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Yes, point still counts, but you don’t get a chance to put any perk point in when you don’t have a whole perk tree unlocked across. Imagine if you stop your attribute at 14 or 8, it’s kinda useless actually.
I don’t know what the perk point max is, but perk points are useless if you don’t unlock the perk tree in an attribute.
That is true, my point was that we might be able to open up more trees with extra points.
The game has gotten quite intricate honestly. There are a ton of interweaving numbers. 2.0 is a min-maxers dream.
You can only unlock a perk tree across at either 9, or 15, or 20 in any attribute.
Yea, but the point that I want to raise is that any point in an attribute, it only worth to put in if you want to raise it to certain number: either 9, or 15, or 20. Any other number is kinda pointless. Just think, for example, if you stop one of your attributes at 14, it is really pointless isn’t it?
I’m talking about base game only by the way, I don’t own the DLC.
This. By investing in one point in a single attribute, you can get over threshold in some related aspect of the game that can tie your build together etc. It's awesome, but there's a bit of patch tuning to do to flesh it out IMHO.
i am pretty sure hes not talking about the dlc, u need to keep playing the game to see what he was talking about, cyberware attribute bonus will be there around t3 irc , and u can actually loot attribute shard that give you points from enemies.(might be skill point shard i dont remember what it was when i got it)
If you scroll over the attributes, each point gives you bonuses like +1 RAM or +1.25% crit bonus, and all that stacks with your cyberware, your gear, your weapons, etc.. That is how you make your character strong. You stack points on all the choices you are given for those things based on how you play. Crit chance and RAM are extremely important for a netrunner for example because their cyberware will have a better chance to crit and they will have more ram to utilize, which one extra RAM can mean the difference between life and death in combat, or being able to use or not use an ability. The changes may seem small, but stacked with everything else with a focused build will make you a powerhouse.
You don't need the expansion for any of this to be relevant. These changes are in 2.0 regardless.