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I kinda settled on the Chitin for the health regen more than anything. I tested against a 6th Streeter with a knife on normal and honestly the armor doesn't seem to be doing much but any reduction is better than nothing i suppose.
In the integumetary section. The proxishield (non DLC) is up to 20% damage reduction. The DLC dogtown Peripheral inverse (one of the lower cyber cost using iconics at like, 40?) gives even MORE.
Chitin is also solid because it doubles up on both health and big armor. But when some enemy with a sandy you are not allowed to disable is rushing you? Yeah, "Basically half damage, from one item" is huuuuge. ♥♥♥♥ armor value on it though, which is probably why I hardly ever hear anyone brag about how ♥♥♥♥♥♥♥ good the Peripheral inverse is.
Again, basically HALF DAMAGE (point blank), with one part. Only way that part is a letdown is if the game is lying about how good it is or enemies get to cheat around it. The main reason it does not makes pain editor look like a joke, is because pain editor works on bullets from long range and has good armor.
As for armor multipliers, the single side rib cage looking Para Bellum in skeleton gives you a TON of armor due to having high native armor on top of the multiplier.
The iconic one from dogtown, Rara Avis, lists a much higher multiplier and gives some health on top, but because the armor gains you get from parts below Tier5 are kinda ♥♥♥♥, you can end up with less armor than just ysing the Para Bellum, and it won't loop around to more armor value until you are at endgame grade cybermetics. (So now I just... don't bother with that iconic, and stick with the normal one to save on cyber cost)