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People cried that killing people by shooting them in the head execution style "wasn't realistic!"
AKs are safe to have a suppressor because their MMO stats make their headshots ♥♥♥♥ on purpose even with stealth. So they get to fake being generous letting you have one on an AK when it doesn't even matter in most cases.
A sniper rifle? Gosh that might kill someone who doesn't even rate having a name! no fair! Also they want the NPC's sniper rifle to look more special. Writers who love Panam a little too much want you to be extra impressed by her pay2win rifle.
Broadly related: Next time you are running a cool build, take note that the final perk for good headshots that would ♥♥♥♥♥♥ silenced semi-auto double taps in live combat... isn't allowed to work for pistols. ♥♥♥♥♥♥♥♥ is the focus/deadeye tree always a letdown if you forget that gotcha.
Using mods, you can put a suppressor on a tech sniper rifle, which means you can literally snipe entire areas through walls without them being alerted. Total Red Faction vibes, but definitely no fun after the first few times.
It's a cakewalk anyways, no matter how you play it... I can literally destroy anything with my silenced Nue pistol and the Overwatch for the more resilient enemies. No problem. I would like to have a little bit mote variety in weapon choice, though... especially precision rifles... you would think those are a staple for a silent sniper build but no... we have to use pistols which are more precise and deal more damage than assault rifles.
Just like how if you could do crafting that make sense, that would take attention away from iconics.
uuuuugh so many games essentially ruining entire weapons systems by trying too hard to balance around/force you to use the unique variants. If you did a find/replace of "2077" with "Fallout" people defending that ♥♥♥♥ would suddenly be calling it garbage, too. (Same for fallout fans where you pretend you are talking about 2077 and they say it is trash, but are actually Fallout traits they would die on a hill to defend).
Special weapons should be so cool that you want to use them because they are cool. Not desperate for attention while half of them sabotage themselves in some way.
"Why don't I use Jackie's guns again? The Nue is usually one of the best stealth headclickers ever since they nerfed overtures to not take silencers... Oh right it has a nerfed headshot bonus in exchange for gambling you might get a crit on your 4th or 5th headshot in a row."
I think there is like, some kind of iconic cleaver knife/axe that you are not allowed to throw because "♥♥♥♥ you I guess" too?
I love the game, but I do have to agree to a point. This whole iconic/rarity/crafting/mod system needs reworked for the sequel.
An example of the problem is, as you pointed out, Jackie's pistol (yes pistol, there's no purpose in giving us two.) It actually ends up being worse than the basic version of that weapon. However, if they left the headshot bonus and still gave it it's other special bonus, then it would just be better and the basic version would just be junk the rest of the game.
Except.. iconics can't have mods. So, even if Jackie's pistol had full headshot damage it still wouldn't compare to the regular Nue with good mods. But now mods can't be removed.
I honestly wish that iconics were just cosmetic variations and that mods were removable. Cosmetics for guns make sense as you stare at them all the time. You could still allow upgrading rarity tiers for iconics so that you can keep the cosmetic you want at the normal crafting cost for that particular weapon.
The game is great, but this is all kind of goofy. In my opinion, the only two useful iconics in the base game are the silenced sniper (Overwatch?) and Fenrir. The silenced sniper has obvious utility and it becomes a mandatory choice for steath builds as it is the only option. The new version of Fenrir shuts down cyberpsychos, so it's useful if you don't have the anti-cyberware hacks during the psycho questline. All the others are just mediocre bonus.
There are other core problems too. Assault rifles and SMGs are too similar, they even share a talent tree. Precision rifles are not really useful at all, they have the drawbacks of sniper rifles but without the advantages.
Ricochets don't feel good to use at all. Tech weapons are a cool idea, but aren't particularly well balanced for this style of game. Smart weapons are kinda hilarious when you think about them too hard.
I'm not hating on the game, I actually really enjoy it, but the sequel needs to use the meat of this system but reorganize and tune it up.
I'm just sorta chuckling at the thread title.
"Why is a thing that limits something so limited?"
Not making fun of you at all there either, it's just what it made me think of.
Yeah, exactly. Precision rifles should be a compromise between sniper rifles and assault rifles... in reality they are usually just modified variants of ARs anyway. In CP2077 they are just useless junk.
Also why do ARs and SMGs have to suck so badly in most games? A pistol round shouldn't deal 3-4 times more damage than an assault rifle round. And why are those weapons always full auto with not way to switch to semi auto?
SMGs and ARs in semi auto mode are among the best weapons one can possibly think of, but games tend to make them suck by making them full auto and nerf their damage per shot into the ground.
The only decent AR is the semi automatic one (can't remember the name)... well it COULD be decent, if its fire rate wasn't artificially capped.
Starfield is suffering from the same thing... at least there you can install a semi auto receiver into most weapons, because full auto mode magically reduces the damage by 80%.
If you want a good suppressed weapon, you want Pride. Slap a T5 Cetus on it (extremely rare drop; it might be limited to "once only", as far as I know) and it'll just murder from stealth. Of course, it's an endgame weapon...
Prior to that, put your best suppressor on a T5 Nue. You can stack a couple of T5 Pax mods on it for more damage from stealth (at T5, it no longer imposes a damage penalty when detected).
Tier 5 Cetus is *incredibly* common from air drops and car theft caches. Taipan is the one that ends up particularly rare late game, because it's highest tier is 4.
Long range stealth makes gameplay pointless since there is no effective counter.
So stealth kills should be high risk, high reward.
Or requires some sort of high grind to achieve it ( net hack investment )