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Ein Übersetzungsproblem melden
Cyber Engine Tweaks https://www.nexusmods.com/cyberpunk2077/mods/107?tab=files mod adds the console window
Save Editor https://www.nexusmods.com/cyberpunk2077/mods/718 mod can add items too
https://wiki.redmodding.org/cyber-engine-tweaks/getting-started/installing
All these game items we collect, clash together when you pick up loot and body items. You don't want to waste time but you also don't want to miss key items that easily can be missed otherwise. Some stuff that's important is highlighted, but not all. Things are easy to overlooked in this game, so it's easier to just "take all". Consequently, the inventory fills up quickly and yet more tasks/missions await. This process is not efficient. Sure mods exist, but Cyberpunk needs more preferences in settings for inventory management and item collecting filters.
Clothing = disassemble, they are in the wardrobe after picking up
Food = sell
Junk = sell
No weight = useless, because you will carry only a few weapons and the rest is disassemble
Why have a no weight mod? Are you a hoarder for weapons? Or do you forget about them each time?
I know it's a game but if it was in the real world how could you carry 200 burritos, 150 bottles of spirits, 40 guns and knives, and three suitcases worth of clothes?
You saying disabling intro videos disables achievements?
As somebody who has had these disabled since 2020, and got all the achievements - nope.
it's there to force decision making, "Do i take this think that weighs 10 , but sells for 50 or do i take this other thing that weights 20 but sells for 100? do i keep this cool weapon with an effect i like, but i probably will never use or do i keep this cool armor with an effect i like, but looks ugly as heck?"
also, as for disabling achievments, if the bethesda games have mods to re enable them, i suspect this does too.