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Ein Übersetzungsproblem melden
I like how your solution to broken economy is literally "grind harder". While players like you exist they will never change this things
This post of yours took more time than it would have to have read my post properly and respond to the points raised, unless of course it was machine generated.
But much like beating artorias on the first try, if you are still honest enough to admit "Yeah a bit ♥♥♥♥♥♥♥♥" people with no real argument except screaming "But inconvenience is hardcore!" will treat you like you can't even pay your tutorial bills.
I expect it also hurts people trying to honestly roleplay or enjoy the game more than shameless cookie cutter build players. If you are a lazy gamer only using whatever the internet told you is the best item is, you will be paying less time and resources than gamers who want some variety in their runs.
Even for cars. Buying one car for 90% off "oh gosh cars don't cost enough!" lies vs "But I want to buy at least five more cars" real car bills or theft grind to pay. Even if most sports cars cost less than buying a baseball bat.
You aren't going to be rich unless you don't engage with those systems or you get off that ride at some point once you are satisfied.
Ah, so it wasn't my imagination the game was really, really insistent on getting rid of my melee damage resistance stats for my 5+ and ++ rolls? (the 'keep your old stats' perk is so mandatory to not getting worthless garbage, and it is so pathetic they made it that way)
Yet another reason for me to keep shilling for the Proxishield and iconic peripheral inverse. (Sick of not getting small percent jackpots? Just DLC your way into 40% resistance to melee range attacks by default!)
To clarify, I'm not certain the stat types themselves are exclusive to lower tiers but it at least seems like you are more likely to get higher rolls in my own subjective experience.
Mainly you do this because the stat rolls that show up on any given roll will be different for tiers 1/2/3 a lot of the time than they are for 4 and 5. This allow you to see much more possible stat rolls per component cost which is the real bottleneck in the end.