Cyberpunk 2077

Cyberpunk 2077

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em_t_hed Oct 22, 2023 @ 3:25pm
Chimera Core
If i use the core to craft a mod... will i get the core back if i disassemble the mod?
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Showing 16-17 of 17 comments
Nooneyouknow Oct 23, 2023 @ 1:14am 
Originally posted by Zoid13:
Originally posted by Nooneyouknow:

I literally tested that with the Xmod2 Cut-o-matic before posting, and couldn't remove cyclone.

Edit: You can replace mods in the Xmods, destroying the one already in the game, but you can't remove them.
i can slot them and remove them no problems no need to replace destroy them.
if you cant remove cyclone from it then that seems like a double bug. as the chimera core items can be removed form anything at any time iconic or not.(even says so in the description on the item)
and everything can be removed from iconics at any time.

one of us is bugged :P tho its been the same in both my PL playthroughs so /shrug
and considering i haven't crashed once in over 200 hours not had any quests not work or doors not opening ect i would assume my games workign as intended lol

Cyclone isn't the melee chimera core mod. That's Severance. Even in 1.6 you couldn't just remove mods on an unmodded game, only overwrite them.
Zoid13 Oct 23, 2023 @ 1:28am 
Originally posted by Nooneyouknow:
Cyclone isn't the melee chimera core mod.

yes typo. that was meant to be severance. but i can still remove cyclone from my Xmod2 Cut-o-matic

and im not using any mods at all. i full cleared the entire map at launch in 2020 and i reinstalled completely fresh when PL launched.

good bug to have i guess? lol
/shrug
Last edited by Zoid13; Oct 23, 2023 @ 1:29am
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Date Posted: Oct 22, 2023 @ 3:25pm
Posts: 17