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why don't you mention the places you have climbed to and other people can reveal where they climbed to and what they found ?
But if you're trying to climb an actual skyscrapper or high places that don't have an obvious route, then no there's nothing up there... but the view is freaking gorgeous and so worth it! ^^
It's actually one of my favorite things to do in the game. Heywood is my favorite to climb in, as is City Center and Japantown.
From the looks of it, it's almost as if devs never intended players to get to such places - often there are "glitches" left there which is "fine" if players only walk the streets and never get the chance to see those glitches from up there.
I've always loved exploration, especially when it's a complicated vertical climbing coupled with multi-level possible routes. And although it's not really supported well, it's definitely doable and NC has a lot of interesting elements which you'd want to climb to "see what's there". Alas - there's nothing :\
So, your statement is fine but I don't get your conclusion? Wouldn't it be "it goes to show that detailed worlds need to be detailed everywhere"? I mean, so that players find some loot, some goodies or just some eastern eggs / funny stuff in those hard to reach places they chose to visit?
It doesn't have to be anything grand - because if it's experienced by 0.01% of curious players, obviously the investment of dev time isn't worth it, but adding a fun thing here and there is 2 minutes to make, so it's hard to understand "why not".
By the way - this is a bit odd in CP2077. Because it has one clear example when the game rewards doing it "the hard way". This time I'm playing a "walking simulator" because I've got a bit tired of driving around. And what do you know - this is actually rewarding. I catch a lot of NCPD quests - and if I go after random goons, there's a good chance they have some shards on them (money, skill or even cyberware capacity). So it's totally worth it to not speed by in a car and actually go into those dark alleys and warehouses.