Cyberpunk 2077

Cyberpunk 2077

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Mods.
After installing any mods the game gives an error and closes. Are they still compatible???...
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Showing 1-5 of 5 comments
Schrobes Dec 14, 2023 @ 3:38pm 
I had this problem with up to date mods. Something borked the installation files for me, causing me to check integrity 3 times before it actually started working. Also, i think i seen something about Redmods being an issue with other mod forms. Not sure about that one. Check your install integrity, read mod descriptions.
Silverbane7 Dec 14, 2023 @ 4:13pm 
you can use REDMod mods with 'legacy' type mods..
many folks use them together.

i know of at least one mod makers mods where you can only use 1 of their 'legacy' versions together, but multiple versions of their REDMod mods at once (the mods that fix sound volume like V's footsteps and mutes the horrible advert sounds)

if you are using REDMod you should probably be using 'cybercmd' too tho.
many mods list cybercmd with the note 'if using REDMod version' beside it in the requirements
id795078477 Dec 14, 2023 @ 4:19pm 
Because you don't just shop for mods like in a grocery store, install a bunch and expect it to work. You need to understand what is it that you're doing, meaning that for every mod you choose to install you need to do the bare minimum of:

-- Checking if the mod is compatible with your game version. If the author explicitly states compatibility - great, you have your answer. If not - you have a wonderful dive into reading comments and bug reports. Failing that - you just check the last update time of the mod and if it's before your game version's patch was released, good chances are - it's not compatible.

-- Checking if the mod is compatible with other mods you have. This is much more difficult than the previous point as you won't find direct compatibility notes unless it's something noticed by the community or if you're doing something that will obviously break. For instance, you don't install two different replacers of the same gun, it will conflict for sure.

-- Checking the requirements of the mod. If your mod needs 7 other mods to work - you better read about it and install them properly. Be prepared that some of those 7 mods will have their requirements. Welcome to the modding requirements tree. Oh, and two previous points I mentioned? Yeah, you will need to do it for all the required mods too. So if your mod is dependent on some other mod that isn't compatible with your game version - ta-ta, you can't use it

Overall, the first skill you need to truly master before attempting to mod your game is: searching for information. The second one is probably patience. Failing that is a sure way to have your game install broken without you having any clue what to do about that.
.-.Sombra86.-. Dec 14, 2023 @ 5:19pm 
I don't use redmod, I guess on the mods page it will have to say that it is valid for version 2.1. Doesn't it cause problems with redmod?
craigsters Dec 14, 2023 @ 5:30pm 
Mods from nexusmods work fine manually installing them or using nexusmods vortex

thing is to read the description carefully and discussion stickys from mods, many mods have multi dependencies to install

here a ideal of script like mods most mods use

redscript
ArchiveXL
Codeware
Cyber Engine Tweaks
cybercmd
Morphtarget and AnimRig Additions
Native Settings UI
red4ext
TweakXL

all the above make mods work for the game, not all mods use the above, some just need to go in the archive directory
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Date Posted: Dec 14, 2023 @ 3:32pm
Posts: 5