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im running CP2077 on a 3070ti:
Ray-Traced Reflections: On
Ray-Traced Sun Shadows: On
Ray-Traced Local Shadows: On
Ray-Traced Lighting: Medium
and SSR at Ultra. I get 58-60 FPS and the game looks good. my question is about whether I am getting any graphical fidelity with having Ray Tracing and Screen Space Reflections both ON, and whether I could get more FPS by turning SSR off or setting Ray Traced Lighting to Ultra without losing graphical fidelity.
What I mean is that not everything is ray-traced, and some of it fallbacks to being screen-spaced, e,g particles, even when RT is enabled. Unsure how it works with the RT overdrive setting.
By better, i mean crisper and the shadows and lighting effects look more detailed.
But how can we really be sure?
You would be surprised that RT/PT is missing some shadows vs no RT. RT has ghosting issue too in this game.
Why would SSR affect RT light ? You mean SSAO ? Personally, i don't see the difference between SSR low and ultra.
There are RT reflections option (look like miror but halves framerate).
I increase gamma to better see in dark while most people want more dark with RT & HDR.
Ray Tracing Lighting @ Medium / Screen Space Reflections @ Psycho
vs
Ray Tracing Lighting @ Medium / SSR @ Ultra.
yeah, there's always some slight ghosting, but i can barely see it. It happens when riding motorcycle over grey colored pavement.