Cyberpunk 2077

Cyberpunk 2077

View Stats:
SmudgyRotter Sep 26, 2023 @ 2:53am
Attribute points don’t make quite sense in build.
So from what I see, the number doesn’t make sense.

For each attribute, except intel, you only get much benefit if you either get either 9, or 15, or 20. There is no point of getting any other number between those like 10, 11, 12, ..16, 17, and so on.

If I go as a balanced build, let’s say, it should be something like this 15, 15, 15, 15, and 9, but then I have 2 extra points left. Where else should I dump those 2 points to make a good impact on my character?! Why couldn’t I get another extra either 3 or 4 points to make a good impact? That means either every attribute is 15, or I get 1 attribute maxed out.

Or, let’s say, even if I make another different, if I decide to max out 2 attributes: 20, 20, 9, 9, and 9, then I have 4 extra points. Where else am I gonna put 4 points in to make good spent??!! Remember that either 9, or 15, or 20, you would only get the most out of an attribute.

Before update 2.0, the attribute trees still make sense. You would get benefit from having either 12, 16, 18, or so on and on. Now, either only 9, or 15, or 20.
< >
Showing 1-15 of 35 comments
Elseworlds Sep 26, 2023 @ 3:08am 
One word: Cyberware.
SmudgyRotter Sep 26, 2023 @ 3:09am 
Originally posted by Elseworlds:
One word: Cyberware.
What do you mean?
Callirgos Sep 26, 2023 @ 3:09am 
Every point should count. I don't want to meta-game plan my "build" I just want to play the game.
SmudgyRotter Sep 26, 2023 @ 3:25am 
Originally posted by Callirgos:
Every point should count. I don't want to meta-game plan my "build" I just want to play the game.

Yes, point still counts, but you don’t get a chance to put any perk point in when you don’t have a whole perk tree unlocked across. Imagine if you stop your attribute at 14 or 8, it’s kinda useless actually.
Last edited by SmudgyRotter; Sep 26, 2023 @ 3:30am
★REM★ Sep 26, 2023 @ 3:27am 
isnt the new perk cap 81 with PL? i think i saw a youtuber telling that.
SmudgyRotter Sep 26, 2023 @ 3:33am 
Originally posted by ★REM★:
isnt the new perk cap 81 with PL? i think i saw a youtuber telling that.

I don’t know what the perk point max is, but perk points are useless if you don’t unlock the perk tree in an attribute.
★REM★ Sep 26, 2023 @ 3:34am 
Originally posted by SmudgyRotter:
Originally posted by ★REM★:
isnt the new perk cap 81 with PL? i think i saw a youtuber telling that.

I don’t know what the perk point max is, but perk points are useless if you don’t unlock the perk tree in an attribute.

That is true, my point was that we might be able to open up more trees with extra points.
ArmedTerror Sep 26, 2023 @ 3:36am 
Every point helps you. Buy cyberware that is attuned to your highest main attribute/s and your damage output can increase exponentially, and points also offer other bonuses and behind-the-scenes numbers going up for the stats that each attribute is in charge of. Every point counts. There are a bunch of modifiers for cyberware, equipment, and abilities that attribute points go hand-in-hand with. Not to mention gameplay elements that you can use to your advantage and scenes that can change based on those attribute levels.

The game has gotten quite intricate honestly. There are a ton of interweaving numbers. 2.0 is a min-maxers dream.
Last edited by ArmedTerror; Sep 26, 2023 @ 3:38am
JarJarThinks Sep 26, 2023 @ 3:40am 
At I think Tier 3 Cyberware start giving bonuses that scale based on certain attributes. Additionally, each stat has innate scaling bonuses per point in it, INT gives 1 RAM per 4 points, Cool gives more innate crit chance per point, I think Reflex gives Crit DMG per point ect.
ArmedTerror Sep 26, 2023 @ 3:41am 
I went the route of maxing Intelligence and Tech attributes, and then cool is my "secondary." I have cyberware that is attuned to int/tech attributes to increase my damage outputs. I have end game skills unlocked on my tech and int trees and I can pretty much mow through a compound full of guys in minutes. Maxed attributes are well worth it.
Last edited by ArmedTerror; Sep 26, 2023 @ 3:42am
SmudgyRotter Sep 26, 2023 @ 3:42am 
Originally posted by ★REM★:
Originally posted by SmudgyRotter:

I don’t know what the perk point max is, but perk points are useless if you don’t unlock the perk tree in an attribute.

That is true, my point was that we might be able to open up more trees with extra points.

You can only unlock a perk tree across at either 9, or 15, or 20 in any attribute.



Originally posted by ArmedTerror:
Every point helps you. Buy cyberware that is attuned to your highest main attribute/s and your damage output can increase exponentially, and points also offer other bonuses and behind-the-scenes numbers going up for the stats that each attribute is in charge of. Every point counts. There are a bunch of modifiers for cyberware, equipment, and abilities that attribute points go hand-in-hand with.

Yea, but the point that I want to raise is that any point in an attribute, it only worth to put in if you want to raise it to certain number: either 9, or 15, or 20. Any other number is kinda pointless. Just think, for example, if you stop one of your attributes at 14, it is really pointless isn’t it?
SmudgyRotter Sep 26, 2023 @ 3:44am 
Originally posted by ArmedTerror:
I went the route of maxing Intelligence and Tech attributes, and then cool is my "secondary." I have cyberware that is attuned to int/tech attributes to increase my damage outputs. I have end game skills unlocked on my tech and int trees and I can pretty much mow through a compound full of guys in minutes. Maxed attributes are well worth it.

I’m talking about base game only by the way, I don’t own the DLC.
wellbi Sep 26, 2023 @ 3:47am 
Originally posted by ArmedTerror:
Every point helps you. Buy cyberware that is attuned to your highest main attribute/s and your damage output can increase exponentially, and points also offer other bonuses and behind-the-scenes numbers going up for the stats that each attribute is in charge of. Every point counts. There are a bunch of modifiers for cyberware, equipment, and abilities that attribute points go hand-in-hand with. Not to mention gameplay elements that you can use to your advantage and scenes that can change based on those attribute levels.

The game has gotten quite intricate honestly. There are a ton of interweaving numbers. 2.0 is a min-maxers dream.

This. By investing in one point in a single attribute, you can get over threshold in some related aspect of the game that can tie your build together etc. It's awesome, but there's a bit of patch tuning to do to flesh it out IMHO.
lavacakes Sep 26, 2023 @ 3:50am 
Originally posted by SmudgyRotter:
Originally posted by ArmedTerror:
I went the route of maxing Intelligence and Tech attributes, and then cool is my "secondary." I have cyberware that is attuned to int/tech attributes to increase my damage outputs. I have end game skills unlocked on my tech and int trees and I can pretty much mow through a compound full of guys in minutes. Maxed attributes are well worth it.

I’m talking about base game only by the way, I don’t own the DLC.

i am pretty sure hes not talking about the dlc, u need to keep playing the game to see what he was talking about, cyberware attribute bonus will be there around t3 irc , and u can actually loot attribute shard that give you points from enemies.(might be skill point shard i dont remember what it was when i got it)
Last edited by lavacakes; Sep 26, 2023 @ 3:51am
ArmedTerror Sep 26, 2023 @ 3:50am 
Originally posted by SmudgyRotter:
Originally posted by ★REM★:

That is true, my point was that we might be able to open up more trees with extra points.

You can only unlock a perk tree across at either 9, or 15, or 20 in any attribute.



Originally posted by ArmedTerror:
Every point helps you. Buy cyberware that is attuned to your highest main attribute/s and your damage output can increase exponentially, and points also offer other bonuses and behind-the-scenes numbers going up for the stats that each attribute is in charge of. Every point counts. There are a bunch of modifiers for cyberware, equipment, and abilities that attribute points go hand-in-hand with.

Yea, but the point that I want to raise is that any point in an attribute, it only worth to put in if you want to raise it to certain number: either 9, or 15, or 20. Any other number is kinda pointless. Just think, for example, if you stop one of your attributes at 14, it is really pointless isn’t it?


If you scroll over the attributes, each point gives you bonuses like +1 RAM or +1.25% crit bonus, and all that stacks with your cyberware, your gear, your weapons, etc.. That is how you make your character strong. You stack points on all the choices you are given for those things based on how you play. Crit chance and RAM are extremely important for a netrunner for example because their cyberware will have a better chance to crit and they will have more ram to utilize, which one extra RAM can mean the difference between life and death in combat, or being able to use or not use an ability. The changes may seem small, but stacked with everything else with a focused build will make you a powerhouse.

Originally posted by SmudgyRotter:
Originally posted by ArmedTerror:
I went the route of maxing Intelligence and Tech attributes, and then cool is my "secondary." I have cyberware that is attuned to int/tech attributes to increase my damage outputs. I have end game skills unlocked on my tech and int trees and I can pretty much mow through a compound full of guys in minutes. Maxed attributes are well worth it.

I’m talking about base game only by the way, I don’t own the DLC.

You don't need the expansion for any of this to be relevant. These changes are in 2.0 regardless.
< >
Showing 1-15 of 35 comments
Per page: 1530 50

Date Posted: Sep 26, 2023 @ 2:53am
Posts: 35