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If David were to be put in the game he'd be weaker than he is in the anime, if V were to be put in the anime he'd be stronger than he is in the game.
Don't believe me, just look at the Militech Apogee Sandevistan. It's the one David uses in the anime and it also exists in the game for V to use. When David uses it it fully stops time for as long as he likes, when V uses it it only slows time to 15% for 8 seconds and with a 30 second cooldown.
Smasher exists in both however, so he serves as a common variable that allows us to compare characters from these different mediums by comparing how they match up against Smasher.
This should be the other way around, V is arguably the strongest character in Cyberpunks current canon, Morgan Blackhand is the only other character in question at this point.
Friendly reminder that according to (Don't Fear) The Ripper quest, V singlehandedly stormed Arasaka Tower by walking through the front door, murdered a couple dozen guards, murdered Adam Smasher too, all while being on the edge of life and death (represented by the continuously reducing max health), and still managed to RETURN ALIVE, which is a feat neither Silverhand or David could do with a fleshed out team.
In Phantom Liberty, V killed 4 (or was it 3?) Maxtac agents, known as the most lethal law enforcement in existence, according to the game, Maxtac agents have enough implants that they themselves are nearing the edge of cyberpsychosis, and I would assume they are getting top shelf chrome too, considering they're government funded.
Then there's The Relic and Johnny's construct which bring with them a host of sci-magic factors and previous experiences and memories bleeding into V over time (e.g. Johnny is an ex-soldier).
And, last but not least, you as the player also do a lot of developing and experience gathering.
I had changed my presentation of the debate more due to the attitude they presented. For my presentation, we need to get a level playing field. What there are is three different presentation of the characters which you touched on with some of the snipped out. There is only one Smasher, like you say and can serve as a reference for variance. The smasher we meet being of course very different than anime.
So we need to take the characters and find the baseline of determining if they are buffed/weakened over what it could be canonically. Viewing from a TTRPG perspective can help too.
We have the concept of PC and NPC. In all respects, a PC will inevitably be better than an NPC. Execption are stuff like unkillable NPCs which then have plot armor and plot weakness.
Such as Chimera or the Cynosure robots in Phantom liberty. Theoretically, a player with enough skill would be able to take em out if it was a potential, even if it was a 99.9% impossibility. I fought for a good several minutes til I ran out of ammo on very hard actually before deciding it had said armor.
So now we need to decide what is the metric we will do the comparison on Anime, NPC, or PC. Here is a good question. How many V's die before meeting Smasher? What percentage of players do you think got through whole game without a single death or reload on a first time playthrough?
Would David be able to beat smasher if we played as David? How hard would it be for us to kill V if we were the ones playing Smasher?
This is where my perspective comes. A breakdown of what the characters are. Then apply three equally with said qualities to each medium equally. As anime, as NPC, as PC. But we have to also do this with there being multiple Vs that could exist.
Which is where my comment about the V being an indirect fighter to beat David. In a head on combat, statistically and skillwise, David beats in strength, stamina, and close range combat. From the time they start merc work, V is far inferior. Easily dispatched by generic gangoons and not able to achieve the same level of cybernetics. But where V can excel that is not easily countered would be with markmanship and netrunning.
The V from a pure 'beat Smasher' is only really applicable you consider being raised from the dead a canon skill. Cause really. If we were playing as David or Smasher, how many of us would have a hard time taking out an NPC version of our V?
Well aren't you the grumpy Gus. Anime has many variations and it's kind of silly to lump every anime in together. As far as CPE goes, it's a very great show and it does a better job of giving a stylistic, gritty Cyberpunk feel than the game does, much of the time.
The story the writers intended to be told.
Reloading saves and this and that is all entirely irrelevant because the people writing the story of V intended for V to defeat Smasher. Dying to Smasher isn't a valid game ending as the game tells you you failed, you failed to follow the story being told.
As far as canon goes there is no reloading or coming back from the dead unless it's part of a scripted story sequences. All those times you died to Smasher or a random gang member weren't part of the story the devs were telling. The story they were telling has V overcoming all these enemies.
If you were playing as Smasher in that segment with the same story then V would either be impossible to defeat or upon getting their HP to zero a scripted sequence would begin where you lose anyway.
Answer is always and forever yes. Gamers play with all sorts of insane handicaps. This is a nonsense point.
This whole argument is silly. With enough planning, Batman wins. SImple as.
They also deal with 2 Cyberpsychos that are bonded with a Similar suit as Davids at the end. 3 if you add Bryce to the list.
Not to mention that every 3rd gangoon has a Sande.
and with Cpsycho-disabled V > Cpsycho-enabled David.
David's got two major things weighed against him.
The stories set up the tiers between V and Davis. The game (especially 2.x) puts limits on V's chrome that'll never allow V to go Cpsycho.
I agree. The anime is a joke. Overpowered because it's impressing the fanboys. They forgot to add the nuclear bomb to David skills. A mix of superman, terminator and rambo.
Ridiculous.
Such as above comment about usage of Apogee. Person says how David can use apogee x times per day and that makes special. But in game, every sandy user can use it infinite, not just V. Plus we have things like magical health regeneration and healing bullet holes with an inhaler.
This is where I play devil's advocate is by consideration of parts which do not fit the cyberpunk universe canonically for the purposes of being a playable game.
Now V is incontestable strongest if we argue that the relic tech has unique hyper regenerating nanites that do not exist anywhere else and if make claims that V's martial skills and durability exceed that of anybody else in night city.
That then would take some serious story writing to explain how V could have martial skills far exceeding that of Adam Smasher. Which we could make that argument that it is a part of the relic's neural reprogramming.
Building on that, we can now theorycraft that the prototype Relic not only stores engrams, but is a designer engram for skills ('I Know Kung Fu) and is a control chip for rapid regeneration nanites.
In such considerations, it would be more lore correct as that would exceed David's skills and how V could be a game version of a god amongst men from a narrative standpoint.