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With shotgun build you become a god around level 50, so I assume it's the same for melee as I'm almost always in enemy melee range and I have so much damage mitigation and health regen I can clear fights sometimes without even needing to use a single heal item. The game was quite challenging until around level 30, after that it got gradually easier as you scale pretty hard. Just don't go full monke brain and think cyberware that has highest armor gives the best defense, but look at the damage mitigation and other defensive stats at well.
I wouldn't play this game easier than very hard. The progression felt satisfying as the game started quite challenging and as you build your character it becomes easier, as RPG always tends to do.
you can adjust the difficulty at any point and there are no penalities for it.
if your build is crap atm you can tone the difficulty down and increase it again once you have a proper build setup.
From midway to the end, I also made a decision to cripple myself and not to run OP-hacks like suicide, memory wipe, system collapse, synapse burnout and not to use COX-2. Netrunner with those is basically god-mode even at very hard.
In the other hand, if you're not into grinding sidestuff for money, upgrades and XP or you're not familiar with the combat system, you're probably better off on lower difficulty, it's all subjective.
In my experience, becoming OP seems to happen around level 20 on normal, 30 on Hard on 35 or so Very Hard.
The early levels on Very Hard (like the first 10 character levels) are indeed; for the most part, Very Hard.
You said you aren't using netrunning, but stealth with the "Distract Enemies" quickhack that every cyberdeck has can carry you through the early game. Netrunning as a whole is pretty weak early on and is more of a companion to other playstyles than something you can use on its own.
Melee builds probably have the roughest time early game because on Very Hard enemies deal extremely high damage and you don't have a whole lot of options to increase your survivability until later. And if you aren't particularly dedicated to increasing V's bulk, that problem will continue into the later stages of the game because of level scaling.
My pseudo-stealth netrunner V is pretty great in the mid-game but if I enter combat I have to play extremely carefully as even low-tier enemies can blast me from full health to zero in a handful of hits. Keeping your cyberware upgraded and making the most of your capacity is an absolute must.
It's kinda cool to zip around the map and only hiding/stopping to reload all three guns before going around enemies again.
You can use everything early game, binding yourself with melee early game is pointless cause you don't have level or point for the key perk.
From my experience any sniper or shotgun, throwing knife is enough for early game, and you have the strongest combo Nehan+Satori for melee early gameplay too.