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SMGs are OK. I am using Fenrir unique SMG through the whole game on Very Hard. It has INSANE damage, absolutely crazy. Even skulls melting, and I am not even specced into SMG/AR skill branch.
I just finished an AR playthrough and Psalm 11:6 is amazing.
I'm also using psalm; I picked up both that and fenrir early on, but psalm seemed noticeably stronger so went with that.
I don't know what you're running, but if you've got a cyberdeck - I just find sandis are a bit I win - you can combine Psalm with epic corruption. It takes out whole groups of low level enemies, and really helps knock down the skull guys.
So if you played the release game with a stealth sniper/AR build and loved it, you have to accept the fact that CDPR hates your playstyle and, more or less, removed it from the game.
Eh, not all of CDPR, just Gabe Amantangelo. But yeah pretty much, they want you to play melee or netrunner. Pawel Sasko wanted the game to be more like Deus Ex, while Gabe obviously wants the game to be a Doom Boomer Shooter kind of affair.
I don't have it on lol.
I'd say they're pretty bad. I'm using Divide We Stand because the AI smart weapons are cheesy as shlitz so I figure let me be cheesy back, but it takes a lot of perks to get the weapon (AR) to be good. The one good perk is the aoe explosion when you reload an empty magazine which seems to definitely finish off enemies if they have hacks on them or are at half life.
I also went with the reduction in traceability perks but it doesn't work, you still get traced by dead people and when no one is in the area. Something is broken. I'll test more when I'm not wasting time killing barghests at the front gate, but might get rid of those perks. But, I like the netrunning/smart weapon perks that regen ram faster so at least that's a plus. The overclock damage buff to smart weapons might be good too but I haven't really "restarted", just saved the pres again.
My first DLC completion I ran 20 body shotgun build with Ba Xing Chong but it gets old only being able to shoot two shots then reload. CDPR really ruined smart weapons but I guess they were OP before with almost auto head shots.
Not to mention the DLC is more spy stealth bull shlitz than anything which is pretty abysmal.
I was using the Iconic Satara in the DLC but dropped it in favor of a tier 5 crusher or carnage because unlike the default satara, it only fires one shot for two rounds and I couldn't maximize the sandy. After finishing the DLC and switching to the base game's main story, it was kinda weird that despite scaling existing in the game, the enemies weren't as lethal or tanky as the barghest/NUSA troops that ARs seemed to work well, but I just went with the iconic arasaka SMG and Rebecca's carnage by the end of it.
The AR seems to clean up the cannon fodder fairly nicely, but that poison damage from the Iconic seems to help. Along with the fact that it's a smart weapon utilizing the level 20 AR perk so it does DoT and a massive spike damage simultaneously. The spike being frequent because my bullets are locked on.
With the right cyberware and perks from the intelligence tree the increased "loss of tracking" from the Iconic AR is mitigated to be trivial.
And I don't think I need to explain how over powered having a silenced smart weapon is, SMG or otherwise. Although I do wish it had been a single shot pistol instead of a burst fire SMG.
So, quoting myself, yeah. But hit 50 with 2.0 now.
- I'm not sure why, but it really feels like ARs drop off the higher you go. The last few levels, I was really crutching on the psalm + epic corruption combo. Great trash clearer but it was really feeling like they were lacking against stronger enemies. Salt in the wound (the capstone) adds a bit but definitely wasn't doubling dps for me, or making up lost ground.
- I switched over to SMGs and they're maybe a bit better - slightly oddly problem solver not only only has 2x the ROF of psalm but each round hits for more, while fenrir's got 1.5x its rof and staggers. They were still slightly bouncing off the elite enemies though; you're just mag dumping and reliant on the capstone to reload automatically.
- Having used my respec to try a couple of other builds, I'm like ****. Cool into Pistols is definitely stronger but Body into shotguns? Holy cow. There's literally no comparison in the dps you can put out. It's like night and day, like switching difficulty down to normal again. Didn't try lmgs. See snipers as a bit different.
TLDR - I don't know if shotguns are just OP, or ARs (and to alesser degree SMGs) are underpowered, but they need to do some balancing here. Right now it's shotties >>>>> pistols >> SMGs > ARs. You can definitely play the game with them, but it feels like playing a very different game.