Cyberpunk 2077

Cyberpunk 2077

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LoD | Draw Distance
Help me as I'm in despair and feeling stupid af.

This is not the first time I'm trying to fix the draw distance and it's not the first mod to be tested. This time I was trying the "Increased Level of Details Distance" mod.

Yet again I tried a clean install (deleting all CP77 related stuff before) and this mod is the only mod installed (the required ones as well, obviously). Aaaand.. there is no difference between the vanilla and modded version for me. I've tried setting different values in mod settings followed by save\load and there were two options after that, nothing had changed or game's broken (i.e. transparent building).

https://youtu.be/AEsNjpQW0Gc

In the video, take a look at the building on the right, at the bucket in the middle of the screen and there are some obvious stuff later in the front of the car.

My specs are i5 10600, 3070, 32 RAM, M.2 NVME SSD. I do believe this mod works and helps a lot of people. I just don't know how can I fix the game for myself and what else can I try to do that, as it's in this horrible state since I bought it back in 2021. I want to enjoy the damn game, so thank you in advance for any help or suggestion you can provide.
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Showing 1-8 of 8 comments
umeng2002 Feb 7, 2024 @ 5:04pm 
IDK man, you asking the official steam forum for this game to troubleshoot a mod. This game always had horrible LOD pop-in. I doubt it will ever be fixed. MAybe the LOD is tied to your VRAM amount?
Last edited by umeng2002; Feb 7, 2024 @ 5:05pm
catch22atplay Feb 7, 2024 @ 8:00pm 
There are 4 or 5 distance levels. Closer you get the higher the quality. Problem is some windows looks like glass from a great distance then 100 meters out it's now a boarded window. Get to within 40m and it's back to being glass again. Asinine how they do this. It's like they have some of the distance settings backwards. Maybe the boarded one should have been the one at max distance. /shrug

The distance mods if anything make stuff look worse. I just tried not so good draw distance. And all it did was show buildings in the sky. Since i can't seem to fix this LOD problem i just remove fog and try to ignore the flipping of assets. I like to see as far as possible. I have no distance mods. You can remove fog and still retain volumetric fog. In C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\engine\config\platform\pc make a file and call in NoDistantFog.ini and put this in it.
[Developer/FeatureToggles] DistantFog = False
Should look like these pics i just took below.
https://steamcommunity.com/sharedfiles/filedetails/?id=3156281246
https://steamcommunity.com/sharedfiles/filedetails/?id=3156281181
Last edited by catch22atplay; Feb 7, 2024 @ 8:03pm
SomeOne [RB] Feb 8, 2024 @ 1:23pm 
Originally posted by umeng2002:
IDK man, you asking the official steam forum for this game to troubleshoot a mod. This game always had horrible LOD pop-in. I doubt it will ever be fixed. MAybe the LOD is tied to your VRAM amount?
I'm asking not to troubleshoot a mod, but to find if someone had same problem and managed to fix it. The mod is an example that they did not help in may case, because in every other thread there are hundred of replays like "try %modname%, it helps for sure".

Originally posted by catch22atplay:
try to ignore the flipping of assets
Well, that's the biggest problem, I physically can't ignore them. If I could, I would finish the game years ago. Popping assets are just pіssing me off that I can't calmly play the game. No other games have such problems that I can't make myself to play it.
Death Approaches Feb 8, 2024 @ 2:56pm 
I'm guessing if you had 256G+ RAM and made a 128G RAMdrive and copied the whole game into RAM before launching, you'd still see some, because that's quite likely just how the engine was designed, that's how the libraries they licensed handle things like texture streaming... It's not like these mods are changing source, they are using known variables and jacking them way past what you can set via configuration.

That you find it intolerable and unplayable seems unrealistic to me, but I can't say what another person finds acceptable. It clearly is frustrating you. But you might be expecting to achieve perfection when that is not possible.

I play on a dedicated-to-Cy77 4th gen Samsung Pascal 990Pro which benches over 7GB/sec reads. No OS read/writes, no browser cache, nothing but game data. (saying "M.2 NVMe SSD" is only part of the specs; it could be a 1G/sec 1st gen or a 15.4G/sec 5th gen, it could be a server or NAS one that's tuned for IOPS or longevity not raw bulk transfer, a photography oriented one that can only sustain good speeds for a few hundred megs of data like a USB-attached device, it could be a budget unit with a goofy controller and minimal cache, the wear leveling and garbage collection set too high, etc.)

I still see some, but it's a fraction of a second even driving bat-out-of-hell crossing many cell boundaries faster than content can load. In regular play, in the densest part of the city, and this is with a mod to double pedestrians and traffic, with mod to disable as much culling as possible, I still rarely see pop-in. (I want an ultra-overcrowded, persistent Night City world, but that's not possible, same issue, while the engine will let you increase item removal times to VRAM-chewing levels, but move too far away or pile up too many bodies or car carcasses, and they'll start getting culled no matter what you want.)

Sorry, choom. Wish I had better info. LOD Distance is a well-made mod, although almost all of them are doing the same thing in the same way; this one's just tuneable and complete.
catch22atplay Feb 9, 2024 @ 11:05am 
Originally posted by SomeOne RB:
Originally posted by umeng2002:
IDK man, you asking the official steam forum for this game to troubleshoot a mod. This game always had horrible LOD pop-in. I doubt it will ever be fixed. MAybe the LOD is tied to your VRAM amount?
I'm asking not to troubleshoot a mod, but to find if someone had same problem and managed to fix it. The mod is an example that they did not help in may case, because in every other thread there are hundred of replays like "try %modname%, it helps for sure".

Originally posted by catch22atplay:
try to ignore the flipping of assets
Well, that's the biggest problem, I physically can't ignore them. If I could, I would finish the game years ago. Popping assets are just pіssing me off that I can't calmly play the game. No other games have such problems that I can't make myself to play it.
I agree with you the popping in and out is horrendously bad in this game. But there really isn't a fix for it. Sadly you just have to deal with it or move on to another game.

And Death even if you lowered some culling distances or increased i should say you will still see the. It's a window, oh wait now it's a boarded up window, oh wait it's a window again. It's not just the distance it's the changing of the assets at differing ranges and some of the changes being arse wrong or backwards. Popins i can get sort of used to ok not really. But the changing of assets to incorrect ones is just wrong. My nvme benches at 6,800mb/s Sammy 980Pro. My memory is fairly fast ddr5. My pci-e bandwidth is 24gb/s. Got nothing to do with how fast you can load assets. Even my 13yo puter loaded assets just fine. But ya you do need a bit over 420mb/s read speed. I think 450 was lowest i tried on another drive and it was still fine. Although i'd suggest 1k+.
Last edited by catch22atplay; Feb 9, 2024 @ 11:19am
SomeOne [RB] Feb 9, 2024 @ 12:04pm 
Originally posted by xxGSxx:
https://support.cdprojektred.com/en/
Nothing since 2021 ¯\_(ツ)_/¯
SomeOne [RB] Feb 9, 2024 @ 4:50pm 
Originally posted by xxGSxx:
What happened? You not figure out how to use it? I'm not going to type out all the things that official support told us to do in official support or official forums.
For example? Should I fix the game instead of CD PR?
catch22atplay Feb 9, 2024 @ 6:57pm 
GS, you're no help at all. Why even bother posting. Move along dude.
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Date Posted: Feb 7, 2024 @ 2:30pm
Posts: 8