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https://www.nexusmods.com/cyberpunk2077/mods/210
https://www.nexusmods.com/cyberpunk2077/mods/3016
https://www.nexusmods.com/cyberpunk2077/mods/4034
Weapons
https://www.nexusmods.com/cyberpunk2077/mods/9692
https://www.nexusmods.com/cyberpunk2077/mods/4997
https://www.nexusmods.com/cyberpunk2077/mods/9937
https://www.nexusmods.com/cyberpunk2077/mods/4378
Thank you. I did already try out the Cyber Vehicle Overhaul and it had worked for a day and then gave up next time I played. Going to switch over to the Better Vehicle Handling and see how that goes. I had seen it before, but always overlooked it since it only said through 2.0 in the description; however, looking at the files, it does appear it was updated to 2.1.
Also awesome on the weapons. That's some stuff I didn't even think about wanting. One issue I noticed when looking for mods is you need to search by the terms they used and not the ones you think of. Even with the vehicles, searching off the terms "vehicle" and "car" yield two different results. Searching for things like "crafting" would have never popped into my head when looking for weapon mods. I don't fully remember what terms I had tried, but apparently I just did a bad job with the terms I was thinking of that day because I don't recall seeing any of these.
https://www.nexusmods.com/cyberpunk2077/mods/5293
This one gives you added acceleration control, sort of like a cruise control. So you aren't always slamming the pedal to the metal each time you accelerate.
Awesome. Yeah, that's also a thing about driving I found annoying- maintaining a speed. Though looking at the mod, it also has the option for slower walking, which any "follow me" part also killed me as you almost never walked remotely the same speed as them. Hopefully that aspect of the mod will also add a way to actually walk at a pace to where I can follow behind a person instead of constantly sprinting in front of them to stop/wait like an impatient child due to the differences in our walk speeds.
The "immersion" issue with "follow X" moments isn't even the speed, it is how often they stop dead if you don't try to walk ahead of them, even when they are the ones who need to unlock a door for you.
Oh, silly me for following a personal boundaries respecting 4 feet behind you instead of humping your leg then shouldering past.
it has new cars like
The DMC-12 "DeLorean II" - LEGENDS Series
The Winson Motors "Mico GT/M" - NOMADS Series
The Herrera Riptide "Phoenix" - LEGENDS Series
The Arch Nazare "Makure" Type-990R - NOMADS Series
The Herrera Outlaw GTS "Continental" - SUNSHINE Series
The Mizutani "Nara" Type-S - SUNSHINE Series
along with 4 other game vehicles altered to look better
mod was uploaded to the nexusmods site in the last month or so, I just installed it today
cars can be added with CET console window or with the mod Virtual Car Dealer
I've also been using the Police NCPD fullpack cars https://www.nexusmods.com/cyberpunk2077/mods/9935?tab=files but be warned my last two game playthrough's the console command codes missed up in CET and no cars spawned, but I'm re-testing it one more time
I may of been pasting in the code wrong
POLICE CHEVALIER EMPEROR: Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.v_standard3_chevalier_emperor_police', true, false) might be wrong and need's the capitalised letters to not be added
so I shortened my list for all cop cars to this, removing the car names capitalised name the mod author added in there readme file
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.v_standard3_chevalier_emperor_police', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.v_standard2_archer_hella_police', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.v_standard2_villefort_cortes_police', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.v_standard3_militech_hellhound_police', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.v_sportbike3_brennan_apollo_police', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.v_standard25_thorton_merrimac_police', true, false)
I'll maybe circle back to this. My current love for driving in that game is sitting at a place where Claire's side quest is the only side quest I refused to do. I didn't even attempted it. I just looked up the rewards and thought, "not worth it, hard pass." If I get to where I stop avoiding the driving as much as I do, I might then check out adding vehicles. Otherwise, it's just adding new vehicles for me to actively avoid using.
I think the worst "respect my boundaries" moment was doing the pick up with Jackie. That SOB wanted to stand dead center in front of me locking my gun out the entire time, to the point of he would phase through me just to always position himself there. I -might- have gotten annoyed enough to actually try to hit him during our exit. If you're wondering, even if you throw a blade as he's walking into the path of said blade, it vanishes midair and returns to your hand before it hits him. They made it impossible to damage your teammates.
All the CET console codes worked earlier on today on my new game with no errors with both the cop car mod and The DocWorks ULTIMATE PACK - A Vast Collection of Unique Vehicles
but I got tired and went to bed and only just made it out of the
El Coyote Cojo bar and left the pedro's limo and I was about to steal a car for kirk and then I went to bed
well know shortly if I can spawn the cop cars and docs cars too
I was able to spawn the altered motorcycle and DeLorean car from the The DocWorks ultimate car pack mod alright and the cop car mod doesn't have proper icon thumbnail for the spawn cop car list, but the cars are in the list
The DocWorks ultimate car pack mod has very nice icon list spawn thumbnail's
Mate, thank you so much for that. Worked perfectly