Cyberpunk 2077

Cyberpunk 2077

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Is anyone else still getting the HEAL ITEM bug?
Your V un-equips their heal item randomly. This was in 2.0 and I'm still getting it on a new game in 2.1

No mods installed.
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Showing 1-15 of 20 comments
grouchpotatodjb Dec 12, 2023 @ 6:05pm 
normally happens when you eat food or drink
Originally posted by grouchpotatodjb:
normally happens when you eat food or drink
damn, i love the food buffs though, strong early game very hard mode survival tools
Its worse for Blood Pump. When its unequipped, it also gets removed from your Cyberware.
Last edited by Chief Spreading Bull; Dec 12, 2023 @ 8:15pm
Ihateeverybody Dec 12, 2023 @ 7:32pm 
I get it after certain sequences like Judy's Underwater Trip and a Few others. After every sequence where it forces an outfit on you and locks yours (Heist, Underwater adventure, Johnny Trips) be sure to check your Health Key.
ImHelping Dec 12, 2023 @ 7:44pm 
I wish I was surprised this was still and issue, but no wonder people keep trying to distract you by crying things that don't break just by looking at them are overpowered so often.
Nooneyouknow Dec 12, 2023 @ 8:19pm 
Originally posted by TAW Derisat Hartfelt:
Originally posted by grouchpotatodjb:
normally happens when you eat food or drink
damn, i love the food buffs though, strong early game very hard mode survival tools

Just gotta remember to requip the item after using them, before you leave the menu.

Unless it's a blood pump, then it's basically unusable if you use food and drink. But it's also really not worth 14 capacity over the other healing items anyway.
MrSoul Dec 12, 2023 @ 8:26pm 
yes, gotten me twice in combat this playthrough.
Always. check. meds.
MrSoul Dec 12, 2023 @ 8:26pm 
Originally posted by ChiefSpreadingBull:
Its worse for Blood Pump. When its unequipped, it also gets removed from your Cyberware.
oof
Originally posted by Nooneyouknow:
Originally posted by TAW Derisat Hartfelt:
damn, i love the food buffs though, strong early game very hard mode survival tools

Just gotta remember to requip the item after using them, before you leave the menu.

Unless it's a blood pump, then it's basically unusable if you use food and drink. But it's also really not worth 14 capacity over the other healing items anyway.

Worse, its just plain unusable since there's a new bug that randomly removes it during combat. Died at least twice to that one.
Nooneyouknow Dec 12, 2023 @ 8:42pm 
Originally posted by ChiefSpreadingBull:
Originally posted by Nooneyouknow:

Just gotta remember to requip the item after using them, before you leave the menu.

Unless it's a blood pump, then it's basically unusable if you use food and drink. But it's also really not worth 14 capacity over the other healing items anyway.

Worse, its just plain unusable since there's a new bug that randomly removes it during combat. Died at least twice to that one.

Honestly, it just isn't worth the capacity at all. I gave it a good shot, but you're just better off spending the capacity on something else and using your choice of max doc or bounce back. The advantage of Blood Pump is not having an animation, but you're still locking out of it during block and ads, so it's that much of an advantage either.
Originally posted by Nooneyouknow:
Originally posted by ChiefSpreadingBull:

Worse, its just plain unusable since there's a new bug that randomly removes it during combat. Died at least twice to that one.

Honestly, it just isn't worth the capacity at all. I gave it a good shot, but you're just better off spending the capacity on something else and using your choice of max doc or bounce back. The advantage of Blood Pump is not having an animation, but you're still locking out of it during block and ads, so it's that much of an advantage either.

Actually its main advantage is that it is classed as Cyberware, so it benefits from Cyberware Cooldown Reduction and Duration increases over above Health Item adjustments. You can pop one early for the adrenaline rush buff and the +100 Mitigation Chance from Body, kill 3 people and it'll be up for use again due to the stacking cooldown reductions from the Body, Tech and Axolotl. For runners its pretty much key for unlimited RAM and for general combat, its pretty much straight up immortality.

Last edited by Chief Spreading Bull; Dec 12, 2023 @ 9:11pm
egg fu Dec 12, 2023 @ 9:07pm 
seems to affect people at varying levels, i get this bug but it only triggers when i use too many consumables (eat, drink, alcohol, medpacks) all at once.

and when it does trigger, it totally removes my blood pump cyberware. i assume it'll reset my normal heals too.
Graf Erik Dec 13, 2023 @ 12:55am 
Yeah, that bug is somehow still around.

But there's a fix available
https://www.nexusmods.com/cyberpunk2077/mods/10811
Nooneyouknow Dec 13, 2023 @ 7:44pm 
Originally posted by ChiefSpreadingBull:
Originally posted by Nooneyouknow:

Honestly, it just isn't worth the capacity at all. I gave it a good shot, but you're just better off spending the capacity on something else and using your choice of max doc or bounce back. The advantage of Blood Pump is not having an animation, but you're still locking out of it during block and ads, so it's that much of an advantage either.

Actually its main advantage is that it is classed as Cyberware, so it benefits from Cyberware Cooldown Reduction and Duration increases over above Health Item adjustments. You can pop one early for the adrenaline rush buff and the +100 Mitigation Chance from Body, kill 3 people and it'll be up for use again due to the stacking cooldown reductions from the Body, Tech and Axolotl. For runners its pretty much key for unlimited RAM and for general combat, its pretty much straight up immortality.

It doesn't benefit from cyberware cooldown or duration at all, I spent about 20 hours testing that. It only benefits from health item duration and cooldown.
Originally posted by Nooneyouknow:
Originally posted by ChiefSpreadingBull:

Actually its main advantage is that it is classed as Cyberware, so it benefits from Cyberware Cooldown Reduction and Duration increases over above Health Item adjustments. You can pop one early for the adrenaline rush buff and the +100 Mitigation Chance from Body, kill 3 people and it'll be up for use again due to the stacking cooldown reductions from the Body, Tech and Axolotl. For runners its pretty much key for unlimited RAM and for general combat, its pretty much straight up immortality.

It doesn't benefit from cyberware cooldown or duration at all, I spent about 20 hours testing that. It only benefits from health item duration and cooldown.

Damn that sucks. Into the bin it goes then.
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Date Posted: Dec 12, 2023 @ 5:58pm
Posts: 20