Cyberpunk 2077

Cyberpunk 2077

View Stats:
Traveler Nov 30, 2023 @ 10:52am
ESSENTIAL UTILITY MODS?
Are there any mods that you would consider essential?

Not looking for cheats, porn, overhauls, ect. Just quality of life.


Thank you
< >
Showing 1-14 of 14 comments
Porkhammer Nov 30, 2023 @ 11:00am 
Flashlight.
n0mad23 Nov 30, 2023 @ 11:25am 
Metro System.
Traveler Nov 30, 2023 @ 11:57am 
Originally posted by n0mad23:
Metro System.

Yeah, was going to ask about that.

All I've seen are vids that make the cars look nearly undriveable. Are there any good mods to make them more controllable when using moue+keyboard?
Paradise Dec 4, 2023 @ 3:55am 
Originally posted by Porkhammer:
Flashlight.
Yup, that's be cool, since some areas are kind of dark, it would be perfect. It also could reduce stealth when activated, so if you forget it on, there's punishment.
Silverbane7 Dec 4, 2023 @ 4:10am 
Hold off on the Metro Mod for now.
We're getting an actual official NCART now with patch 2.1

Once mods are back up to date.....
I'd say the no walk auto disable mod is my number 1 must have.
https://www.nexusmods.com/cyberpunk2077/mods/3966
Let's you just walk. No sudden returning to jog after you pass by someplace, or pass invisible area thresholds.

(I lasted about 30mins before I went to the nexus looking for something like this lol. I wanted to WALK around NightCity, and yeah...I can vanilla....but I press G to walk when I get out of bed...get close to the shower- I'm jogging again.... G to walk to the stash.... I'm jogging again.... G to walk to leave my apartment.... GHAH..... Jog, jog, JOG! It disables this constant need to turn walk back on again. You use sprint, it defaults back to jogging, which makes sense. But this means you can just properly walk from place to place. I walked from the H10 to Tom's Diner to talk with Takemura, and it meant I didn't feel like I would trip and headbutt the table when I got there....I mean, this is NightCity....gotta make an entrance, swagger in all cool, choom. Not jog in like you just realised you are late, skid into the tabletop at speed and leave bite marks in the melamine.)
Last edited by Silverbane7; Dec 4, 2023 @ 4:10am
craigsters Dec 4, 2023 @ 4:24am 
I'm pretty sure December 5th update adds a new mona rail or metro rail
Traveler Dec 4, 2023 @ 9:48am 
Originally posted by Traveler:
Originally posted by n0mad23:
Metro System.

Yeah, was going to ask about that.

All I've seen are vids that make the cars look nearly undriveable. Are there any good mods to make them more controllable when using moue+keyboard?

So the cars mostly suck to drive but I'm finding the bikes almost enjoyable. Mostly FT or run in the city, dirtbike the outskirts.
V ! P Dec 4, 2023 @ 10:14am 
1st mod i got. and idk why is not in game.. Better Loot Markers
https://www.nexusmods.com/cyberpunk2077/mods/3486
ignis Dec 4, 2023 @ 10:37am 
Originally posted by Traveler:
Originally posted by Traveler:

Yeah, was going to ask about that.

All I've seen are vids that make the cars look nearly undriveable. Are there any good mods to make them more controllable when using moue+keyboard?

So the cars mostly suck to drive but I'm finding the bikes almost enjoyable. Mostly FT or run in the city, dirtbike the outskirts.
Yes, bikes are MUCH better than cars. Too bad game has tons of cars and only a few bikes, and none are obtainable in Act 1. There is a mod to make bikes even better:
https://www.nexusmods.com/cyberpunk2077/mods/7384

Also, if not first playthrough
https://www.nexusmods.com/cyberpunk2077/mods/3278
Vanilla dialogue skip is very lacking, half time it just doesn't work
Traveler Dec 4, 2023 @ 11:00am 
Originally posted by ignis:
Originally posted by Traveler:

So the cars mostly suck to drive but I'm finding the bikes almost enjoyable. Mostly FT or run in the city, dirtbike the outskirts.
Yes, bikes are MUCH better than cars. Too bad game has tons of cars and only a few bikes, and none are obtainable in Act 1. There is a mod to make bikes even better:
https://www.nexusmods.com/cyberpunk2077/mods/7384

Also, if not first playthrough
https://www.nexusmods.com/cyberpunk2077/mods/3278
Vanilla dialogue skip is very lacking, half time it just doesn't work

Not having much luck installing mods. Tried the Flashlight mod. Didn't make my game crash but the mod that's supposed to create a menu for choosing the hotkey seems to not be working or something.
Silverbane7 Dec 4, 2023 @ 11:23am 
you need the 'Native Settings UI' mod usually for something like that.
if its the same flashlight i used to use
https://www.nexusmods.com/cyberpunk2077/mods/2913
this one?

in which case, yeah, first you need to install the newest CET (cyber engine tweeks)
set up its keybind for CET (usually f4 by default) there is a way to fix it if you cant get the CET ui to show.

1. Head to your CP game folder and open "bindings.json" file in Notepad.
Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\bindings.json

2. Look for:

"cet": {
"overlay_key": xxxxxxx [ <--- this is a binding key code]
},

3. Replace it with 32369622321725440 (F4).

"cet": {
"overlay_key": 32369622321725440
},

4. Save the file, restart and press F4.
5. If CET shows up, select "Bindings" and change the binding to the key you want. Click Save.
6. Write your binding somewhere (eg. a sticky note) as a reminder (not required).

once thats got its own binding, you use that to open the CET mod. under Bindings, you should be able to see the current binding for the flashlight mod as well as the one you chose for CET.
Tokenn Dec 4, 2023 @ 12:14pm 
One of the few serious mods to the game I feel is essential is the Koroshi NightVision mod. It's a big deal, and it should have been included in the base game IMO.

I also like Cyber Vehicle Overhaul, although I hear the base game is better for vehicle experience than it was. I run a lot of 4K upgrades to NPC appearances, particularly the ones by Xilamonstrr, but they are hardly essential. There's also a mod that prevents your vehicles from despawning as soon as you turn your back on them...a small thing but very nice.

I'm going to play (and stream) 2.1 without any mods just to see what the base game is like these days. I modded the weapon mods in game to be removable, but I've been playing without it and I find the new system is pretty workable.
Last edited by Tokenn; Dec 4, 2023 @ 12:15pm
Traveler Dec 5, 2023 @ 11:25am 
So not only did I not get mods to work after carefully folowing all instructions but after 2.1 them just being installed cause the game to ask for a fresh install. Fortunatly I only had a few and was able to delete them.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Nov 30, 2023 @ 10:52am
Posts: 14