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Rapporter et problem med oversettelse
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,99999999))
I'd use this instead, works for me 2.0 Patch Support - No Carry Weight - Disable Encumbrance, works for 2.1 as well https://www.nexusmods.com/cyberpunk2077/mods/9247?tab=files
"Categorized All-In-One Command List"
https://www.nexusmods.com/cyberpunk2077/mods/521?tab=description&BH=0
StatValue = 500; StatType = 'CarryCapacity'; PID = Game.GetPlayer():GetEntityID(); SS = Game.GetStatsSystem(); currValue = SS:GetStatValue(PID, StatType) print(" - Current [ "..StatType.. " ] value: "..string.format("%f", currValue)) if currValue == StatValue then print(" - "..StatType.." is already "..StatValue..", no need to edit. \n ") else statMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat'](StatType, 'Additive', StatValue); SS:RemoveAllModifiers(PID, StatType, true) SS:AddSavedModifier(PID, statMOD) print(" - [ "..StatType.." ] SETTED TO : "..string.format("%f", StatValue).." \n ") end
Replace the 500 at the beginning with whatever value you want.
And look in the Progress section for permanent stat changes, NOT Cheats section.
this is a carrying capacity shard. It adds 2 to your capacity. --> Game.AddToInventory("Items.AirdropPermaReward", 1)
So for example, if you want to add 1000 to your carrying capacity, just do this in the CET console (replace 500 with the number you want):
for i = 0, 500 do Game.AddToInventory("Items.AirdropPermaReward", 1) end
NOTE: your game may freeze while the loop runs. Just wait for it to finish, save your game and you are good. Don't be too greedy...