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Being a beta driver, use at your own discretion, stability is not guaranteed.
Edit:
Here, even looked up the page for it for you.
https://www.amd.com/en/support/kb/release-notes/rn-rad-win-23-30-afmf-tech-preview
AFMF and FSR 3 Frame Generation are not the same thing.
AFMF has no game engine data, and therefore both produces a much poorer result and can cause a bunch of issues with things like VRR. It's still very much so a proof of concept for a type of frame gen that doesn't need to be implemented into a game manually.
FSR 3 Frame Gen works like DLSS 3 and the upscaling algorithms of DLSS and FSR 2, in that it uses game engine data such as motion vectors to create a much better imagine. FSR 1 upscaling doesn't use game engine data, so comparing that to FSR 2 can show you the difference having this information can make to image quality.
We're supposed to be getting an official FSR 3 implementation soon. I hope "soon" is the closer kind of soon rather than the half a year kind of soon, so we don't have to rely on hack-y mods that replace DLSS 3.
Fwiw I was operating on information from others here that with AMD GPUs saying that the beta driver has functionality for it built in and didn't bother reading the link info, just looked up the page for the recent AMD Beta drivers.
3080 pleb myself.
Tbf it's not really your fault for mistaking it; AMD released it at the same time as FSR 3 first dropped and gave it a confusingly similar name. It's like a company that makes mayonnaise releasing a brand of ketchup called maio.