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The distance mods if anything make stuff look worse. I just tried not so good draw distance. And all it did was show buildings in the sky. Since i can't seem to fix this LOD problem i just remove fog and try to ignore the flipping of assets. I like to see as far as possible. I have no distance mods. You can remove fog and still retain volumetric fog. In C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\engine\config\platform\pc make a file and call in NoDistantFog.ini and put this in it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3156281246
https://steamcommunity.com/sharedfiles/filedetails/?id=3156281181
Well, that's the biggest problem, I physically can't ignore them. If I could, I would finish the game years ago. Popping assets are just pіssing me off that I can't calmly play the game. No other games have such problems that I can't make myself to play it.
That you find it intolerable and unplayable seems unrealistic to me, but I can't say what another person finds acceptable. It clearly is frustrating you. But you might be expecting to achieve perfection when that is not possible.
I play on a dedicated-to-Cy77 4th gen Samsung Pascal 990Pro which benches over 7GB/sec reads. No OS read/writes, no browser cache, nothing but game data. (saying "M.2 NVMe SSD" is only part of the specs; it could be a 1G/sec 1st gen or a 15.4G/sec 5th gen, it could be a server or NAS one that's tuned for IOPS or longevity not raw bulk transfer, a photography oriented one that can only sustain good speeds for a few hundred megs of data like a USB-attached device, it could be a budget unit with a goofy controller and minimal cache, the wear leveling and garbage collection set too high, etc.)
I still see some, but it's a fraction of a second even driving bat-out-of-hell crossing many cell boundaries faster than content can load. In regular play, in the densest part of the city, and this is with a mod to double pedestrians and traffic, with mod to disable as much culling as possible, I still rarely see pop-in. (I want an ultra-overcrowded, persistent Night City world, but that's not possible, same issue, while the engine will let you increase item removal times to VRAM-chewing levels, but move too far away or pile up too many bodies or car carcasses, and they'll start getting culled no matter what you want.)
Sorry, choom. Wish I had better info. LOD Distance is a well-made mod, although almost all of them are doing the same thing in the same way; this one's just tuneable and complete.
And Death even if you lowered some culling distances or increased i should say you will still see the. It's a window, oh wait now it's a boarded up window, oh wait it's a window again. It's not just the distance it's the changing of the assets at differing ranges and some of the changes being arse wrong or backwards. Popins i can get sort of used to ok not really. But the changing of assets to incorrect ones is just wrong. My nvme benches at 6,800mb/s Sammy 980Pro. My memory is fairly fast ddr5. My pci-e bandwidth is 24gb/s. Got nothing to do with how fast you can load assets. Even my 13yo puter loaded assets just fine. But ya you do need a bit over 420mb/s read speed. I think 450 was lowest i tried on another drive and it was still fine. Although i'd suggest 1k+.