Cyberpunk 2077

Cyberpunk 2077

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Widow Maker 2.02
Noticed it now has 10 shots, up from 8. Wondering if any other changes were made. Hopefully no nerfs.

Edit: Just found this site... https://www.forbes.com/sites/paultassi/2023/10/27/cyberpunk-2077-update-202-buffed-and-nerfed-a-bunch-of-weapons/?sh=4fc4d3362826
Last edited by SatChitAananda; Oct 27, 2023 @ 6:57am
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Showing 1-3 of 3 comments
Dephase Oct 27, 2023 @ 7:08am 
I was curious about that too. Oh well, just happened to find a post on X with explained details.

Anyway...2 nerfs, mostly buffs

Malorian Arms 3516 - recoil is easier to handle even at low Stamina, +20% Damage, +60% Quickmelee Damage, +10% Damage against Elite enemies

Mantis Blades: +5% Damage, +10% Attack Speed, -12% attack Stamina cost

SOR-22: +7% Damage

Widow Maker: increased clip size from 8 to 10

Headsman: +5% Damage

Pariah: -25% Tech Penalty, +25% Headshot Damage, extra shots in Burst to maintain Stealth Bonus during the hit

Rosco: added more force to limb shots

Dezerter: +5% Damage

Byakko: -10% Attack Speed Bonus

Scalpel: removed the x1.1 intrinsic damage increase

Warden: increased clip size from 30 to 40
zpc Oct 27, 2023 @ 7:22am 
Originally posted by Dephase:
Mantis Blades: +5% Damage, +10% Attack Speed, -12% attack Stamina cost

SOR-22: +7% Damage

Holy cybercow! :lunar2019shockedpig:
Tokenn Oct 27, 2023 @ 7:57am 
Interesting...is it just Widowmaker, or all Achilles-type rifles? I use a mod to give them both 12 rounds, but 10 isn't bad. Is it possible now to put a scope on either Widowmaker or the Achilles? A 'precision rifle' without a scope is ridiculous. (Yeah...another mod for that too).
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Showing 1-3 of 3 comments
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Date Posted: Oct 27, 2023 @ 6:31am
Posts: 3