Cyberpunk 2077

Cyberpunk 2077

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DeadBeat Jan 31, 2024 @ 6:44am
I tried out "Prioritize P-Cores"
For me it changed all the graphic settings and the game ran like ass. Maybe for someone who has purposely disabled their "e" cores it might work better but I haven't so it didn't work for me.
Last edited by DeadBeat; Jan 31, 2024 @ 1:21pm
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Showing 16-30 of 37 comments
Dannytrfc Jan 31, 2024 @ 10:25am 
tried this on a 13700k, causes alot of stutter so put it back to auto
FFox Jan 31, 2024 @ 11:53am 
This game never got CPU optimization right, first with AMD which was not utilizing all of the threads, poor distribution of the cpu-load with multi-threading enabled and now Intels P-Cores and E-Cores. But this is more of a BIOS thing for Intel CPU's because they tend to go slower and do not catch up with the rest of the processor.
Last edited by FFox; Jan 31, 2024 @ 11:56am
Bjørn Jan 31, 2024 @ 12:35pm 
Originally posted by Amplitude:
Originally posted by YxSleepyheadxY:

It think it was 17 GB.
It was just under 4GB for me.

Strange there is such a huge span in the size of the patch download for people, from 21 to under 4 GB. I also saw a post around here where someone claimed the patch was 43 GB, but...

Might have made some sense if it was 17 for the ones without the DLC and 21 for the DLC owners, but I have the DLC, and it was 17 for me.
Last edited by Bjørn; Jan 31, 2024 @ 12:36pm
Nemo Jan 31, 2024 @ 1:19pm 
Originally posted by Dannytrfc:
tried this on a 13700k, causes alot of stutter so put it back to auto
Did it on my 13900k it only uses 8 threads crosses 8 cores
andressergio Jan 31, 2024 @ 1:31pm 
Originally posted by DeadBeat:
For me it changed all the graphic settings and the game ran like ass. Maybe for someone who has purposely disabled their "e" cores it might work better but I haven't so it didn't work for me.

I never use ECores for Gaming as they share the Cache with the PCores, when you use only PCores + HT is much better as ALL Cache is for them, but even so i put Prioritize PCores just in case, and let me tell you something, the game is running much worse after these 2 last Patches, i have saves where i can check that and running at 3840x1600 (4K Ultrawide) Maxed Out and some Setting on High it goes 10FPS less, but now with this 2.1.1 i see a lot of stuttering present

14900K@ 6GHz PCores + HT
RTX 4090 OC
DDR5-8400C38 (2x24GB)
DeadBeat Jan 31, 2024 @ 2:46pm 
Originally posted by andressergio:

I never use ECores for Gaming as they share the Cache with the PCores, when you use only PCores + HT is much better as ALL Cache is for them, but even so i put Prioritize PCores just in case, and let me tell you something, the game is running much worse after these 2 last Patches, i have saves where i can check that and running at 3840x1600 (4K Ultrawide) Maxed Out and some Setting on High it goes 10FPS less, but now with this 2.1.1 i see a lot of stuttering present

14900K@ 6GHz PCores + HT
RTX 4090 OC
DDR5-8400C38 (2x24GB)

Ya I wasn't all that happy with 2.1's performance either but I haven't played today's patch much yet.
Smitty Jan 31, 2024 @ 4:37pm 
Disabling E-Cores in the BIOS seems to have eliminated the studdering.
dorkasaurus_rex Jan 31, 2024 @ 8:38pm 
As someone who helped work to bring this patch to the game due to my ongoing issues with crashes on Cyberpunk 2077 with an i9-13900k, allow me to explain:

Many, many modern games, including Returnal, Remnant from the Ashes 2, and a slew of other modern games, do not know how to schedule and prioritize the workload effectively across P and E cores. You will get either random crashes or error notifications about a "lack of video memory," even while running a 4090.

These crashes are very unfortunate, and the fix remains constant across all these games, including Cyberpunk 2077: A manual downclock of about 200-300mhz across all P cores done through Intel Extreme Tuning Utility (Intel XTU).
Now, with these fixes in place, this enables users to play the game with the full processing power of their 12th, 13th, and 14th gen processors, without thermal throttling, poor performance, crashes, and without having to run an entire separate program just to downclock their CPUs.

If it introduced stuttering, that is unfortunate, but Cyberpunk deserves credit for being the only game so far to even acknowledge this widespread problem exists, let alone implement an actual solution to fix it. I am sure further tuning and tweaking will be needed to prevent micro stuttering other users are claiming to have since patch 2.11, but simply turning off the Hybrid CPU Utilization option, or leaving it to "auto" should restore behavior and performance to how it was in the prior patch.
BRAN Feb 3, 2024 @ 4:34am 
Option does not show for me, as I have a i9 10900X.
DeadBeat Feb 3, 2024 @ 7:58am 
Originally posted by BRAN:
Option does not show for me, as I have a i9 10900X.

Your cpu doesn't have e-cores so the option wouldn't pertain to you anyway.
catch22atplay Feb 3, 2024 @ 9:06am 
Originally posted by dorkasaurus_rex:
As someone who helped work to bring this patch to the game due to my ongoing issues with crashes on Cyberpunk 2077 with an i9-13900k, allow me to explain:

Many, many modern games, including Returnal, Remnant from the Ashes 2, and a slew of other modern games, do not know how to schedule and prioritize the workload effectively across P and E cores. You will get either random crashes or error notifications about a "lack of video memory," even while running a 4090.

These crashes are very unfortunate, and the fix remains constant across all these games, including Cyberpunk 2077: A manual downclock of about 200-300mhz across all P cores done through Intel Extreme Tuning Utility (Intel XTU).
Now, with these fixes in place, this enables users to play the game with the full processing power of their 12th, 13th, and 14th gen processors, without thermal throttling, poor performance, crashes, and without having to run an entire separate program just to downclock their CPUs.

If it introduced stuttering, that is unfortunate, but Cyberpunk deserves credit for being the only game so far to even acknowledge this widespread problem exists, let alone implement an actual solution to fix it. I am sure further tuning and tweaking will be needed to prevent micro stuttering other users are claiming to have since patch 2.11, but simply turning off the Hybrid CPU Utilization option, or leaving it to "auto" should restore behavior and performance to how it was in the prior patch.
er wtf are you talking about. No need to overclock the cpu or run Xtune or go thru all sorts of hoops. My 13600kf is just fine at default with all p cores and e cores active+hyper threading. If you have a problem i'd be looking at overheating cpu, chipset drivers or incorrect bios settings. Use MSI utility 3.0 or 3.1 and it should look something like this below and no it won't be the exact same. Look at the devices in particular.
https://steamcommunity.com/sharedfiles/filedetails/?id=3153180636
But no the Prioritize P-Core setting doesn't work. So back to auto and all is fine. Now maybe if i selected disabling e cores in bios it would work. But i'm happy with all enabled. And WIn 11 required for better cpu scheduling.
Last edited by catch22atplay; Feb 3, 2024 @ 9:26am
das3erawsdas Feb 3, 2024 @ 9:21am 
Originally posted by catch22atplay:
Originally posted by dorkasaurus_rex:
As someone who helped work to bring this patch to the game due to my ongoing issues with crashes on Cyberpunk 2077 with an i9-13900k, allow me to explain:

Many, many modern games, including Returnal, Remnant from the Ashes 2, and a slew of other modern games, do not know how to schedule and prioritize the workload effectively across P and E cores. You will get either random crashes or error notifications about a "lack of video memory," even while running a 4090.

These crashes are very unfortunate, and the fix remains constant across all these games, including Cyberpunk 2077: A manual downclock of about 200-300mhz across all P cores done through Intel Extreme Tuning Utility (Intel XTU).
Now, with these fixes in place, this enables users to play the game with the full processing power of their 12th, 13th, and 14th gen processors, without thermal throttling, poor performance, crashes, and without having to run an entire separate program just to downclock their CPUs.

If it introduced stuttering, that is unfortunate, but Cyberpunk deserves credit for being the only game so far to even acknowledge this widespread problem exists, let alone implement an actual solution to fix it. I am sure further tuning and tweaking will be needed to prevent micro stuttering other users are claiming to have since patch 2.11, but simply turning off the Hybrid CPU Utilization option, or leaving it to "auto" should restore behavior and performance to how it was in the prior patch.
er wtf are you talking about. No need to overclock the cpu or run Xtune or go thru all sorts of hoops. My 13600kf is just fine at default with all p cores and e cores active+hyper threading. If you have a problem i'd be looking at overheating cpu, chipset drivers or incorrect bios settings. Use MSI utility 3.0 or 3.1 and it should look something like this below and no it won't be the exact same. Look at the devices in particular.
https://steamcommunity.com/sharedfiles/filedetails/?id=3153180636
But no the Prioritize P-Core setting doesn't work. So back to auto and all is fine. Now maybe if i selected disabling e cores in bios it would work. But i'm happy with all enabled.
its fine
catch22atplay Feb 3, 2024 @ 9:38am 
Just curious as i'm seeing a lot of 13900's and 14700's and especially 14900's having issues. Noting that most are hitting the temp limit. I'm curious if they're using the Intel Platform Framework Processor Participant software. As it's designed to take care of overheating by reducing cpu clock speeds etc etc. It's why i suggested looking at the list using that utility. If you don't have it installed i'd try installing it. If you use it i'd try uninstalling it and see if that works. Just looking for something to try out. Because i'm betting my hat it's a cpu issue and not really game related that's causing crashes. I've had my cpu throttle once from heat doing a cpu stress test. But a 13600kf runs a lot cooler then the 3 i mentioned. And i didn't have correct cpu to water block contact for some reason. Redid the paste and block and all is good. I also want to note i'm using Win 11 not 10 and yes this may be important for cpu scheduling.
Last edited by catch22atplay; Feb 3, 2024 @ 9:40am
DeadBeat Feb 3, 2024 @ 10:10am 
I guess it depends at what resolution you're playing as to how hard the cpu has to work. I'm playing @4k and my cpu is generally bored @22% utilization (crowd density:high) and even downclocking itself to 4.95GHz as an average. I checked HWiNFO after a two hour gaming session with a max temp of 84C on one core and an average temp 60C on that core. All my other cores including "e" cores averaged mid forties to mid fifties temp wise.
Last edited by DeadBeat; Feb 3, 2024 @ 10:11am
catch22atplay Feb 3, 2024 @ 6:17pm 
So i just tried disabling E-cores in my bios. Then tried the game with Prioritize P core and Auto settings. They performed the exact same at 119fps avg. And no stuttering with either setting. So at least now i know you can use the setting without stuttering but have to disable e-cores in bios or it's a stutter fest. But it certainly has no advantage using the setting. Now with my E-cores enabled i get 124fps avg. Seems pointless to disable E-cores in the bios if it performs worse.

OK sure we know disabling E-cores will help quite a bit for overclocking the P-cores. But how much of an overclock does it require to hit the break even point? A 13600, 14600 and 13700 have 8 e-cores, 14700 has 12 e-cores, 13900 and 14900 have 16 e-cores. So each will have a different break even point. Perhaps i'll play around and see with my 13600.
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Date Posted: Jan 31, 2024 @ 6:44am
Posts: 37