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ArchiveXL
Codeware
cybercmd
Native Settings UI
TweakXL
Input Loader
Mod Settings
and not a core mod below
Simple Menu - An In-Game UI including Hotkeys
CET usually updates fast, mod makers work schedule allowing.
Other framework mods are not always as fast.
If you use any mods that require things like ArchiveXL, TweekXL, Equipment EX, redscript, codeware, RED4ext or cybercmd it may take time.
Play using the work around of a shortcut to the cyberpunk 2077.exe for now. I place it on my desktop, and if the game shows in blue (meaning it has updates qued up) I don't play via steam, but by the .exe.
Once all your dependency mods have updated, then you can start patch, unless you only have basic mods that don't use any other framework mods.
I'm still running 2.02 myself (lol...waiting in hope that the Metro Mod will fix the cdpr NCART metro....may be a looong time tho)
Modding is something for patient people. It's important to research each mod, it's compatibility, and the mod order needed. There are a lot of tools to help this, but they aren't right 100% of the time. It takes time to pick out the right mods for you and the right mods that go together, and it takes time to install them. Then whenever a patch comes out, you really shouldn't play for a few days to a week to give mod authors a chance to update. There's also the chance that the update breaks something the devs didn't catch and they need to put out a hotfix that breaks anything that was updated before the hotfix.
If you can't be patient with updates, you shouldn't mod a game still getting active support from it's devs.
Making posts like these wont garner the information you want, it's just going to create a thread of people arguing about mods and updates.
a) CET needs an update (as usual) and already had an update (as usual). Yes, this guy is fast.
b) Tweak XL needs an update (crashes the game otherwise) and the update is NOT yet available. Try again tomorow.
That means that mods relying on TweakXL dont work for now, eg CyberwareEx. My other 30 mods are still working (with the new cet), even though I obviously havent tested the full functionaly of all yet.
Edit: Ha!
Tweak XL just got an update, requires a new version of red4ext (which is also available), and with that all my mods are working again.
Orly?
Updates to Doom, Quake, HL2/source engine games don't break mods. Nor did updates to Teardown at all. Updates to Wreckfest don't either.
It all depends on the engine and how the game is designed to support mods.
Radio mods seem to not work,
Enhanced First Person requires a fix that can be found under posts on their Nexus page.
EDIT: AMM mods last update was 2 days before the rollout of this update.. whodathunk theyd update it literally right before a major patch breaks their mod again