Cyberpunk 2077

Cyberpunk 2077

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How to do Non-Lethal in 2.0?
Maybe I'm just dumb and missing something, but I'm struggling to do non-lethal damage in CP2077 2.0. I mostly want it for the Cyberpsychos, but half the time when I'm using a stun baton they die anyway. Am I missing something? Is Bare Handed the only way to do reliable Non-lethal damage?

Any assistance would be greatly appreciated.
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Visualizzazione di 16-30 commenti su 47
The PAX mod makes the weapon non-lethal.
Hacking build here. Been using only Tier 3 hacks (Tier 4-5 hack bonuses are, in my general opinion, not worth the extra cost. Sole exception is System Collapse due to how cheap you can get it due to its trace reduction cost reduction lasting forever when stacked.)

Contagion, Overheat, and Short Circuit (including with 3 stacks of Cyberware Malfunction) are all nonlethal. Using a Katana/Pistols with Pax is nonlethal. Using blunt weapons and fists (gorilla grabbers included) are nonlethal. Bleeding and Shocking DoTs in general SEEM nonlethal, but I cannot confirm this with 100% accuracy.

The kicker is the large number of ways they can die after their health depletes in a number of annoying ways, and the only sign that you kill them is a small little red hitmarker appearing. (You'll note its yellow if you successfully got a nonlethal kill instead.)

Ways they can die after knocking them out non lethally:
Hitting them while they are falling to the ground after hitting 0 hp.
Hitting them while they are on the ground.
Grazing them after they are on the ground with weapons aimed at other lads, in particular smart weapons and high rate of fire weapons.
Jumping around near them. (Yes, if you jump and land near a knocked out enemy, sometimes that'll goomba stomp them.)
Trying to move their bodies around interactive and/or physics enabled terrain.
Basically all quickhacks, modded none lethals, blunt weapons will do it, and seemingly even a tech sniper rifle to the face so long as the head isn’t removed has a chance of inexplicably being none lethal.
Look, cyberpsychos always survive, even if you deal lethal damage. The issue is that doing any amount of damage AFTER they're 'dead' will kill them. If they're on fire, if they're shocked, if you accidentally hit them with a singular extra bullet, hell if you accidentally step on them while moving too quick, it'll make them go from defeated to dead. It doesn't matter what kind of hit the last one is, you just have to make sure it's ONE hit.
There's a weapon mod called pax that turns the weapon it's equiped to into non lethal. Granted it reduces your weapons damage by 10% at tier 1 but it's an option if you can't figure out any other way.
Ultima modifica da boosterlamb; 30 set 2023, ore 23:51
Messaggio originale di Cuthawolf:
Maybe I'm just dumb and missing something, but I'm struggling to do non-lethal damage in CP2077 2.0. I mostly want it for the Cyberpsychos, but half the time when I'm using a stun baton they die anyway. Am I missing something? Is Bare Handed the only way to do reliable Non-lethal damage?

Any assistance would be greatly appreciated.

What I do is use whatever weapons I feel like until the dude is down in HP (I only do this with those psyhos you need to bring in alive if possible) and then I switch to my fist and hit him 2-3 times and he goes down. Take note, be very careful not to hit him again after the hit that takes the last of his health, another hit, kills him. I use gorilla arms.
There is a Weapon Mod too you can buy sometimes at Weapon Vendors that make any range weapon non leathal Pax Mod.
It must be a higher Tier weapon that let you install 1 Mod Slot.

https://www.bing.com/videos/riverview/relatedvideo?q=non+leathal+cyberpunk+weapon+mode&mid=5C38141E156CBA6B42F85C38141E156CBA6B42F8
Ultima modifica da Revenholm; 1 ott 2023, ore 0:05
Get Fenrir. Easy Peasy lemon squeezy.

Smg that spams electric damage and malfunctions in the form of quick hacks. I don't think I've ever seen anyone flat out die from it. Playing on very hard.
attacking an enemy ko'd (they writhe in pain after being taken down non-lethally) kills them. it's pretty strange but it's easy to accidentally attack someone as they're downed with a nonlethal weapon, killing them. say with like blunts or even non lethal augmented weapons.
Somebody else mentioned that you can do non-lethal damage when shooting people in their limbs as opposed to their torso or head. This sounds like something the devs would do.
Messaggio originale di Kelp:
Hacking build here. Been using only Tier 3 hacks (Tier 4-5 hack bonuses are, in my general opinion, not worth the extra cost. Sole exception is System Collapse due to how cheap you can get it due to its trace reduction cost reduction lasting forever when stacked.)

Contagion, Overheat, and Short Circuit (including with 3 stacks of Cyberware Malfunction) are all nonlethal. Using a Katana/Pistols with Pax is nonlethal. Using blunt weapons and fists (gorilla grabbers included) are nonlethal. Bleeding and Shocking DoTs in general SEEM nonlethal, but I cannot confirm this with 100% accuracy.

The kicker is the large number of ways they can die after their health depletes in a number of annoying ways, and the only sign that you kill them is a small little red hitmarker appearing. (You'll note its yellow if you successfully got a nonlethal kill instead.)

Ways they can die after knocking them out non lethally:
Hitting them while they are falling to the ground after hitting 0 hp.
Hitting them while they are on the ground.
Grazing them after they are on the ground with weapons aimed at other lads, in particular smart weapons and high rate of fire weapons.
Jumping around near them. (Yes, if you jump and land near a knocked out enemy, sometimes that'll goomba stomp them.)
Trying to move their bodies around interactive and/or physics enabled terrain.

not to mention the bugs involved.... 2.01 I had a mission where I took out Jotaro from one of Regina's gigs in watson.... used quickhacks on him that were supposed to be non lethal.... he'd fall down and be moving like he was alive but mission registered it as a kill.... wouldnt task me to go put him in the car....
If someone drops from non-lethal damage, don't hit 'em again, even another (supposedly) non lethal damage source will zero them.

Buy a Pax-mod and put it on a precise firearm (I use a silenced pistol) - it will serve you well in those Gigs that require you not to kill in order to get the full reward. Keep buying and upgrading Pax mods until you have it at max tier and put it into a max tier pistol (Liberty or Unity) for late game to have a good non lethal option in your inventory.
'Non-lethal' is a very tricky thing to achieve. So far in 2.0 I find you can get a Boss enemy down to 1-2% and sometimes he'll keel over on his own (residual damage effects?) or slow right down. At this point you can _carefully_ hit him _once_ with your weakest weapon.

I haven't used the Pax mod...maybe put that on your weakest gun and use it for the finishing coup-de-grace...
I'm still trying to work out the non lethal also. I have been noticing a lot more bad guys not being dead than otherwise. I don't have any non lethal anything at the moment other than one quickhack but I noticed every smart weapon I have only ever targets limbs now. I have to spend a lot more time and unload a lot more ammo to actually kill most bad guys now it seems.
Ultima modifica da Pakratjr; 25 ott 2023, ore 8:28
Messaggio originale di Cuthawolf:
I mostly want it for the Cyberpsychos

You can stealth every Cyberpsycho and do a non-lethal takedown, with exception of the ones that are fused with one of those combat rigs. Even those can be approached by stealth and severely weakened by it, but not knocked out.

Cyberpsycho stages are littered with distraction items for this specific purpose. Triggering some of them, without being seen is... tricky but possible.

In my first 2.0 playthough i took all of them in Non-lethal. The only ones where what i just described did not work was the two combat mechs (one in the badlands and the one in the suburbs) and the one under the bridge with the gun turrets. But i also didn't particularily try to stealth that one after she took me by surprise (and i didn't think there was a cyberpsycho because of the turrets).


As for how to deal with them non lethal... doing just enough damage to them and they will collapse in a "knocked out state". Don't use explosives or try to dismember them. This can lead to early unset of death. When you just shoot them, and only shoot them as much as you need (single semi automatic weapons preferred), they will be knocked out.

There is also a Quickhack that knocks out targets its called System Collapse, i believe (from the top of my head). A quite expensive but covert quickhack that explicitly says it only knocks people out.

Overheat quickhack generally results in people surviving, but i have watched Six Street's head explode... like i took them all out, they were all alive, moved in to loot them and then one after another their head popped. At that point no combat was ongoing and i hadn't used any contagion.

There are a bunch of mods that seem to turn weapons non-lethal too. I have found a couple weapons with them pre-installed, but i never found the actual mod.. at least not consciously, but i also never looked into mods beyond "silencer".

A lot of situations also seem to knock people out with body shots and much like Cyberpsychos, when you avoid over damage, it seems to put most in non-lethal take down.. provided you didn't cut off bits.

And of course, sneaking up and "non-lethal takedown" is assuredly non lethal.
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Data di pubblicazione: 25 set 2023, ore 11:47
Messaggi: 47