armor instead of some shirts that logically would never have armor in a logical situation irl. they fixed the game. you crack me up , hahah :liam_al:
cycberware is your armour now
Ihateeverybody Feb 10, 2024 @ 6:20pm 
In the OP's Defense their are any number of little things that can ruin a game for a player. I don't have their problem with the clothing stat change but man....this GPS system is the absolute worst.

It doesn't make me want to refund but I would like to verbially berate the designer of it. It would last 2 seconds in my real car before I ripped it out and hurled it into the sun.
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Date Posted: Feb 10, 2024 @ 9:19am
Posts: 37