Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Contagion, Overheat, and Short Circuit (including with 3 stacks of Cyberware Malfunction) are all nonlethal. Using a Katana/Pistols with Pax is nonlethal. Using blunt weapons and fists (gorilla grabbers included) are nonlethal. Bleeding and Shocking DoTs in general SEEM nonlethal, but I cannot confirm this with 100% accuracy.
The kicker is the large number of ways they can die after their health depletes in a number of annoying ways, and the only sign that you kill them is a small little red hitmarker appearing. (You'll note its yellow if you successfully got a nonlethal kill instead.)
Ways they can die after knocking them out non lethally:
Hitting them while they are falling to the ground after hitting 0 hp.
Hitting them while they are on the ground.
Grazing them after they are on the ground with weapons aimed at other lads, in particular smart weapons and high rate of fire weapons.
Jumping around near them. (Yes, if you jump and land near a knocked out enemy, sometimes that'll goomba stomp them.)
Trying to move their bodies around interactive and/or physics enabled terrain.
What I do is use whatever weapons I feel like until the dude is down in HP (I only do this with those psyhos you need to bring in alive if possible) and then I switch to my fist and hit him 2-3 times and he goes down. Take note, be very careful not to hit him again after the hit that takes the last of his health, another hit, kills him. I use gorilla arms.
It must be a higher Tier weapon that let you install 1 Mod Slot.
https://www.bing.com/videos/riverview/relatedvideo?q=non+leathal+cyberpunk+weapon+mode&mid=5C38141E156CBA6B42F85C38141E156CBA6B42F8
Smg that spams electric damage and malfunctions in the form of quick hacks. I don't think I've ever seen anyone flat out die from it. Playing on very hard.
not to mention the bugs involved.... 2.01 I had a mission where I took out Jotaro from one of Regina's gigs in watson.... used quickhacks on him that were supposed to be non lethal.... he'd fall down and be moving like he was alive but mission registered it as a kill.... wouldnt task me to go put him in the car....
Buy a Pax-mod and put it on a precise firearm (I use a silenced pistol) - it will serve you well in those Gigs that require you not to kill in order to get the full reward. Keep buying and upgrading Pax mods until you have it at max tier and put it into a max tier pistol (Liberty or Unity) for late game to have a good non lethal option in your inventory.
I haven't used the Pax mod...maybe put that on your weakest gun and use it for the finishing coup-de-grace...
You can stealth every Cyberpsycho and do a non-lethal takedown, with exception of the ones that are fused with one of those combat rigs. Even those can be approached by stealth and severely weakened by it, but not knocked out.
Cyberpsycho stages are littered with distraction items for this specific purpose. Triggering some of them, without being seen is... tricky but possible.
In my first 2.0 playthough i took all of them in Non-lethal. The only ones where what i just described did not work was the two combat mechs (one in the badlands and the one in the suburbs) and the one under the bridge with the gun turrets. But i also didn't particularily try to stealth that one after she took me by surprise (and i didn't think there was a cyberpsycho because of the turrets).
As for how to deal with them non lethal... doing just enough damage to them and they will collapse in a "knocked out state". Don't use explosives or try to dismember them. This can lead to early unset of death. When you just shoot them, and only shoot them as much as you need (single semi automatic weapons preferred), they will be knocked out.
There is also a Quickhack that knocks out targets its called System Collapse, i believe (from the top of my head). A quite expensive but covert quickhack that explicitly says it only knocks people out.
Overheat quickhack generally results in people surviving, but i have watched Six Street's head explode... like i took them all out, they were all alive, moved in to loot them and then one after another their head popped. At that point no combat was ongoing and i hadn't used any contagion.
There are a bunch of mods that seem to turn weapons non-lethal too. I have found a couple weapons with them pre-installed, but i never found the actual mod.. at least not consciously, but i also never looked into mods beyond "silencer".
A lot of situations also seem to knock people out with body shots and much like Cyberpsychos, when you avoid over damage, it seems to put most in non-lethal take down.. provided you didn't cut off bits.
And of course, sneaking up and "non-lethal takedown" is assuredly non lethal.