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If that's the door I am thinking of (the one at the front of the club), you don't get really a ton of benefit other than that just being an alternative entrance. If you have a Street Kid path you can use that, or just pay the bouncer at the door.
It's a door inside the club, the elevator to go in only required Tech Ability 8.
Naw you don't. I remember doing that quest recently without the ability to open it and still being able to not raise alarms.
If you do miss out on Iconics (which I don't think there's one there iirc), you can buy Iconics you missed if you bought the Phantom Liberty DLC at Dog Town.