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Expansions and by extension, DLCs, will never outsell the base game; as is in it's physically impossible for a DLC to sell more than the base game (because you need the base game in order to buy any DLC in the first place). It goes without saying that not everyone who owns Cyberpunk 2077 here on Steam will own Phantom Liberty as well and as a result:
Even if you don't own the expansion, the fact that you own the base game still means that you're counted as part of the overall playerbase.
It's kind of confusing so let's illustrate this using some made up numbers:
Let's assume 10,000,000 (10 million) players own the base game here on Steam. Then let's assume 50% of the overall 10 million own Phantom Liberty, ie. 5,000,000 people (5 million) players own the expansion.
Even if ALL 5 million players who own Phantom Liberty complete one achievement (this is an extremely generous estimate), the global completion rate will still be 50% because players that don't own the expansion are still counted in that figure.
Now if you use realistic numbers and percentages of how many players purchased Phantom Liberty, it isn't at all surprising in the least that the global achievement rate is very low (as to be expected).
That would also explain some mitigation of the amount of people even playing now. I know I do that sometimes where dont save scrub choices in games like this, cos know prob just replay it again anyways.
True as well, each user xp diff, been really lucky with this game/perhaps have a higher "jank factor" tolerance than most too.
Well ya, good points. Figured mainly due to drop off in players returning as Titan breaks down(see this is with almost all games ofc), but just seem dramatic versus "da hypes" I've at least seen over the DLC, which as turns out, wasn't just hype, it's solid(imho). Guess too, as winter sale hits etc, people get their holiday breaks etc, prob keep creeping up.
I started playing the game again if I end up liking it and the DLC gets a majorly significant sale I might get it for 5 bucks or less.
Also lots of people don't give a flying poop about achievements or like other games they could get locked out with modding/cheating.
Not everyone has the luxury to rush through 30-40 hours of a game immediately upon it's release.
Theres several users on a Web forum I post in that have just started PL, several that have it but are still playing other games. Same with a few discord servers I'm in.
Not everyone bum rushes a game immediately
Althea brings up a good point. Lot of people did start over after getting the dlc.
Phantom Liberty was released not even 3 months ago.
I started over when patch 2.0 dropped, and didn't even get to starting PL until a couple weeks ago myself, partly due to limited time and partly due to wanting to be sure I had completed some specific side quests/story lines in the main game before starting it.
My poorly phrased point was that not everyone has the time to play a release immediately (or even within the same month or two or three) to completion, some people will finish whatever game they're currently playing before moving to another one, some are just getting the entire package for the first time.
Overall I just think it's a weird thing to focus on at all, really.
And i'd assume many are like me and play multiple types of games at once and or go back and forth between them.