Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But as you get higher teirs and spec into the perks for them in the INT tree they get good.
I'm running a netrunner with 20 int and clearing rooms with hacks and a smart SMG is crazy fast.
BUT if your not going to be a netrunner I would probly not do much with smart weapons they are kind of crappy without the perks and end up taking a long time to lock on and will miss a lot.
I’m enjoying them as a good backup for when my Netrunning gets traced.
Not too far off. Smart guns are really for the Netrunners now as a backup beating stick.