Cyberpunk 2077

Cyberpunk 2077

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skill tree question
Greetings, I recently bought the game alone without the expansion and I have been seeing that I do not have all the trees, for example in Technical Perks, the creation or engineering tabs do not appear... only one Technical Perks appears, nothing more.
The question is whether this separation of engineering and creation skills appears in the expansion or is it a mod or does it appear when the story progresses further?
thank you
Originally posted by Silverbane7:
stealth is in the Cool tree now, along with throwing knives and pistols/revolvers/sniper rifles and precision rifles.
stealth (ninjutsu) is now the middle branch, pistols (handguns) is on the left side and throwing knives is it's own line on the right.

Body is for shotguns/LMG's/ HMG's on the left...Health/Adrenalin in the middle and Blunt/phusical damage on the right.

Reflexes (used to be the pistol build section) is now Assalt Rifles and SMG's on the left, Dash (air dash, what EVERYONE on youtube seems to be spec-in into lol) in the middle and Blade perks on the right.

Tech (technical ability. the section you asked about first) used to be for crafting, ammo and components ect.
Now its for refilling your greneades/healing items on the left (because all those inhailers you used to see players huffin to heal with, have become single items with a cooldown, as have grenades. no more dissasembling your 'nades and MaxDoc's for parts, sorry choom)
Cyberware boost's are in the middle branch. Now everyone wants to max THAT out (instead of the crafting tab lol.) so they can get as much cyberware capacity boost as they can.

You get your armour (AC/Damage resistance ect) now from subdermal cyberware armour, instead of clothing. (certain armour vests and chestpices have +5/10/15/20/25 added armour, depending on its quality.... that is white/green/blue/purple/orange tier)
So instead of everyone needing to get 20 Tech to use the 'edgerunner artisan' perk to make the legendary tier gear, they get to 19 Tech or 20 Tech to get 'edgerunner' which lets you Pull a David Martinez and excede your cyberware capacity.
we don't have cyberspichosis, but we DO have a capacity that we normally can't go over, for cyberware now. along with our armour cap.
shards drop (up to level 50 without the expansion, 60 with the expansion) that increase your cyberware capacity (unless it glitches out, and they stop dropping)

on the right side is tech weapons (Tech guns) which are guns that charge up. Tesla style stuff...electrical bolter guns and so on. they can go well with netrunner builds since you will be maxing your tech for the cyberware anyway, giving you more points to put into inteligence.

which brings us to the Int tree. Hacker's paradise.
Leftside is your utility side. quickhack queue's, hacking cameras ect.
the middle is boosts for RAM, and the much loves 'overclock' which lets you swap health for RAM. and the right hand branch is for smart weapons. these are the guns that can aim for you (good if you dont have the irl reflexes for FPS games, but like guns.) and one of the best guns for fun is Skippy (he talks a lot) as he has a personality matrix.
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Showing 1-11 of 11 comments
Silverbane7 Dec 26, 2023 @ 10:35am 
You mean the three 'tabs' at the top of the page?

Yeah, those are only still appearing in the Legacy branch. 1.63 Legacy in the betas branch in steam options to be clear.

They overhauled the whole skills vrs perks system back just before phantom liberty dropped
(Version 2.0 and above)

Now, each of the attributes pages has just one page, but three main forks per page.

The tech tree still has an engineering section, but the 'creation' section (ie crafting) was removed.
Now anyone can craft anything they have the recipe and parts for, without having to spend points in tech.
You now spend points in tech for cyberware (lol)
Last edited by Silverbane7; Dec 26, 2023 @ 10:36am
Graf Erik Dec 26, 2023 @ 10:38am 
The thing with the 'tabs' is the old system. (Was changed in 2.00) We now have 'trees'
Three trees per atrribute.
EG the technical attribute has one tree for grenades, one for implants, and one for tech weapons. (and a few perks in between)
Saverok Meilnolt Dec 26, 2023 @ 10:55am 
Originally posted by Silverbane7:
You mean the three 'tabs' at the top of the page?

Yeah, those are only still appearing in the Legacy branch. 1.63 Legacy in the betas branch in steam options to be clear.

They overhauled the whole skills vrs perks system back just before phantom liberty dropped
(Version 2.0 and above)

Now, each of the attributes pages has just one page, but three main forks per page.

The tech tree still has an engineering section, but the 'creation' section (ie crafting) was removed.
Now anyone can craft anything they have the recipe and parts for, without having to spend points in tech.
You now spend points in tech for cyberware (lol)
aaa so is it possible that the skill trees I've been seeing are old?
because in another section there is one with the title stealth and another whose name I forget.
same thanks
Saverok Meilnolt Dec 26, 2023 @ 10:56am 
Originally posted by Graf Erik:
The thing with the 'tabs' is the old system. (Was changed in 2.00) We now have 'trees'
Three trees per atrribute.
EG the technical attribute has one tree for grenades, one for implants, and one for tech weapons. (and a few perks in between)
Come on then there is no stealth as a skill... it will be
Graf Erik Dec 26, 2023 @ 11:57am 
Originally posted by Saverok Meilnolt:
Come on then there is no stealth as a skill... it will be
I dont understand
Saverok Meilnolt Dec 26, 2023 @ 12:37pm 
stealth (I wanted a build to get through without being detected), there was also that skill bar where I read... it was in a subbranch like body / athletic / Annihilation / street brawler
Tactical Drongo Dec 26, 2023 @ 12:46pm 
being stealthy is mostly a thing of crouching and getting through without being seen
it has talents to support it in the cool ability category (bonus damage while stealthed, sprinting while crouching, throwing weapons)
with intelligence improving hacking and reflexes for some movement
Graf Erik Dec 26, 2023 @ 1:10pm 
Ah.
Stealth is now called 'cool'. Its now an attribute. It has 3 branches. One for stealth/pistols, one for sneaking and one for throwing knifes.
The author of this thread has indicated that this post answers the original topic.
Silverbane7 Dec 26, 2023 @ 1:15pm 
stealth is in the Cool tree now, along with throwing knives and pistols/revolvers/sniper rifles and precision rifles.
stealth (ninjutsu) is now the middle branch, pistols (handguns) is on the left side and throwing knives is it's own line on the right.

Body is for shotguns/LMG's/ HMG's on the left...Health/Adrenalin in the middle and Blunt/phusical damage on the right.

Reflexes (used to be the pistol build section) is now Assalt Rifles and SMG's on the left, Dash (air dash, what EVERYONE on youtube seems to be spec-in into lol) in the middle and Blade perks on the right.

Tech (technical ability. the section you asked about first) used to be for crafting, ammo and components ect.
Now its for refilling your greneades/healing items on the left (because all those inhailers you used to see players huffin to heal with, have become single items with a cooldown, as have grenades. no more dissasembling your 'nades and MaxDoc's for parts, sorry choom)
Cyberware boost's are in the middle branch. Now everyone wants to max THAT out (instead of the crafting tab lol.) so they can get as much cyberware capacity boost as they can.

You get your armour (AC/Damage resistance ect) now from subdermal cyberware armour, instead of clothing. (certain armour vests and chestpices have +5/10/15/20/25 added armour, depending on its quality.... that is white/green/blue/purple/orange tier)
So instead of everyone needing to get 20 Tech to use the 'edgerunner artisan' perk to make the legendary tier gear, they get to 19 Tech or 20 Tech to get 'edgerunner' which lets you Pull a David Martinez and excede your cyberware capacity.
we don't have cyberspichosis, but we DO have a capacity that we normally can't go over, for cyberware now. along with our armour cap.
shards drop (up to level 50 without the expansion, 60 with the expansion) that increase your cyberware capacity (unless it glitches out, and they stop dropping)

on the right side is tech weapons (Tech guns) which are guns that charge up. Tesla style stuff...electrical bolter guns and so on. they can go well with netrunner builds since you will be maxing your tech for the cyberware anyway, giving you more points to put into inteligence.

which brings us to the Int tree. Hacker's paradise.
Leftside is your utility side. quickhack queue's, hacking cameras ect.
the middle is boosts for RAM, and the much loves 'overclock' which lets you swap health for RAM. and the right hand branch is for smart weapons. these are the guns that can aim for you (good if you dont have the irl reflexes for FPS games, but like guns.) and one of the best guns for fun is Skippy (he talks a lot) as he has a personality matrix.
Saverok Meilnolt Dec 26, 2023 @ 1:43pm 
Originally posted by Silverbane7:
stealth is in the Cool tree now, along with throwing knives and pistols/revolvers/sniper rifles and precision rifles.
stealth (ninjutsu) is now the middle branch, pistols (handguns) is on the left side and throwing knives is it's own line on the right.

Body is for shotguns/LMG's/ HMG's on the left...Health/Adrenalin in the middle and Blunt/phusical damage on the right.

Reflexes (used to be the pistol build section) is now Assalt Rifles and SMG's on the left, Dash (air dash, what EVERYONE on youtube seems to be spec-in into lol) in the middle and Blade perks on the right.

Tech (technical ability. the section you asked about first) used to be for crafting, ammo and components ect.
Now its for refilling your greneades/healing items on the left (because all those inhailers you used to see players huffin to heal with, have become single items with a cooldown, as have grenades. no more dissasembling your 'nades and MaxDoc's for parts, sorry choom)
Cyberware boost's are in the middle branch. Now everyone wants to max THAT out (instead of the crafting tab lol.) so they can get as much cyberware capacity boost as they can.

You get your armour (AC/Damage resistance ect) now from subdermal cyberware armour, instead of clothing. (certain armour vests and chestpices have +5/10/15/20/25 added armour, depending on its quality.... that is white/green/blue/purple/orange tier)
So instead of everyone needing to get 20 Tech to use the 'edgerunner artisan' perk to make the legendary tier gear, they get to 19 Tech or 20 Tech to get 'edgerunner' which lets you Pull a David Martinez and excede your cyberware capacity.
we don't have cyberspichosis, but we DO have a capacity that we normally can't go over, for cyberware now. along with our armour cap.
shards drop (up to level 50 without the expansion, 60 with the expansion) that increase your cyberware capacity (unless it glitches out, and they stop dropping)

on the right side is tech weapons (Tech guns) which are guns that charge up. Tesla style stuff...electrical bolter guns and so on. they can go well with netrunner builds since you will be maxing your tech for the cyberware anyway, giving you more points to put into inteligence.

which brings us to the Int tree. Hacker's paradise.
Leftside is your utility side. quickhack queue's, hacking cameras ect.
the middle is boosts for RAM, and the much loves 'overclock' which lets you swap health for RAM. and the right hand branch is for smart weapons. these are the guns that can aim for you (good if you dont have the irl reflexes for FPS games, but like guns.) and one of the best guns for fun is Skippy (he talks a lot) as he has a personality matrix.
very complete, thank you for answering my questions... I gave him a kitten... why else would the UN take me XD
valium Dec 26, 2023 @ 2:04pm 
Dash is what everyone should be speccing into, other than adrenaline rush, probably your best survival tool. Not to mention traversal.
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Date Posted: Dec 26, 2023 @ 10:28am
Posts: 11