Cyberpunk 2077

Cyberpunk 2077

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NOS4A2 Jan 30, 2024 @ 2:55am
No toggle aim in 2024
Seriously, it's 2024, is it that hard to add toggle aiming to the settings? What's even more funny we can't rebind aiming to the other button than RMB. It's hardlocked.
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Showing 1-15 of 27 comments
arni.gamexeon Jan 30, 2024 @ 3:41am 
yup, today, CDPR still fail to fix this simple issue.....
Stj.Srex Jan 30, 2024 @ 3:48am 
I find it much much better to hold LT when aim then to toggle it, it feel more natural.
Porkhammer Jan 30, 2024 @ 3:58am 
Originally posted by Stj.Srex:
I find it much much better to hold LT when aim then to toggle it, it feel more natural.

We don't speak controller. :D
wesnef Jan 30, 2024 @ 5:44am 
I'd never even heard of toggle-aim until a few(?) years ago, when someone made that same complaint ("It's <year>, why is there no toggle-aim?!?") about another FPS/RPG I was playing.

(Huh, or maybe it was this game, just nearer to it's original launch)

I vaguely recall that some people realized that it was a more common feature in real-FPS-FPS's rather than RPG/FPS's. So for those of us who've rarely played competitive FPS games, it seems novel & strange. (I've been hold-right-click aiming since two button mice were a thing, honestly. So this game being locked-RMB isn't an issue, it's what I've always done.)

So personally, for me? The whole idea seems incredibly awkward. On the other hand, I know how muscle memory & habit work, so if you've been doing that for a long time in other games, the lack of it in this game would be *really* annoying.
Omen3608 Jan 30, 2024 @ 6:32am 
Toggle aim isn't anything I've ever used and quite frankly I don't see the benfit of it. Having said that, who am I to decide how you guys want to play your games so I thought I might as well point you to this Toggle Aim mod[www.nexusmods.com] I saw on Nexus Mods a while ago.
BDSM Gaming Jan 30, 2024 @ 8:16am 
Its about Accessibility, Some people just have problems holding the button down, Don't assume people ask for it because they're "lazy".
Porkhammer Jan 30, 2024 @ 8:19am 
Originally posted by Avaritia:
Its about Accessibility, Some people just have problems holding the button down, Don't assume people ask for it because they're "lazy".

This.

Although I want it for comfort, because I'm lazy. And it's a standard feature in most modern shooters.
GατΠιсЭ Jan 30, 2024 @ 8:25am 
Originally posted by NOS4A2:
What's even more funny we can't rebind aiming to the other button than RMB. It's hardlocked.
Agreed; sup with this right here tho?
arni.gamexeon Jan 30, 2024 @ 8:25am 
Originally posted by Porkhammer:
Originally posted by Avaritia:
Its about Accessibility, Some people just have problems holding the button down, Don't assume people ask for it because they're "lazy".

This.

Although I want it for comfort, because I'm lazy. And it's a standard feature in most modern shooters.

idem ditto, the original call of duty and medal of honor has that feature ...... why in 2024 still not using that simple feature ??
NOS4A2 Jan 30, 2024 @ 12:27pm 
Well, I forgot to mention that I am a player with manual disability and holding any button for longer than 2-3 seconds hurts my fingers. But still, most FPS games have this feature nowadays. What's so hard about implementing it in C77?
valium Jan 30, 2024 @ 12:54pm 
You are on PC, you can mod it in.
Funky Koval Jan 30, 2024 @ 1:56pm 
So still aim button is hardcoded? Jeez what are u smoking cdred
justfaded Jan 30, 2024 @ 2:16pm 
Wow that's do weird. Hold is normal for controllers but I assumed mouse would be toggle. Who the hell plays fps on pc with hold controls?
Death Approaches Jan 30, 2024 @ 7:58pm 
Mod it in, no you can not. I mean you can, but it's not specifically an ADS toggle, it's a right click locking mechanism that just tells the system the right-click is held, and that is not remotely the same thing.

The game would have to go through a controls redesign phase to accommodate this, because it was never considered a thing to do, and it will be on the developer to implement it correctly...

You're thinking, all they need to do is make an elaborate enough inputContexts.xml and bob's your uncle... and maybe that's true, but it doesn't seem it's that cut-and-dry.

I've done it. it's trivial in linux to control your Xorg input driver via ev commands, you can move the pointer, even click-down draw things, send phantom clicks from a shell, and yes enable click-locking.

But you'll disable it within 15 minutes when you see the many many issues it causes. Especially a netrunner who needs to pop up their kiroshi scanner for quickhacking.

When you hold right-click whether or not it's sticky, for ADS, ever walked down the street in v2.x... civs can fight back now from a distance, not just when you put a gun in their face, and NCPD will immediately aggro on you since forever. What about melee? if you just use a right-click lock then blocking becomes two clicks, without being in a separate "combat" context, and your mantis will make you do that backwards get-away hop if you attack while it's active, not what you wanted to do.

Many things can glitch out, you can't open doors or enter vehicles, and I don't mean just now, I mean once you try it too many times, suddenly the [F] Open stops showing up at all, and you have to suicide flatline to reset it. Even jumping and ladder climbing can be interrupted by it.

What I found hilariously funny was that in the scheme of regular roaming the city and doing missions, I was double right-clicking just as much as holding, turning it on and off, on and off, on and off... probably adds up to just as much finger strain as holding it does. Someone with pain when they hold vs clicking may still prefer this, but you will have to really train yourself to only leave it toggled in combat mode.

File a Feature Request on CDPR's site, hell, send a Bug Report if you think it'll help. I don't know that it will, but our options are limited besides complaining about it. Course if complaining about it makes you feel better, keep complaining, but please don't let it devolve into chaos - our mods are nice people, don't make em smack you for acting out.
DeadBeat Jan 30, 2024 @ 8:04pm 
They did have a toggle for the scanner so...................
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