Cyberpunk 2077

Cyberpunk 2077

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Please for the love of god fix the money scaling thing in quests
I just gave 70k+ to an npc just to get 30k back on the "refund" for a quest. Multiple quests so far are like this because what you get back isnt scaled. I dont know how this even became a thing
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Beiträge 1622 von 22
Ursprünglich geschrieben von Lorem Ipsum:
Ursprünglich geschrieben von Xengre:
That is actually precisely the problem.

The missions payout notta. You could literally do every mission in the entire game and the combined payout is less than what you can make in about 5-10 mins of running around killing random thugs. That is a huge economy balance problem.

This also means if you are focusing very heavily on the missions and not just randomly exploring, which is the most common playstyle in video games btw to be fair, you will be far too poor to upgrade stuff properly.

Hardly. During almost every mission you will kill and loot enough sellable items during missions to make more money than you'd ever need in this game. Most NPC's you kill as part of missions / gigs will have a bounty on them, so you get paid for killing them, then you can loot their weapons and earn anywhere from $600 to $9000 or so depending on what level you / they / their weapons are at.

And if you walk anywhere in the game you will run across groups of forever respawning criminals that will give you even more money and loot you can sell. Walk from one gig or side job to another and you will see groups of 2-3 criminals you can easily kill along the way for easy money. If you chose not to do that, that's on you.

The only real shortage of money is the extreme early game, and that can be overcome in a few hours of playtime. The real shortage early on is in components you need to upgrade cyberware as you level up. Even scrapping everything and selling no weapons or clothing I had millions of dollars sitting around that I had nothing to do with.

There are much bigger gameplay issue to worry about - like how CWC shards stop dropping making you max out too low.

But this? It took more time to make this post than it would to make up the shortfall by culling a respawning criminal spot in pacifica. It's an exercise of complaining in order to complain.
It is not complaining just for the sake of complaining its literally a flaw that didnt exist prior to the 2.0 update.
Irinka 16. Jan. 2024 um 6:57 
Ursprünglich geschrieben von Lorem Ipsum:
Ursprünglich geschrieben von Xengre:
That is actually precisely the problem.

The missions payout notta. You could literally do every mission in the entire game and the combined payout is less than what you can make in about 5-10 mins of running around killing random thugs. That is a huge economy balance problem.

This also means if you are focusing very heavily on the missions and not just randomly exploring, which is the most common playstyle in video games btw to be fair, you will be far too poor to upgrade stuff properly.

Hardly. During almost every mission you will kill and loot enough sellable items during missions to make more money than you'd ever need in this game. Most NPC's you kill as part of missions / gigs will have a bounty on them, so you get paid for killing them, then you can loot their weapons and earn anywhere from $600 to $9000 or so depending on what level you / they / their weapons are at.

And if you walk anywhere in the game you will run across groups of forever respawning criminals that will give you even more money and loot you can sell. Walk from one gig or side job to another and you will see groups of 2-3 criminals you can easily kill along the way for easy money. If you chose not to do that, that's on you.

The only real shortage of money is the extreme early game, and that can be overcome in a few hours of playtime. The real shortage early on is in components you need to upgrade cyberware as you level up. Even scrapping everything and selling no weapons or clothing I had millions of dollars sitting around that I had nothing to do with.

There are much bigger gameplay issue to worry about - like how CWC shards stop dropping making you max out too low.

But this? It took more time to make this post than it would to make up the shortfall by culling a respawning criminal spot in pacifica. It's an exercise of complaining in order to complain.

I like how your solution to broken economy is literally "grind harder". While players like you exist they will never change this things
Xengre 16. Jan. 2024 um 13:17 
Ursprünglich geschrieben von Lorem Ipsum:
Ursprünglich geschrieben von Xengre:
That is actually precisely the problem.

The missions payout notta. You could literally do every mission in the entire game and the combined payout is less than what you can make in about 5-10 mins of running around killing random thugs. That is a huge economy balance problem.

This also means if you are focusing very heavily on the missions and not just randomly exploring, which is the most common playstyle in video games btw to be fair, you will be far too poor to upgrade stuff properly.

Hardly. During almost every mission you will kill and loot enough sellable items during missions to make more money than you'd ever need in this game. Most NPC's you kill as part of missions / gigs will have a bounty on them, so you get paid for killing them, then you can loot their weapons and earn anywhere from $600 to $9000 or so depending on what level you / they / their weapons are at.

And if you walk anywhere in the game you will run across groups of forever respawning criminals that will give you even more money and loot you can sell. Walk from one gig or side job to another and you will see groups of 2-3 criminals you can easily kill along the way for easy money. If you chose not to do that, that's on you.

The only real shortage of money is the extreme early game, and that can be overcome in a few hours of playtime. The real shortage early on is in components you need to upgrade cyberware as you level up. Even scrapping everything and selling no weapons or clothing I had millions of dollars sitting around that I had nothing to do with.

There are much bigger gameplay issue to worry about - like how CWC shards stop dropping making you max out too low.

But this? It took more time to make this post than it would to make up the shortfall by culling a respawning criminal spot in pacifica. It's an exercise of complaining in order to complain.
Should I be surprised you responded to my post while clearly having not read it properly? Or should the machine generated garbage text tool, Lorem Ipsum name already be key to this point?

This post of yours took more time than it would have to have read my post properly and respond to the points raised, unless of course it was machine generated.
You can end up with millions of sci-fi dollars and still admit income flow is designed to waste your time for padding reasons rather than reward your time and effort.

But much like beating artorias on the first try, if you are still honest enough to admit "Yeah a bit ♥♥♥♥♥♥♥♥" people with no real argument except screaming "But inconvenience is hardcore!" will treat you like you can't even pay your tutorial bills.

I expect it also hurts people trying to honestly roleplay or enjoy the game more than shameless cookie cutter build players. If you are a lazy gamer only using whatever the internet told you is the best item is, you will be paying less time and resources than gamers who want some variety in their runs.

Even for cars. Buying one car for 90% off "oh gosh cars don't cost enough!" lies vs "But I want to buy at least five more cars" real car bills or theft grind to pay. Even if most sports cars cost less than buying a baseball bat.
Zuletzt bearbeitet von ImHelping; 16. Jan. 2024 um 13:45
Omnicide 16. Jan. 2024 um 13:59 
If you aren't strapped for cash it means you aren't buying enough cyberware. If you are the type to play off meta like myself then you need those juicy stat rolls. You basically want tier 1, 2, and 3 of every piece you are going to be using so that you can snatch up good rolls exclusive to the lower tiers, and you want as much low tier cheap cyberware as you can get to ensure cheap rerolls. If you have any money left over after that go clothes shopping for extra components.

You aren't going to be rich unless you don't engage with those systems or you get off that ride at some point once you are satisfied.
Ursprünglich geschrieben von Omnicide:
If you aren't strapped for cash it means you aren't buying enough cyberware. If you are the type to play off meta like myself then you need those juicy stat rolls. You basically want tier 1, 2, and 3 of every piece you are going to be using so that you can snatch up good rolls exclusive to the lower tiers, and you want as much low tier cheap cyberware as you can get to ensure cheap rerolls. If you have any money left over after that go clothes shopping for extra components.

You aren't going to be rich unless you don't engage with those systems or you get off that ride at some point once you are satisfied.

Ah, so it wasn't my imagination the game was really, really insistent on getting rid of my melee damage resistance stats for my 5+ and ++ rolls? (the 'keep your old stats' perk is so mandatory to not getting worthless garbage, and it is so pathetic they made it that way)

Yet another reason for me to keep shilling for the Proxishield and iconic peripheral inverse. (Sick of not getting small percent jackpots? Just DLC your way into 40% resistance to melee range attacks by default!)
Zuletzt bearbeitet von ImHelping; 16. Jan. 2024 um 14:10
Omnicide 16. Jan. 2024 um 14:15 
Ursprünglich geschrieben von ImHelping:
Ah, so it wasn't my imagination the game was really, really insistent on getting rid of my melee damage resistance stats for my 5+ and ++ rolls? (the 'keep your old stats' perk is so mandatory to not getting worthless garbage, and it is so pathetic they made it that way)

Yet another reason for me to keep shilling for the Proxishield and iconic peripheral inverse. (Sick of not getting small percent jackpots? Just DLC your way into 40% resistance to melee range attacks by default!)

To clarify, I'm not certain the stat types themselves are exclusive to lower tiers but it at least seems like you are more likely to get higher rolls in my own subjective experience.

Mainly you do this because the stat rolls that show up on any given roll will be different for tiers 1/2/3 a lot of the time than they are for 4 and 5. This allow you to see much more possible stat rolls per component cost which is the real bottleneck in the end.
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