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you can increase the ram and quickhack slots by the skilltree, upgrading ur passive skills and just upgrading the deck as well, each cyberdeck has a unique playstyle ig
Or, you can upgrade them with crafting components at each ripperdoc, which will allow you to get a high tier deck much faster.
If you do take that route though, I suggest looking up what their specialties are before you invest components in upgrading one so you don't end up wasting them if it turns out you want a different type of deck.
You're correct, but you don't see those benefits until tier 2-3. If the OP has just started their save, the tier 1 cyberdecks are all the same.
in 2.0 they are more diverse in what they each do..... and can cater to your netrunner playstyle better...
early on at low ranks they are all identical as tier 1... tier 2 and onwards they each get a new ability as they increase in ranks.... they all get a boost in RAM, memory slots, and access point hacking....
but the abilities under that.... for instance...
if you wanted to do a lot of single target damage with combat quickhacks....
so in that case at tier 3 the top 3 abilities will unlock (the whole scanning thing is the default first one for all quickhacks) and you could get the 40% damage boost by queing a non combat quickhack right after a combat one to boost its damage... for stealth netrunners this means sonic shock tier 3 followed by a combat quickhack then a non combat quickhack could gain 100% damage boost from rank 2 of embedded exploit perk....
or if you want your netrunner to be more balanced with something like using quickhacks, smart weapons, monowire.... you'd pick something like....
that one would benefit from depleting RAM to boost monowire damage and smart weapon damage too...
Raven Microcyber specializes in spread, so it's mostly relevant if you like to use Contagion -- it will make that spread further and faster, and it will make *any* quickhack have a chance to spread if you're in Overclock.
The iconic Netwatch Netdriver is specailized for hacking devices and hacking through devices, e.g. if you hack through a camera there's less traceability, more damage, more duration. Hacking devices and vehicles gets a RAM discount.
The Biotech deck is all about duration over time quickhacks, so it's good if you're using those and bad if you're just handing out Synapse Burn.
The Rippler has a monstrous amount of RAM, buffs your weapon damage against targets affected by non-combat quickhacks, buffs your combat quickhack damage if you queued up a non-combat quickhack, and will automatically upload Reboot Options and Weapon Glitch to nearby enemies when you Overlock. This is your combo-happy battlemage 'deck.
The Arasaka deck is for the stealth-fcoused hacker, reducing the RAM cost for covert hacks and encouraging you to do takedowns (like, if you love the Shadowrunner perk this might be your deck).
The Paraline slightly boosts quickhack damage and also encourages you to use smart weapons and your monowire.
And the spolierdeck (PL only) is... well, meh?