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Bio-mon + Blood pump is a blessing from a deity of your choice for netrunners with Overclock perk.
https://www.youtube.com/watch?v=F_9DGqSlzXg
I also think the Reinforced Ankles are underrated. It's a little clunky compared to the double jump but has higher armor and a higher/farther singular jump. With a katana and the Thunderclap perk you can jump straight up and then launch yourself mid air at an enemy probably one shoting them.
I tired the double jump and hated it. The charge jump let's me get over those barbwire fences and on roofs or get height for a slam attack.
But to be honest, it very much trivializes the game so it might not be the most enjoyable way to play for most.
I also agree that Reinforced Ankles is an unexpected MVP, so much mobility all of a sudden!
I love that one. IDK if you are supposed to be able to but you can also have the Iconic version installed at the same time if you have the Ambidextrous perk and double up on the effect while getting a spread reduction. Unless I am using Tech, Smart, or throwing weapons I go for those over the standard one every time.
A new implant added in recent patches so I can't blame people for not using it much. but the skeleton Feen-X. Starts trash. Ends great for keeping your minimum ram topped up in a long slog once it is max rank so gives +250% ram recover under 7 ram, instead of like, two. Because again, the big refill on a big cooldown doesn't hold up when you need it most.
the iconic version of the proxishield (And proxi itself) are also pretty solid. -40% damage against things "within 4 meters" really helps when some level scaled street thug with a tire iron basically ignores you over 1,000 armor.
Like a lot of things people call overpowered, it kind of sucks until the end where it is good. The initial versions the cooldown is long enough that you can get hacked anyways on the second try when the hacking is coming from across the map, and even as a netrunner build through wall highlight targeting can be janky. (Which is why my rambo netrunners take it. Not for the item value itself, but insurance against jank stopping me from counter hacking them through a wall to stop them)
Plus I am sure a lot of people felt ripped off when they bought it before Pacifica, and you got darksouls 2 hitbox tackled into a hack by sasquatch anyways.
At the end however, it starts to hold up thanks to having a proper cooldown time that can keep up with boss phases like that KBG idiot constantly teleporting to the other side of the museum to try and hack you while they spawn a dozen invisible commandos to keep you busy.
That is eye rolling on a heavily armed hacker build. Now imagine having to wolverine your way across an entire museum exhibit to slap him with a self declared "pure melee " build before the hack finishes. Still doable, but also annoying.
Pistol / Sniper completely trump throwing builds hard. Throwing builds could be said to be either extremely underpowered or, more appropriately, Nue + Panam's sniper are disturbing overpowered.
I have played most of the game using throwing builds and actually ignored the pistol tree entirely aside from a quick review of it until recently. I kept a pistol as a backup for certain situations and kept it up to date comparable to my dagger, but was not invested in that tree and, again, only used in specific situations.
Then I recently found a Legendary Nue on the ground and saw its dmg stat. What the actual hell? It made any of the best throwing weapons dmg output look like a joke and it is not a revolver but has about 2.5x the dmg of other pistols. I then reviewed the pistol skill tree and realized it offers a number of dmg boosting perks unlike the throwing tree making me more baffled and also removing the distance penalty even. At this point with the Nue the pistols completely outclass throwing with zero trade offs as actual king. Nue also gets mod/attachment bonuses like stealth dmg on silencer. You can apparently get Nue much earlier so essentially, other than maybe the first couple of levels there is no point in the game where throwing weapons are ever comparable or even close to a Nue pistol build.
Ah, but then shortly after I also got Panam's Sniper with its absurd 300% headshot multiplier, having about 2x the dmg of the best throwing weapons, being a sniper with an actual silencer for once, and obviously range isn't an issue due to sniper + perk. Its dmg is more than 2x my best throwing weapons.
Nue + Panam's sniper make throwing builds nothing more than a very inferior role-play style atm. Oddly, again, I never see this discussed online here or elsewhere. Could be coincidence but kind of surprising.
I also really like Weapon Glitch + Cripple for Cyberpsychos. I almost never have to worry about combat with them and glitching them to death or accidental double taps. If I can't stealth on them this will almost always work for letting me just dash up and choke knock out from behind.
Pretty sure no iconic pistol worth a damn can take a pax mod. The pyramid in the DLC has an Xmod iconic throwing axe. Iconic guns with built in silencers also lack the raw power of "regular orange silencer = guaranteed stealth crits" anyways.
Though both suffer when you are on very hard, and even with 20 cool neither throwing weapon or overwatch sniper rifle can' one-shot some idiot from stealth. (While with the right handguns that have a +crit damage modifier, you can do 500+ more damage than overwatch and if not get a kill, probably get a double tap before they can scream)
Never forget that stealth is not overpowered. Because it only works when the game LETS IT WORK. those handgun and sniper shots you were bragging about don't help when a miniboss leaning on a railing reacts to takedown attempts by instantly slapping you in the face, and can tank a guaranteed overwatch crit to the back of the head. To say nothing of spammy reinforcment waves segments.
Sad fact is, anything you can't handle with 4/4 cool/reflexes (and expensive enough equipment. orange guaranteed crits from stealth silencer >>>> most of your build and chrome for damage) is something 20/20 will still be having problems with.
Which again, is how you get to see the damage previews where the right crit damage+ pistol with a high grade silence, displays twice the predicted damage of the overwatch. (Again though, you probably won't see that difference unless you crank up the difficulty)
I literally one shot dudes all the time from stealth soooooo.......
The funny part about this zero effort comeback with no details beyond "Trust me bro!", is it comes off as you bragging you are failing non-lethal runs.
"So yeah even as a silencer lover. throwing weapons still have a point because they have an easier time ensuring non-lethal iconic ranged attacks"
"I just shot them to death, EZ choom! Anyone who disagrees is a clown!"
Fast track to rogue crying about dead office workers.