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Strange there is such a huge span in the size of the patch download for people, from 21 to under 4 GB. I also saw a post around here where someone claimed the patch was 43 GB, but...
Might have made some sense if it was 17 for the ones without the DLC and 21 for the DLC owners, but I have the DLC, and it was 17 for me.
I never use ECores for Gaming as they share the Cache with the PCores, when you use only PCores + HT is much better as ALL Cache is for them, but even so i put Prioritize PCores just in case, and let me tell you something, the game is running much worse after these 2 last Patches, i have saves where i can check that and running at 3840x1600 (4K Ultrawide) Maxed Out and some Setting on High it goes 10FPS less, but now with this 2.1.1 i see a lot of stuttering present
14900K@ 6GHz PCores + HT
RTX 4090 OC
DDR5-8400C38 (2x24GB)
Ya I wasn't all that happy with 2.1's performance either but I haven't played today's patch much yet.
Many, many modern games, including Returnal, Remnant from the Ashes 2, and a slew of other modern games, do not know how to schedule and prioritize the workload effectively across P and E cores. You will get either random crashes or error notifications about a "lack of video memory," even while running a 4090.
These crashes are very unfortunate, and the fix remains constant across all these games, including Cyberpunk 2077: A manual downclock of about 200-300mhz across all P cores done through Intel Extreme Tuning Utility (Intel XTU).
Now, with these fixes in place, this enables users to play the game with the full processing power of their 12th, 13th, and 14th gen processors, without thermal throttling, poor performance, crashes, and without having to run an entire separate program just to downclock their CPUs.
If it introduced stuttering, that is unfortunate, but Cyberpunk deserves credit for being the only game so far to even acknowledge this widespread problem exists, let alone implement an actual solution to fix it. I am sure further tuning and tweaking will be needed to prevent micro stuttering other users are claiming to have since patch 2.11, but simply turning off the Hybrid CPU Utilization option, or leaving it to "auto" should restore behavior and performance to how it was in the prior patch.
Your cpu doesn't have e-cores so the option wouldn't pertain to you anyway.
https://steamcommunity.com/sharedfiles/filedetails/?id=3153180636
But no the Prioritize P-Core setting doesn't work. So back to auto and all is fine. Now maybe if i selected disabling e cores in bios it would work. But i'm happy with all enabled. And WIn 11 required for better cpu scheduling.
OK sure we know disabling E-cores will help quite a bit for overclocking the P-cores. But how much of an overclock does it require to hit the break even point? A 13600, 14600 and 13700 have 8 e-cores, 14700 has 12 e-cores, 13900 and 14900 have 16 e-cores. So each will have a different break even point. Perhaps i'll play around and see with my 13600.