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I recommend waiting on mods. A new redstream drops on the 24th and then we will know when the next update is landing seeing as they will probably both fix it themselves and mods will break.
It could be interpreted as "extra damage on combat quickhacks when they're after non-combat ones in the queue". Or I guess perhaps not...
But you've probably done this research before, of course, so sorry for being stubborn!
Anyway, the quickhacks seem more than powerful enough with or without the 40% extra, but I'm only playing on normal difficulty.
Been using the cyberdeck with extra damage over time and base damage for quickhacks until recently (Tech something?), but the 5 extra RAMs on the Rippler made me try it.
Not tried mods yet. Lvl 31 now, and just unlocked the part where I can go to the DLC area, but haven't gone yet. Would like to check out the new skill tree, so might as well go soon, unless it's recommended to wait until higher levels?
Thanks again!
When you unlock tier 4 quick hacks a lot of them gain extra effects and combos start to emerge.
I guess all the combos make more sense when fighting cyberpsychos and other strong opponents, though, but for normal guys I tend to just Bait, Memory Wipe then Overheat, or simply Bait followed by a non-lethal thrown axe headshot. I take my time and do it all stealthy and non-lethal if I can.
Thanks for the tip! Won't Sonic Shock and Short Circuit trigger an all-round trace, though? Or do you throw in a Memory Wipe as well?
Heard good things about Overclock, and working towards it. Have 14 points in intelligence now, so getting there. Been thinking of respeccing since we had one opportunity to do so (I think?), but figured I'd wait until I get to that new skill tree from the DLC.
Ping sounds good for a follow up hack. I still have a tier 2 Ping in inventory so can save RAM. Still using low level Bait as well, except through cameras.
Good game!
I personally prefer to use Sonic Shock because it prevents trace on tier 3 and You need tier 4 Memory Wipe to do the same. Also memory cost of Sonic Shock is lower (4 on tier 3) than Memory Wipe (10 on tier 4) in terms of disabling tracing and it's also faster (Sonic Shock 1s vs Memory Wipe 1.5/10s on tier 3/4).
Also keep in mind that as I said earlier, Sonic Shock is bugged right now and doesn't work how it should, so I'm using Sonic Shock Restored mod.
Ah yes, thanks. I might check it out then, if Sonic Shock is actually bugged. Would certainly make things easier on the RAM usage to not use Memory Wipe to stop the trace.
I think I read in another thread that Sonic Shock has just been changed, like so many other things, and is working as intended already, though.
Do mods disable achievements? Not very important, but...
https://steamcommunity.com/sharedfiles/filedetails/?id=3146553225
It automatically applies Reboot Optics and Weapon Glitch when using Overclock.
1. Do we need to have those quickhacks installed for it to use them? I don't normally have them installed. So if we don't have them installed, it would be nice if they didn't trigger automatically since...
2. Those two quickhacks start a trace and thus kind of break stealth, right? I haven't had Overclock for long, but I've mainly used it to be able to use Memory Wipe and a Combat hack on a few people close to each other at the same time, so that others aren't alerted.
...
3. Would perhaps another Cyberdeck be more useful for my kind of stealth play, then?
Thanks again for any tips.