Cyberpunk 2077

Cyberpunk 2077

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Fizwalker Oct 11, 2023 @ 3:19pm
Cyberdecks
All of the cyberdecks seem to be the same now. Granted I've just started playing post 2.0/Phantom Liberty update, but they all start out with the same number of quickhack slots, ram, etc Just the name seems different. Am I missing something? Why purchase other cyberdecks? I am confused.

Thank you for your help.
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Showing 1-7 of 7 comments
vile Oct 11, 2023 @ 3:20pm 
If you're still low level, yeah, they're all the same. They start to gain their special attributes as you level them up.
lipe Oct 11, 2023 @ 3:21pm 
i might be wrong because im not a netrunner builder, but i think each cyberdeck has its own benefit under the stats, last time i did my netrunner playthrough i had +25% damage with monowires if they had a hack on queue + some 3 random perks

you can increase the ram and quickhack slots by the skilltree, upgrading ur passive skills and just upgrading the deck as well, each cyberdeck has a unique playstyle ig
vile Oct 11, 2023 @ 3:22pm 
Cyberware Tiers are gated by level, so you'll see Tier 2 available for purchase at level 10, 3 at level 30, etc.

Or, you can upgrade them with crafting components at each ripperdoc, which will allow you to get a high tier deck much faster.

If you do take that route though, I suggest looking up what their specialties are before you invest components in upgrading one so you don't end up wasting them if it turns out you want a different type of deck.
vile Oct 11, 2023 @ 3:23pm 
Originally posted by lipe:
i might be wrong because im not a netrunner builder, but i think each cyberdeck has its own benefit under the stats, last time i did my netrunner playthrough i had +25% damage with monowires if they had a hack on queue + some 3 random perks

you can increase the ram and quickhack slots by the skilltree, upgrading ur passive skills and just upgrading the deck as well, each cyberdeck has a unique playstyle ig

You're correct, but you don't see those benefits until tier 2-3. If the OP has just started their save, the tier 1 cyberdecks are all the same.
Last edited by vile; Oct 11, 2023 @ 3:24pm
Soul Oct 11, 2023 @ 3:35pm 
before 2.0 there was like a couple that were top tier and you'd choose those....

in 2.0 they are more diverse in what they each do..... and can cater to your netrunner playstyle better...

early on at low ranks they are all identical as tier 1... tier 2 and onwards they each get a new ability as they increase in ranks.... they all get a boost in RAM, memory slots, and access point hacking....

but the abilities under that.... for instance...

if you wanted to do a lot of single target damage with combat quickhacks....

Tetratronic Rippler:

- Boosts damage to enemies affected by quickhacks by 15%

- 40% bonus damage dealt by combat quickhacks when immediately followed by a non-combat quickhack in the queue

- Boosts max ram by 5

- Automatically uploads Reboot Optics and Weapon Glitch to all enemies within 8 meters whenever you activate overclock

so in that case at tier 3 the top 3 abilities will unlock (the whole scanning thing is the default first one for all quickhacks) and you could get the 40% damage boost by queing a non combat quickhack right after a combat one to boost its damage... for stealth netrunners this means sonic shock tier 3 followed by a combat quickhack then a non combat quickhack could gain 100% damage boost from rank 2 of embedded exploit perk....

or if you want your netrunner to be more balanced with something like using quickhacks, smart weapons, monowire.... you'd pick something like....

Militech Paraline:

- Boosts quickhack damage by 10%

- Boosts Monowire damage by 2% per used ram unit (max +30%)

- Shooting enemies with smart weapons accelerates upload speed of quickhacks

- Activating overclock makes smart weapons and Monowire deal bonus electrical damage (25% of normal damage)

that one would benefit from depleting RAM to boost monowire damage and smart weapon damage too...
Last edited by Soul; Oct 11, 2023 @ 3:37pm
Sentient_Toaster Oct 11, 2023 @ 3:55pm 
By 5++ they very a lot.

Raven Microcyber specializes in spread, so it's mostly relevant if you like to use Contagion -- it will make that spread further and faster, and it will make *any* quickhack have a chance to spread if you're in Overclock.

The iconic Netwatch Netdriver is specailized for hacking devices and hacking through devices, e.g. if you hack through a camera there's less traceability, more damage, more duration. Hacking devices and vehicles gets a RAM discount.

The Biotech deck is all about duration over time quickhacks, so it's good if you're using those and bad if you're just handing out Synapse Burn.

The Rippler has a monstrous amount of RAM, buffs your weapon damage against targets affected by non-combat quickhacks, buffs your combat quickhack damage if you queued up a non-combat quickhack, and will automatically upload Reboot Options and Weapon Glitch to nearby enemies when you Overlock. This is your combo-happy battlemage 'deck.

The Arasaka deck is for the stealth-fcoused hacker, reducing the RAM cost for covert hacks and encouraging you to do takedowns (like, if you love the Shadowrunner perk this might be your deck).

The Paraline slightly boosts quickhack damage and also encourages you to use smart weapons and your monowire.

And the spolierdeck (PL only) is... well, meh?
valium Oct 11, 2023 @ 3:58pm 
Militech Paraline is making me want to try a monowire build next.
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Date Posted: Oct 11, 2023 @ 3:19pm
Posts: 7