Cyberpunk 2077

Cyberpunk 2077

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[Slayer] Dec 18, 2023 @ 5:13pm
Why don't we have night vision?
Sometimes there are very dark places and using night vision would help a lot.
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Showing 1-15 of 18 comments
MrSoul Dec 18, 2023 @ 5:16pm 
Night vision chrome and flash lights were banned in Night City as they reduce visibility and/or clarity of advertising.

They tried to get headlights banned too for the same reason but was shut down on grounds of public safety. Guess have some standards there still.

no clue, would be nice tho. Someone in here saying is one eye mod does it but haven’t seen myself yet.
Sentient_Toaster Dec 18, 2023 @ 5:31pm 
There's no good lore reason for it at all. It's purely about CP2077 wanting to be able to use darkness within the environment and for specific quests (e.g. following lights in the dark).
Koopa Dec 18, 2023 @ 5:37pm 
there are implants that completely negate dark places in RED so yeah there's no lore reason rlly
SotiCoto Dec 18, 2023 @ 5:38pm 
Originally posted by Mr.Soul:
Night vision chrome and flash lights were banned in Night City as they reduce visibility and/or clarity of advertising.
Something something Youtube something...
A Dec 18, 2023 @ 5:47pm 
even a simple weapon flashlight would be nice
Titan Awaken Dec 18, 2023 @ 6:23pm 
Fairly straightforward answer.

Because the developers don’t want you to have night vision/a flashlight.

It’s basically the one and only explanation. Physically from a development standpoint, adding a flashlight would be pretty simple since it’s just a light source stuck to the player’s head.

It’s extremely hard to believe they haven’t considered it (while the game was in development up until now +3 years from launch) so the only remaining option is that they decided against adding a flashlight or night vision for whatever reason.
[Slayer] Dec 27, 2023 @ 1:33pm 
https://www.nexusmods.com/cyberpunk2077/mods/8326

Been using this along with auto loot and auto scraper. These mods are game changer to make it less tedious.
Tokenn Dec 27, 2023 @ 1:42pm 
Originally posted by Slayer:
https://www.nexusmods.com/cyberpunk2077/mods/8326
These mods are game changer to make it less tedious.

This mod works a treat. The game is still dark where the devs _want_ it to be dark, but it's great for low-light areas.
Graf Erik Dec 27, 2023 @ 2:18pm 
Yeah, design choice.
This game has a really big emphasis on light (or the lack of it) and colors. And nighvision/flashlights would ruin it. At least that the idea.

(Just in case you didnt know, there is a flashlight in game. You get it for exactly one mission and then its deactivated again)
Zero McDol Dec 27, 2023 @ 3:14pm 
It's a inside joke, I think.

That and the devs don't want us to have night vision or a flashlight. Considering the sheer amount of cyberware in this game though, including a scan, there's no reason for either not to be in the game, outside of a design decision.
Last edited by Zero McDol; Dec 27, 2023 @ 5:20pm
ImHelping Dec 27, 2023 @ 4:13pm 
I would not be surprised if somebody on the dev team thinks it is a slam dunk hot take against the original Deus Ex where you were spamming your flashlight eyeballs a lot, then missing the point where the actual annoyance was "So you are a super cyborg but this hallway corner is darker than a black hole. Good thing all the major boss fights are magically lit huh?"

Maybe considering even as of this week the hallway walk to meeting Dex flickers black nonstop unless you change one particular graphics setting, they were just terrified of having to QA test any lighting engine mechanics but your own.

Car headlights seem to do ♥♥♥♥ all when driving under a shadowy underpass in the day if you manually turn them on for giggles too.
Last edited by ImHelping; Dec 27, 2023 @ 4:15pm
Akira Dec 27, 2023 @ 5:14pm 
Every explanation anyone here gives you will be 100% ♥♥♥♥♥♥♥♥, and the reason is: they didn't want to take time to implement it in the game.

Could be because a dynamic new light source out of nowhere would be too unpredictable for the Ray Tracing and Path Tracing methods to not generate glitches. Could be because attaching a light source or altering the viewport exposure and gamut levels on the fly would mess with the HDR implementations... there is no answer and no actual reason.

Go to Nexus. Download the flashlight mod[www.nexusmods.com]. Play.

It's just one of those simple small things devs don't do and keep refusing to do just because, or maybe because of ego or some ♥♥♥♥♥♥♥♥ explanation. People have been asking for a simple flashlight since launch.

But at least they gave us the means to mod, so there's at least that. "You don't like it? Here's the tools. Have fun..."
[Slayer] Dec 27, 2023 @ 9:24pm 
The night vision mod I posted should be build into the game. Having a flash light would be odd for interactions but having build in night vision is more natural.
egg fu Dec 27, 2023 @ 9:33pm 
i understand flashlights being problematic since AI will have to react to it meaningfully, other potential issues that they could come across that we don't see, who knows. this takes time but idk im not a game dev.

a night vision kiroshi cyberware is a no brainer though. i might just grab the mod.
Phantom Mercenary Jan 13, 2024 @ 8:00am 
32k eddies for cyber eyes that let me send smart bullets to someone's head, but skimp on the night vision that I could get with goggles in the 1990s? FFS
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Date Posted: Dec 18, 2023 @ 5:13pm
Posts: 18