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Yes, they're not exactly difficult to deal with. But they're annoying, and they damage my ride. So it would be nice to be able to turn them off.
I mean, sure, I try to leave no witness alive, but after 3000 kills... its not hard to imagine I misses one here and there.
The VDBs come explicitly to take revenge for Placide and Brigit. Heh. Yeah, there should be more then enough people we knew I was in their cave.
Now the Tygers are apparently send by a 'Nitta'. Honestly no idea who that might be, but maybe I'll find out.
The NCPD commissioner is as corrupt as sin and works with gangers on a regular basis.
If NCPD knows where to send the money, the gangs know who took out their guys.
Same
I am switching to fast travel most often now
I was fully prepared to replay the story..And i started a new character actually but these gang attacks and the cops made me reconsider.. This update is pretty much 3 steps forward , 2 steps back.
Can I opt out of this, please?
Would've preferred something similar to cyberpsycho hunts, but oriented around vehicles. Go to a place, find a convoy of something(corpo goods maybe?), raid it. Have it fast-moving so weaponized vehicles feel nice. Basically something inspired by the basilisk acquisition quest for the nomads, but more mobile: maybe a central transport escorted by a few other cars, and you gotta loot something out of the central transport.
Same. On my new playthrough, I am level 12 or 13, and whenever I am driving to a quest marker, I get ambushed and die. Or it becomes way too inconvenient and I survive, but I'm then down a bunch of ammo
Should be able to drive an unassuming vehicle and have some kind of stealth rewards when driving