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IIRC it is the only 1000 series GPU that supports DLSS natively.
Edit: after going to look it up to see if I did recall correctly, nope, I'm wrong.
While it is based on a Turing architecture, both RT and Tensor cores should be disabled for it.
Interesting then if it's actually functioning.
Yeah, I was remembering incorrectly what was enabled or disabled on that GPU and made an edit to my post to reflect that.
Technically it shouldn't be available to use with that model.
Curious as to why it's showing as an option for you now.
Yeah, I'm intrigued. Post a screencap of the benchmark results screen if you don't mind.
I read about people getting the option to show up in other games, but it didn't actually do anything as since the update to dlss2.0 it functions on Tensor as it's supposed to and not shaders like DLSS 1.x did.
And results with it off are lower? So it's actually functioning somehow and not just a settings bug that does nothing?
Huh...very interesting, now I want to know why.
But hey, free win for you if it's for some reason working as intended, kudos!
Exactly the same reason 3.0 framegen is limited to 4000 cards. Nothing technical at all, just milking their costumers.
I'm gonna bug someone I know that works in rendering and rather low level with NV GPUs and software, and pick their brain about it.