Cyberpunk 2077

Cyberpunk 2077

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Werlynn Sep 24, 2023 @ 8:38pm
Cyberware Limit Drops?
I keep hitting points where I will upgrade some piece of cyberware I have installed and suddenly it will pop out and I will find I'm too close to my cap, but I'm not adding anything just upgrading what I had installed within what my limit was. It doesn't seem that the capacity requirement does up when upgrading because the T2 and T3 versions had the same requirement, so somehow my capacity keeps fluctuating.
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Showing 1-9 of 9 comments
Veganleader1 Sep 28, 2023 @ 8:58pm 
I have noticed this several times. I just upgraded my Kiroshi Oracle piece from 4+ to 5, and while the capacity value of 10 should not have change and yet my added value is the same when manually adding it (135) but the interface says that I am at 143 (8 points higher). The ripperdoc has less available items for me now. Saving and reloading returned it to its actual calculated total.
Steppenrazor Sep 28, 2023 @ 9:02pm 
i wonder if its not showing some increase to the items capacity req? - havn't gotten that far yet- but it does sound like it?
Sentient_Toaster Sep 28, 2023 @ 9:38pm 
There is a definitely a bug here and I've seen it myself, but I don't have a good handle yet on what's triggering it.
Nooneyouknow Sep 28, 2023 @ 10:00pm 
Old versions of cyberarms are not properly removed when you upgrade or change to a different cyber arm until you save and load.
PerLindstrom Sep 28, 2023 @ 10:10pm 
While we are on it.
Can you remove a Cyberware, without replacing it with another one?
Terran337 Sep 28, 2023 @ 10:16pm 
Some cyberware , such as for the skeleton, add a small percentage buff to V's cyberware cap. So, when piece is upgraded, the old item is removed, and V's cap lowers momentarily, sometimes below the remaining headroom V needs to equip it. All in all, not a great design.
Mjr.Death Sep 28, 2023 @ 10:17pm 
I had this happen once to two items from two different categories when a quest added a unique item with a cost of zero to its’ own unique slot in what was yet another category, different from the other two. So it’s sure weird in what triggers it.
Last edited by Mjr.Death; Sep 28, 2023 @ 10:18pm
Nooneyouknow Sep 29, 2023 @ 9:35pm 
Originally posted by PerLindstrom:
While we are on it.
Can you remove a Cyberware, without replacing it with another one?

All but eyes, yeah. I believe middle click is the default unequip button.
PerLindstrom Sep 29, 2023 @ 10:05pm 
Originally posted by Nooneyouknow:
Originally posted by PerLindstrom:
While we are on it.
Can you remove a Cyberware, without replacing it with another one?

All but eyes, yeah. I believe middle click is the default unequip button.
Thanks!
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Date Posted: Sep 24, 2023 @ 8:38pm
Posts: 9