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i dismantle EVERYTHING i find and still make 200k~ in like 30-40mins just running arround wiping the floor with random encounter thugs because they simply have so much cash on them.
i cant even count the numbers when im excited to see a legendary on an enemy only to find out that its just a money clip.
For missions where you are supposed to pay something that typically means that from mid-game onwards you have to look for a different solution (if you want to refuse to just eat the loss, which you can typically efford).
If I had sold instead of scrapped I could have easily had another million or two sitting around doing nothing.
Eddies in Night City are like a threshold thing based on what you want to buy. You need some new guns? Look at current Eddy balance: if lower, do gigs; if higher, go buy. That's it. There is no economy because Eddies are endless.
I agree but it still doesn't make any sense for him to tell me he will return me the money, pick the INT exlusive option wich means he should give me more than what I paid and in the end give me less than half. You literally lose 30k just for doing that quest on high level and if you have high INT. If you don't you lose even more. The same happens with Gary the prophet. Asking for 16k everytime you visit him
Everyone telling you that money is too good and you are overreacting is essentially someone who wishes single player games were subscription MMOS in denial.
The devs of this game also clearly know how to give you big rewards too. Boxing Ozob if you bet him 30k or so you get a 100k pay pop up (Now watch that be a UI bug or something and you get less). Which makes people trying to defend "Player paid X, gets back less than that" even more sad.
I killed the choom cause I thought he still tricked me!
The missions payout notta. You could literally do every mission in the entire game and the combined payout is less than what you can make in about 5-10 mins of running around killing random thugs. That is a huge economy balance problem.
This also means if you are focusing very heavily on the missions and not just randomly exploring, which is the most common playstyle in video games btw to be fair, you will be far too poor to upgrade stuff properly. You would actually be dirt poor, in fact, and the moment you hit level 40+ for legendaries it just isn't happening. Your equipment would be so far behind it would be quite sad. I mean, missions are literally paying the cost of 1 random gun, sometimes a bit more, that you could sell...
That said, as you... me... and others have pointed out you can break the economy by scurrying around for a little bit and have ample flowing funds. This does need patched though, as it is clearly imbalanced from both perspectives and also hurts the statistically most prominent player type who focus on almost exclusively main missions in games.
Hardly. During almost every mission you will kill and loot enough sellable items during missions to make more money than you'd ever need in this game. Most NPC's you kill as part of missions / gigs will have a bounty on them, so you get paid for killing them, then you can loot their weapons and earn anywhere from $600 to $9000 or so depending on what level you / they / their weapons are at.
And if you walk anywhere in the game you will run across groups of forever respawning criminals that will give you even more money and loot you can sell. Walk from one gig or side job to another and you will see groups of 2-3 criminals you can easily kill along the way for easy money. If you chose not to do that, that's on you.
The only real shortage of money is the extreme early game, and that can be overcome in a few hours of playtime. The real shortage early on is in components you need to upgrade cyberware as you level up. Even scrapping everything and selling no weapons or clothing I had millions of dollars sitting around that I had nothing to do with.
There are much bigger gameplay issue to worry about - like how CWC shards stop dropping making you max out too low.
But this? It took more time to make this post than it would to make up the shortfall by culling a respawning criminal spot in pacifica. It's an exercise of complaining in order to complain.