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As many as you can fit on your c: drive. One save is about 2.5MB.
I currently have 174 for this playthrough.
Manual saves are never overwritten.
You can have 20 autosaves and 10 quicksaves, and these are overwritten fifo.
I kind of keep saving each decision I make like when I modify my tree or finish a mission lol :/
I've created 3 maps where I keep my old saves in, they are found in
C:\Users\*USERNAME*\Saved Games\CD Projekt Red
I back them up sometimes in maps as mentioned otherwise in game menu takes a while to load when I need to save or load a save.
But yeah a long time ago I also read or heard somewhere that the game as an X-amount of save games but this, as Graf Erik explained doesn't seem to be an issue, as well as Zoid13 had mentioned.
as in making proof this car once was undamaged and not folded into a cookie jar on wheels :P
Maybe they want to do something like I did for a run through and create a save before every quest so they can either replay a specific quest again later, or show a specific one off to someone easily.
I played Morrowind in 2004. Beth games scar you and leave the urge for a lot of saves.
As for old saves. Some people like to go back to old events for photo mode or because it went a particular way.
Once each run is complete I delete the saves and start again, or delete all the saves back to a particular point and restart from there. With mods you can respec and the mirror allows you to remake you character.
KInda obvious why you need multiple saves.
Also this. I have a lot of characters and saves in Elder Scrolls games too.
I often had to make another manual save before reloading in CP2077 because of bugs and I didn't want them to get baked into my actual saves. However I sometimes forgot to delete the new ones afterwards. Same goes for TES games as well though. Especially since these like to randomly crash for no reason.
Also for CP2077 I make a new manual save of each character after a new update in case something breaks again as updates sometimes introduce bugs as much as fixes
Who cares? I make a new save each time I manually save. It would take effort to not do that.
https://www.nexusmods.com/cyberpunk2077/mods/4521
Named Saves.
Does exactly what it says on the tin. Let's you name individual manual saves.
I have 9 different versions of my V.
Each has its own named folder to store the manual saves in.
Reason?
So I can go back to the start again without having to do the lifepath intro's again.
So I can start again after meeting Johnny if I want to, rather than go thru the heist again.
At the start of every new play session, I delete auto saves and quicksaves (exception being right now I have one quick save I'm not deleting till AFTER I have my 9 new 2.0 vers saves done. When I moved over to 2.0+ the game reset my save numbers to zero, so I'm taking advantage of that to have each 'base save' be numbers 0 thru 8 lol.)
At the end of each session, I make a manual save for the character I'm playing with.
As HNTR and Rabidnid said, its a holdover from being scarred by Bugthesda games.
If you played morrowind, you got into certain 'habits' when playing any RPG game.
You do NOT overwrite save games.
You save manually often.
You delete manual saves only as a last resort.
You rarely (if ever) quick save or quick load those quick saves.
You turn off certain save times features.
(You do not take things from the open world you do not want, close doors that you opened and pick the 'dispose of body' option if its presented to you lol)
One personal Bugthesda habit I have is 'base game save'
Saving a 'perfect' starting save ether right at the start (Skyrim) or at the point the game will ask 'do you wish to continue?' When you are just about to exit the tutorial area (oblivion/fallout)
Reason being with the latter, it means I can remake a new character at the exit for the tutorial zone, and NOT have to go thru it again to get everything I can get.
Using the 'named saves' mod I can see which manual saves are which.
It inserts a txt file into the manual save folder, with the text the mod let's you write at the time of saving.
So you can see (example)
Thumbnail picture (Jackie at the Scavs base, walking away from Vs car)
Streetkid lifepath icon. Level 1. Patch number 2.02. Save number 0
And then 'Valerie base game 2.0' (what I called this starting save)
When I see it in my load order in game.
I then copy the manual save folder (manual save 0) into the folder 'Valerie' so that should I want to replay that specific version of V, I can copy that starting save back into the save game folder to use it.
I do the same at the point V 'wakes up' in the shower after first meeting Johnny.
I keep those two minimum backup saves, per character.
Saves me a lot of time and trouble.