Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ditto. "falls short of expectations" meanwhile numbers have been surpassing Starfield, a major bethesda release.
NPC Behavior: The promised "living, breathing" city still lacks depth in terms of NPC behavior. They often exhibit bizarre pathfinding, getting stuck in objects, or failing to react logically to in-game events. For instance, NPCs might walk through walls, ignore violent crimes happening right next to them, or react with the same canned responses in diverse situations, making the world feel less immersive.
Improved Police AI: One of the most significant issues at Cyberpunk 2077's launch was the police response system. Despite assurances of improvement, the police AI in Cyberpunk 2.0 remains problematic. Police still magically appear out of thin air and often behave unrealistically, making high-stakes chases and combat encounters feel more like glitches than dynamic gameplay.
Traffic AI: The chaotic and glitchy traffic AI persists in Cyberpunk 2.0. Vehicles still exhibit erratic behavior, causing traffic jams and accidents that feel more like comic relief than an integral part of the game world.
Dialogue and Interaction: While the developers emphasized deeper NPC interactions, the dialogue and conversation systems remain underwhelming. NPCs may still provide canned responses that don't reflect the player's choices accurately, and the promised depth in conversations often falls flat, missing opportunities for meaningful interactions
These should be concrete enough. Game's still mediocre at best.
Does the game really feel like almost everything about it is now better? Does this deserve being called 2.0? As someone said, it's "a step in the right direction". And I agree. ONE STEP, nothing more. The game never travelled a long way. It took them THREE YEARS to take just a few steps.
Jesus THIS. Thank you!
But criticizing the game now only gets "you are farming clingy awards, game is 10/10 now" comments =)
I just did pal
Are you sure that this expactation is not more on your end than the community?
I would say they fixed this "launcher issue" a long time ago, and everything since has been a bonus. I have enjoyed this game as much as I did when Deus Ex first came out. Cyberpunk is truly a GOTY.
I am looking forward for the next chapter of this game with Phantom Liberty.
I 100% the game back on launch on my Xbox X and honestly, I had a pretty bug/glitch free play through. Maybe crashed 1-2 times out of my 80+ hrs. Nothing game breaking and I really enjoyed the game from start to finish.
When I moved to PC and saw it was on sale for Xmas and didn't hesitate to buy however, I waited to play and long story short, here I am in 2.0. For what we get I think the patch is awesome. Perfect no, but awesome none the less. Anyone who thinks a patch will crap out a new game for them is expecting to much lol. Besides, cudos for CDPR to make good on the game for us =)