Cyberpunk 2077

Cyberpunk 2077

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ItsMaam Jan 18, 2024 @ 10:06am
as an open world game it fails
I keep coming back to this to try it and force myself through. The same thing always happens and i get bored and i just rush through to the end.

As an open world game it fails and in reality its a linear FPS. Id have loved the clothing to have meant something like they originally intended.

Or if the hideouts actually meant something
Or if any of the decisions in my conversations meant as much as they did in TW3

The more i play the more i realise im playing through a linear movie which devastates me as the look is spot on, the rpg element is a bit tacked on but its alright

Id love to buy The DLC but its just more of this really
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Showing 31-45 of 52 comments
Xengre Jan 19, 2024 @ 10:54am 
Originally posted by yahboi1988:
Originally posted by Nobody:

I think it would have done better to have been more like Deus ex, massive levels, with more in it as opposed to looking pretty but not having much in it

The choice of build is a little deceptive as well as theres no difference between any of them really.

Hard disagree on the last point. I have made a ton of distinct builds. That's the main reason I play the game.
To be fair everyone has access to almost all build's intended playstyles. The only thing builds do is enhance those playstyles, but they're largely actually quite unnecessary. They're basically mostly stat modifiers (quite ironic that they claimed this is precisely what they wanted to fix with 2.0 update...).

I mean, almost every bit of the hacking perks even someone with 0/20 points can do and wont be far behind. They can't use health from the end of the tree, but that is mostly about it. Cool? Your pistols/sniper and throwing knives will be a little weaker. Literally, the entire cool tree is almost nothing but straight raw stats. Tech is not much better.

Once in a blue moon you will get a slightly unique perk that slightly fleshes out some playstyle opportunities, but only minor additions typically. Overall, a level 0 V plays almost the same as a level 60 except the Quickhack deck's available to equip because its basically level locked.

I think this is very unfortunate and was the most immediately disappointing aspect when I started the game and saw the tree. Cyberware is not much better with very few exceptions (hands, slightly... not much added tbh... and leg jump cyberware). The rest is mostly stats or minor effects.

This is extremely different from how Skyrim's skill tree completely opens up different concrete playstyles, or a better example as Skyrim still isn't quite distinct enough... is Deus Ex which has extremely different playstyles with its builds ranging from its meshing of level design and unlocked player perks for traversal to ways one pursues stealth/combat.

It could be worse, but I wish they did the RPG elements better here. I also, like many others, find the bugged stat check requirements annoying as heck like it telling me I need some low amount of Body to move a dumpster for the vending machine quest but in reality every time I add a point it increases as you actually need 20 points even if it says you need 6 points of Body initially (can't use gorilla arms to do this quest anymore due to bug, it will always increase until 20). No idea why the devs refuse to fix this very prevalent and highly complained about glitch, too, as it completely wrecks a huge chunk of the RPG aspect and actually locks out entire questlines even.
Fozzforus Jan 19, 2024 @ 11:00am 
1.63 was much better than 2.0 in regards to most of your complaints. Roll back with the cool kids!

The decisions and conversations not meaning anything has always been the #1 chief problem of this game. It was advertised to have a rich story system which they never came close to delivering and instead of adding, it, they made a totally bs "sequel" and nuked the og game. F the new game. 1.63 is the real Cyberpunk.
Axetwin Jan 19, 2024 @ 12:28pm 
Originally posted by n0mad23:
Claims that Bethesda or Ubisoft make better open world games than CDPR is basically what I'm reading here from the unsatisfied.

Lol.

That's all that needs to be said really. Except perhaps, thank the cybergods CP77 is not another one of those.

What I'm reading is people confusing the concepts of open world and action rpg.
Soji Jan 19, 2024 @ 6:55pm 
The linear aspects are the main thing this game has going for it, otherwise its just another run of the mill open world with random points of interest spread about over a map to draw a GPS line to when you want to do them. Gigs half the time are no more than outpost like from Farcry. The RPG elements are minimal, about what i'd expect from an FPS. If it wasn't for the linear parts this game would be really bad imo, but them and some of the sidejob and gigs have pretty interesting encounter design.
valium Jan 19, 2024 @ 9:01pm 
Some more interactivity would be nice, but I also like that CDPR didnt add a lot of pointless time burning fluff. Some of the things I kind of dislike about the Yakuza games is putting gear behind the mini-games I dont like playing.

Older GTA games also didnt have much interactivity with the world either, and those are some of the best GTAs.
ShodaN Jan 21, 2024 @ 12:07pm 
It's a shame really. They clearly put A LOT of time and resources into making that world large yet very detailed. But it really is just a backdrop for all the main and side missions / gigs and not much else.

The interactivity is really lacking. There's little to do to flesh out the world or characters outside of story and mission content. Besides that there is little to no reason to explore any of it, unless a mission or marker already takes you there. You do get a few interesting sights off the beaten path, but there is almost nothing worthwhile to find. Especially since they changed a lot about the things you can find like armor being next to meaningless, all vendors having nearly 100% identical inventories (except for clothing, which is again gameplaywise meaningless) and so on.

I'd go so far as to say the entire game is lacking any sense of escalation and progression. For example you gradually unlock gigs for all the fixers, yet none feel much more intrecate or complex depending on how far you've gotten. Like eventually you unlock the stuff you do for Rogue and it's still the same kind of side-missions you did for everyone else from the very start. Not even the background stories to them are more interesting. This issue was most blatently clear to me once I've taken down all the cyber-psychos and the "reward" at the very end was a chest filled with pointless, generic armor one rarity level below what level scaled enemies drop or vendors sell to me at that point.

This of course isn't a problem exclusive to this game. Many open world titles do not utilize their worlds well. Even the highly praised Witcher 3 didn't do things much different. The "optional" parts of the main quest labled side-mission like the Red Baron one, were a hook, but really the exception. Lots of side content was also just filler with barely any worthwhile rewards, thanks to level scaling. Which all undermines exploration and engaging with the open world.
PanPan Jan 21, 2024 @ 1:10pm 
People don't want the same thing about an open world :

It's actually too bad to see all the insane work and art putted for story while am fast forwarding because am bored...

Some wanted Metro and fancy Smasher.
Me, i wanted NG+ or better replayability, better climbing (like AC,) being able to fly (like GTA).
- Driving isn't that bad but physic is weird (bounce).
- Draw distance and texture popping is a joke (maybe will be better with UE5).
- Buggy RT (ghosting)
- There are already NPC animations and clothes in the game, why no 3rd view ? GTA has the same issue : NPC have better looking than your character...

Am pretty sure people would love to replay Pyramid Song or Queen of the highway...
Last edited by PanPan; Jan 21, 2024 @ 1:12pm
Yup I agree the open world is dead not much to do or hangout after scripted stories.
FatCap Jan 23, 2024 @ 8:31am 
Yes and No...
There is not much to discover in the Open World, you dont gonna stumble over an interesting Location with a new Quest just by wandering around like in old Bethesda games.
I mean when there is no Questmarker on that location you dont gonna find anything...
But when you realise that early in the game and just concentrate on the amazing Quests and well written characters and dont waste frustrating time searching for secrets you will have an increadible time with the game.
Night City is more like an crazy good backdrop, and not realy an "open world" if you understand what i'm trying to say haha

for me personally one of the best games i ever played but i totaly understand if people dont like it
Silverbane7 Jan 23, 2024 @ 9:13am 
it could be that they simply built a fantastic city, but had to stop where they got to.

(meaning, all that work was built at the start, to be used by the cancelled expansions.)

we got Phantom Liberty, a mash up (from what i've seen/heard folks talk about on youtube and here) of the two main expansions they had planned.

but there is world building and half finished stuff all over that *might* have been added, had they not been smacked about by the Suits (ie, the shareholders and investors back in 2019/2020)

still. once the last patches are in, moders can make something amazing with the world they have left us.
n0mad23 Jan 23, 2024 @ 10:50am 
I keep thinking about "successful" open world games, and what they've done better than CP77.

Coming up pretty empty handed honestly.

Side activity in GTA 5? Most still in my memory are total grinds, and while finding nuclear waste in a sub for a while is cool, I found it to be mostly an excersize in out stubborning an endless boring grind.

I cannot really think of any good side activity in an open world game since GTA 3: SA honestly.

I think what it really comes down to is expectations. In Bethesda games, an icon appears on the map when you're close enough to "discover" it. CP77 doesn't do it like that.

How many of you "this game fails" have found the green Tyger freebie Arch to own? Several parts of that mission, including the beginning, are not marked on the map. You have to discover it without having your hand held.

Did you betray Meredith at the beginning of the game, and were greeted by her "successor" after leaving All Foods? Well, she's attached to a concrete block and on the seabed floor. Does she have interesting loot?

There's so much stuff to find and use in this game that I can't help but reject the claim that it fails as an open game.

None of this means I think it's a perfect game, or that things couldn't be done better in a lot of ways.
Last edited by n0mad23; Jan 23, 2024 @ 10:57am
Silverbane7 Jan 23, 2024 @ 11:11am 
the game *can* allow you to find things like that by wandering tho.

think it was added in 2.0 but there is a filter that's called 'dynamic' (i think)

as you move around the map, it highlights things nearby that you passed, such as NCPD points, gigs and so on.

it's just that many players ether didn't know about it, or prefer to set the game to the custom map filter. so we can see *everything* on the map.

i remember someone making a vid about it on youtube.
said that, if you set the map filter to dynamic, your world becomes a much better playable place. Think they were talking about how to immerse themselves in the game. (think they also talked about removing much of the HUD, to make it more immersive for them. forgetting that immersion is subjective)
MONKWORKS Jan 24, 2024 @ 8:30am 
I just wrote review praising the open world. I have completely ignored the main quests and only participated when i needed to open up an area or weapon.

I have experimented with many character builds and have 250 hours played.
I cant disagree more. Also coming from a Scum and Rust player. I was happy with the open world and continue to enjoy it. I will save the main story for a rainy day.\

Having fun just running about and leveling up skills. I enjoy the gun fighting and play on very hard (still too easy for me)

I suggest turning up the hardness and get right into your characters build
Last edited by MONKWORKS; Jan 24, 2024 @ 8:32am
pjedilord Jan 24, 2024 @ 4:33pm 
Originally posted by Nobody:
Originally posted by Xengre:
The "open world" aspect is definitely very dead in this game. The one thing it does allow is a bit of freedom with level design/access to areas, but not as well as something like Deus Ex does unfortunately. Most of the time even the level design is extremely superficial with choice and design effort. The game definitely seems to much more prefer its linear segments which can last multiple hours even.

I think it would have done better to have been more like Deus ex, massive levels, with more in it as opposed to looking pretty but not having much in it

The choice of build is a little deceptive as well as theres no difference between any of them really.

So people prefer Cyberpunk or Deus EX better?
ItsMaam Jan 26, 2024 @ 7:41am 
Originally posted by pjedilord:
Originally posted by Nobody:

I think it would have done better to have been more like Deus ex, massive levels, with more in it as opposed to looking pretty but not having much in it

The choice of build is a little deceptive as well as theres no difference between any of them really.

So people prefer Cyberpunk or Deus EX better?

Deus ex. I thought the builds where better but it was a much slower game. Not as action packed but played better.
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Date Posted: Jan 18, 2024 @ 10:06am
Posts: 52