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If it's a CPU problem lower crowd density.
Use DLSS if you're not.
I'm guessing it's CPU related tbh.
If you mean Dogtown specifically, I think about everyone frame drops there since it's just not well optimized. It's very vertical in some places and it's crammed full of things, very dense. CPU's don't like that.
Post your in game settings.
What kind of ram? ddr3? ddr4?
@abel I'm currently playing on 3440x1440 so I'm not in 4K.
I've made a few tests, trying to track my VRAM and I during my FPS drops (30 FPS or below) I see :
- Allocated VRAM : 7653 MB
- Dedicated VRAM : 6776 MB
Don't know how to interprete that :p
Here are my game settings :
NVIDIA DLSS
DLSS Frame generation : OFF
DLSS Super resolution : AUTO
DLSS sharpeness: 0.80
DLSS Ray reconstruction : OFF
RESOLUTION SCALING :
Dynamic resoultion scaling : off
BASIC :
Field of view : 90
Film grain : off
CHromatic aberration : off
Dept of field : off
Lens Flare : on
Motion blur : off
ADVANCED
Contact shadows : on
Improved facial lighting geometry : off
Anisotropy : 16
Local shadow mesh quality : high
local shadow quality : high
cascaded shadow range : high
cascaded shadows resolution : high
distand shadows resolution : low
volumetric frog resolution : high
volumetric cloud quality : high
max dynamic decals : high
screen space reflections quality : medium
subsurface scattering quality : high
ambient occlusion : high
color precision : high
mirror quality: medium
LOD : high
crowd density : high
RAY TRACING
Everything is on except : ray traced lightning (off), path tracing and path tracing in photo mode
What do you think?
Thanks a lot :)
Yes, my monitor is ultrawide... That's one of my hypotheses; maybe I should switch to a less wide screen.
Thank you very much for your comment. I'll make the changes you've suggested.
I naively thought that my configuration would allow me better performance on high settings, but apparently not :D
as an alternative if you can;t just get it right with no dips, you could try all settings high/ultra etc and performance dlss,
i used that for a while and found it fine
Just go with the HUB 'quality' preset. Those volumetric settings are performance hogs, apparently. Try dlss quality, the image quality might still seem close to native, with extra frames.
On my 3070 @ 1440p alt tabbing will eventually cause a crash, it's just as well to restart the game. I have to use medium textures if using RT effects to avoid crashing. I can use RT local shadows and cap the game at 60. The game seems to struggle with memory management.
I'm not playing in 4k. "Slow RAM", you mean, should I add an extra 16gb ?
BTW thanks everyone, I'll try what you've suggested :)