Cyberpunk 2077

Cyberpunk 2077

View Stats:
MrSoul Dec 9, 2023 @ 7:54am
PL Achievement Completion Rates, Why So Low?
Just curious as someone not really a regular here why folks who do play CP a lot more than I would guess at reason for PL to have such low achievements.

First off just want to say, I loved the DLC, was a blast. After finished it revelling in my shiny new achievements before went to bed last night, noticed like even saving myers is at 10% which is literally the start of the DLC, ones towards end or for finishing Mr.Hands's gigs are around 4-5%. Only takes like evening or two at couple hours to get to PL, and I'd imagine people played main game before would want to rush to that as it is new content right.

So, why think this is? Game's seems more popular than ever both socially and sales wise, DLC had nothing but praise far as I can tell, yet seems like relative to number folks bought game, not many have actually played through it yet, which time-frame wise, I mean didn't come out yesterday right.

Too hard? Just another sign majority "gamers" today dont actually play games just consume YTer recs? Too many people bought at launch that havent come back? My perspective warped by marketing hype and it's really not that popular?

What do you think chooms?
Last edited by MrSoul; Dec 9, 2023 @ 8:02am
< >
Showing 1-13 of 13 comments
kripcision Dec 9, 2023 @ 8:07am 
probably because most people havent bought the dlc
TH3R4BB!T Dec 9, 2023 @ 8:15am 
It could be that people bought the bundle, played for X hours, abandoned the game, and never got to the DLC missions. I'm still considering buying the DLC, but last patch did no good, and ready what bugs are encountered........ so maybe end of the year if the DLC is 30% to 50% off
catch22atplay Dec 9, 2023 @ 8:20am 
Mr Soul, i was wondering the exact same thing myself couple days ago. After i rescued Myers and saw my achievement on Steam. I know for a lot of games using mods can disable achievements. Pretty sure you can do whatever you like to include cheat console commands and it doesn't disable achievements. Also You can chose not to rescue her and continue the game with a different ending It does lock out the DLC though. So wonder how many do that instead.
Last edited by catch22atplay; Dec 9, 2023 @ 8:22am
Titan Awaken Dec 9, 2023 @ 8:23am 
... Is it not immediately obvious?

Expansions and by extension, DLCs, will never outsell the base game; as is in it's physically impossible for a DLC to sell more than the base game (because you need the base game in order to buy any DLC in the first place). It goes without saying that not everyone who owns Cyberpunk 2077 here on Steam will own Phantom Liberty as well and as a result:

Even if you don't own the expansion, the fact that you own the base game still means that you're counted as part of the overall playerbase.

It's kind of confusing so let's illustrate this using some made up numbers:

Let's assume 10,000,000 (10 million) players own the base game here on Steam. Then let's assume 50% of the overall 10 million own Phantom Liberty, ie. 5,000,000 people (5 million) players own the expansion.

Even if ALL 5 million players who own Phantom Liberty complete one achievement (this is an extremely generous estimate), the global completion rate will still be 50% because players that don't own the expansion are still counted in that figure.

Now if you use realistic numbers and percentages of how many players purchased Phantom Liberty, it isn't at all surprising in the least that the global achievement rate is very low (as to be expected).
Last edited by Titan Awaken; Dec 9, 2023 @ 8:24am
wesnef Dec 9, 2023 @ 8:26am 
Do mods negate achievements?
MrSoul Dec 9, 2023 @ 8:41am 
Originally posted by Titan Awaken:
... Is it not immediately obvious?

Expansions and by extension, DLCs, will never outsell the base game; as is in it's physically impossible for a DLC to sell more than the base game (because you need the base game in order to buy any DLC in the first place). It goes without saying that not everyone who owns Cyberpunk 2077 here on Steam will own Phantom Liberty as well and as a result:

Even if you don't own the expansion, the fact that you own the base game still means that you're counted as part of the overall playerbase.

It's kind of confusing so let's illustrate this using some made up numbers:

Let's assume 10,000,000 (10 million) players own the base game here on Steam. Then let's assume 50% of the overall 10 million own Phantom Liberty, ie. 5,000,000 people (5 million) players own the expansion.

Even if ALL 5 million players who own Phantom Liberty complete one achievement (this is an extremely generous estimate), the global completion rate will still be 50% because players that don't own the expansion are still counted in that figure.

Now if you use realistic numbers and percentages of how many players purchased Phantom Liberty, it isn't at all surprising in the least that the global achievement rate is very low (as to be expected).
I mean yeah, I know that, but hadn't bothered to look up sales numbers or do any maths on it. Good point, those are some insane amount of retention they'd need to get these achievements up, for the DLC in particular.



Originally posted by catch22atplay:
Mr Soul, i was wondering the exact same thing myself couple days ago. After i rescued Myers and saw my achievement on Steam. I know for a lot of games using mods can disable achievements. Pretty sure you can do whatever you like to include cheat console commands and it doesn't disable achievements. Also You can chose not to rescue her and continue the game with a different ending It does lock out the DLC though. So wonder how many do that instead.
That would also explain some mitigation of the amount of people even playing now. I know I do that sometimes where dont save scrub choices in games like this, cos know prob just replay it again anyways.



Originally posted by TH3 SU!C!D4L R4BB!T:
It could be that people bought the bundle, played for X hours, abandoned the game, and never got to the DLC missions. I'm still considering buying the DLC, but last patch did no good, and ready what bugs are encountered........ so maybe end of the year if the DLC is 30% to 50% off
True as well, each user xp diff, been really lucky with this game/perhaps have a higher "jank factor" tolerance than most too.

Well ya, good points. Figured mainly due to drop off in players returning as Titan breaks down(see this is with almost all games ofc), but just seem dramatic versus "da hypes" I've at least seen over the DLC, which as turns out, wasn't just hype, it's solid(imho). Guess too, as winter sale hits etc, people get their holiday breaks etc, prob keep creeping up.
Dufflebags Dec 9, 2023 @ 9:00am 
Personally I don't care how great the DLC is. They released the game like such a steaming pile I'm not paying to make it better.

I started playing the game again if I end up liking it and the DLC gets a majorly significant sale I might get it for 5 bucks or less.

Also lots of people don't give a flying poop about achievements or like other games they could get locked out with modding/cheating.
Turk Dec 9, 2023 @ 9:10am 
I liked the talents and stuff from before PL. I'm not a super fan of being forced to have to use cyberware. Feels like less choice than before. Still like the game but the changes didn't make me want to play it more, made me want to play it less. I was happy with it as it was and just wanted more narrative and missions/quests. I didn't think the entire talent/skill system needed fundamentally redesigned. Some of my favorite builds don't really work anymore. 2.0 and 2.1 are clearly executive/board level decisions cause no self-respecting development team would have made the choices this one did.
envirovore Dec 9, 2023 @ 9:19am 
I'm not even done with PL yet.
Not everyone has the luxury to rush through 30-40 hours of a game immediately upon it's release.

Theres several users on a Web forum I post in that have just started PL, several that have it but are still playing other games. Same with a few discord servers I'm in.
Not everyone bum rushes a game immediately
Last edited by envirovore; Dec 9, 2023 @ 9:23am
AltheaWolf Dec 9, 2023 @ 9:22am 
Also consider that some players (myself included) started a new run when the DLC came out and haven't got far enough through to get to Dogtown yet. Having to work and manage real life (however unappealing :steambored:) limits gaming time for a lot of players!
catch22atplay Dec 9, 2023 @ 9:35am 
Originally posted by envirovore:
I'm not even done with PL yet.
Not everyone has the luxury to rush through 30-40 hours of a game immediately upon it's release.

Theres several users on a Web forum I post in that have just started PL, several that have it but are still playing other games. Same with a few discord servers I'm in.
Not everyone bum rushes a game immediately
Game has been out for almost 3 years. PL was released over 14 months ago. That's not bum rushing. And the OP was referring to what the 2nd PL quest.

Althea brings up a good point. Lot of people did start over after getting the dlc.
Last edited by catch22atplay; Dec 9, 2023 @ 9:37am
envirovore Dec 9, 2023 @ 9:55am 
Originally posted by catch22atplay:
Originally posted by envirovore:
I'm not even done with PL yet.
Not everyone has the luxury to rush through 30-40 hours of a game immediately upon it's release.

Theres several users on a Web forum I post in that have just started PL, several that have it but are still playing other games. Same with a few discord servers I'm in.
Not everyone bum rushes a game immediately
Game has been out for almost 3 years. PL was released over 14 months ago. That's not bum rushing. And the OP was referring to what the 2nd PL quest.

Althea brings up a good point. Lot of people did start over after getting the dlc.

Phantom Liberty was released not even 3 months ago.
I started over when patch 2.0 dropped, and didn't even get to starting PL until a couple weeks ago myself, partly due to limited time and partly due to wanting to be sure I had completed some specific side quests/story lines in the main game before starting it.

My poorly phrased point was that not everyone has the time to play a release immediately (or even within the same month or two or three) to completion, some people will finish whatever game they're currently playing before moving to another one, some are just getting the entire package for the first time.

Overall I just think it's a weird thing to focus on at all, really.
Last edited by envirovore; Dec 9, 2023 @ 9:56am
catch22atplay Dec 9, 2023 @ 1:25pm 
ah you're right PL released sep 25 2023

And i'd assume many are like me and play multiple types of games at once and or go back and forth between them.
Last edited by catch22atplay; Dec 9, 2023 @ 1:27pm
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Dec 9, 2023 @ 7:54am
Posts: 13