Cyberpunk 2077

Cyberpunk 2077

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HisShadowX Sep 24, 2023 @ 10:05am
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Can you turn off Level Scaling
I was waiting until the expansion came out but I just heard they added the dreaded Level Scaling. Can we turn off this 'feature'
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Showing 121-135 of 164 comments
Slow_Poke Sep 24, 2023 @ 7:47pm 
One. All the players talking about real life, seriously it's a fictional video game what are you comparing too?
Two. Scaling always sucked because it made games slog fest at the excuse game developers didn't want to code better NPC's so they would nerf the player the entire game and not just at the start.
Why not make this a game difficulty setting.

P.S. Shadowrun reborn.
PerLindstrom Sep 24, 2023 @ 8:51pm 
The Good, The Bad, The Stupid.

There are three kinds of people that like Level Scaling.
The Good: I prefer Level Scaling, but Im happy if the add a off-button for those who don't.
The Bad: Ha ha, stop you childich whining, Cry babie!
The Stupid: Just lower your difficulty or revert to 1.63.
Wild Sep 24, 2023 @ 9:01pm 
It's really weird how so many people think anyone against this system thinks they want the game to be easier.
Before, you had the option to make the game easier, OR harder with the static levels.

If you rushed to the heist as soon as possible, did hard gigs and quests, and whatever very hard ones you could without direct combat, to pay off rogue, as long as you didn't do much side content, the rest of the main quest would be challenging.
You could also do a lot of the jobs in watson during act one, be beefed up for the heist, take your sweet time paying off rogue so you're extra beefed up, and the game was a cakewalk.

I enjoyed the static levels adding another level of difficulty, as someone who did little playthroughs primarily doing mandatory missions.
It also felt so much better for the narrative, being able to do dangerous and difficult things early on, which pay off to do even more dangerous and difficult things, you were rising up through Night City and it felt like it.
Scaling difficulty just seems weird, why should I care about getting stronger in an RPG, if I can fight anyone, anywhere, anytime?

I haven't actually played the game with enemy scaling, so I can't say it's for certain a bad system, but this was definitely meant to appeal to people who want to do stuff as soon as they see them, and people who are going to do completionist playthroughs, or at least a lot of side content.
And I get it, to those people who like that, this game has always seemed more casual friendly, so it makes sense they would change it like this, and I honestly don't care if they keep scaling difficulty, but I wish it didn't have to come to this.
Last edited by Wild; Sep 24, 2023 @ 9:02pm
alation13 Sep 25, 2023 @ 3:40am 
I have to weigh in on the side that dislikes level scaling.

When level scaling became the "norm" in Oblivion, the different play styles became obvious.
Some of us took 300+ hours to "complete" the game, had max level characters, joined all the guilds, learned all the skills and spells etc. etc etc. and loved the journey.

Others, including a friend of mine, "completed" the game in less than 20 hours. He was still wearing steel armour and had not mixed a single potion, he was fighting against "weak" or "crippled" enemies right to the end.

If you like to rush the content and finish the game without any risk to your character, you probably want level scaling.

If you want to evolve your character from a wimp to a god and know that some areas will just be too hard until you improve, then you are probably against level scaling.
suprpiwi Sep 25, 2023 @ 3:44am 
Originally posted by HisShadowX:
Originally posted by Frostiken:
Why is everyone mad about level scaling? Guns are guns and people are people. Is there any mechanic in real life you can name where if some kid buys a 9mm Sig, it does less damage than if a combat veteran buys the same 9mm Sig?

As you are someone from a hardcore minority, this whole situation is confusing for you, and I doubt you will ever understand. For example, let's compare it to an activity that someone like yourself might understand: BDSM. Some people derive pleasure from pain, getting kicked, hit, and whipped. Most people don't understand this and don't like it, but someone like you does.

The same principle applies to people like you. You feel a sense of accomplishment from difficult challenges; you find 'Hard Mode' too easy and can only derive satisfaction from extreme difficulty. You're always puzzled by how people can play on 'Medium' or 'Hard' mode instead of 'Very Hard' mode.

It's similar to someone who enjoys BDSM; they can't understand why others don't enjoy lying on a bed of spikes while being whipped and not deriving any pleasure from it.

People like you are masochists. I'm not saying that to insult you, but rather to help you understand that you have a condition where you derive pleasure from pain.

So, I get where you're coming from, but I will never understand why people like you are always striving for accomplishments.

id say the hardcore part is the opposite really, much like back when gothic 2 was a thing you should get destroyed when entering a high lvl area but being able to overcome it, takes away so much progression
Kleerex Sep 25, 2023 @ 4:13am 
You can turn it off. Right-click on Cyberpunk 2077 in Library, then Properties -> Betas and select 1.63. There, no more level scaling.
LeftIsBest-James Sep 25, 2023 @ 4:17am 
Properties>Beta>rollback to Legacy 1.63 (but you needed it for PhantomLiberty)

CDPR saw your trap-card: my endgame save destroyed PhantomLiberty. Worst game evahhh
Last edited by LeftIsBest-James; Sep 25, 2023 @ 4:19am
Biff Sep 25, 2023 @ 7:05am 
Originally posted by Yürei:
Originally posted by tyke:

So you want to be able to easily kill some enemies or not others? Or you just want to be able to more easily kill enemies? If you want power just use console and mods, or just decrease difficulty, doesn't decreasing difficulty decrease the hp of enemies?
I just think its immersion breaking for the same grunt you took multiple shots to kill at the start of the game to take multiple shots post game. I understand what they're doing and get that people enjoy it. Still don't think it should be force and should be optional instead tho.

To say this game is challenging even after all the changes is a joke btw. I really really really hope the buffed adam smasher to hell in terms of difficulty.
I'm not sure you understand what the word "immersion" means. Having identical enimies magically having huge power gaps within blocks of each other isn't immersive. It's a jarring reminder that you're playing a videogame.
Biff Sep 25, 2023 @ 7:07am 
Originally posted by adema066:
Originally posted by GamingWithSilvertail:
No, You're correct. Most companies drop expansion and patchj at the same time ;)

Thank you, that's all I wanted acknowledged. I personally think they should allow people to not only refund PL, but the base game as well, as it's not the game we purchased and owned for the last 3 years.
You can still roll back to 1.63. Refund the expansion and you're good to go pal.
Wigglez Sep 26, 2023 @ 7:36pm 
Originally posted by tyke:
Originally posted by adema066:

Yes, I can still complain because going back to 1.63 means I can't play the expansion.. the expansion I hoped to play as an add on to the game I was sold and purchased, not the new game they created that is unrecognizable.
You didn't buy Cyberpunk 2077 to play Phantom Liberty. You can still play the game that you paid for.

This is now very circular. You can post as much as you like, but try to make constructive posts and say new things.

You have articulated your problem of that you really want to play Phantom Liberty without some of the 2.0 changes.

- You can refund Phantom Liberty
- You cannot refund Cyberpunk 2077, you can still play Cyberpunk 2077 as the game you bought and liked.
- They are not going to make pre-2.0 version of Phantom Liberty.
- If there are others who feel like you do - particularly others of ability - then there will be mods to change the things you don't like so that you can play Phantom Liberty. This will be proof of that the many others who you speak of that feel like you are actually competent individuals who can mod and not just whiners.

So what are your options?
- Play Cyberpunk 2077 legacy version
- Refund Phantom Liberty
- Play Phantom Liberty as it is
- Use console and modding to adjust the game how you like it so that you can play Phantom Liberty like that
- Shut the ♥♥♥♥ up
- Or just keep whining for another 10 pages trying to make a stink that almost no one else cares about and apparently anyone who does care about is incompetent because they can't talk in terms of modding the game



Soooo jsut a question if i was to buy it i could refund it if i dont like it/ want my money back??
adema066 Sep 26, 2023 @ 7:51pm 
2
Originally posted by Biff:
Originally posted by Yürei:
I just think its immersion breaking for the same grunt you took multiple shots to kill at the start of the game to take multiple shots post game. I understand what they're doing and get that people enjoy it. Still don't think it should be force and should be optional instead tho.

To say this game is challenging even after all the changes is a joke btw. I really really really hope the buffed adam smasher to hell in terms of difficulty.
I'm not sure you understand what the word "immersion" means. Having identical enimies magically having huge power gaps within blocks of each other isn't immersive. It's a jarring reminder that you're playing a videogame.

So immersion to you is having every single gang member in the whole city magically at the same level as you at all times? LOL
midori Sep 26, 2023 @ 7:53pm 
Originally posted by 5ean5ean:
Originally posted by Frostiken:
Why is everyone mad about level scaling? Guns are guns and people are people. Is there any mechanic in real life where a shotgun does more damage depending on who is holding it?

The game was 'level scaled' already, it just felt ♥♥♥♥♥♥♥ stupid, because you had enemies in some parts of the game that could survive a shotgun to the chest, but then you'd drive across town back to Watson or something and you could explode an early-game Maelstrom ganger into gibs with a single punch.

Now it's entirely your perks that make you more powerful and give you that ability.

This isnt real life....its an RPG. If this was the case then they should take out leveling all together since its pointless with scaling.

its not an rpg full stop, never has been not even close
adema066 Sep 26, 2023 @ 7:54pm 
Originally posted by midori:
Originally posted by 5ean5ean:

This isnt real life....its an RPG. If this was the case then they should take out leveling all together since its pointless with scaling.

its not an rpg full stop, never has been not even close

It was and still is advertised as an "RPG Shooter", not a shooting RPG. RPG comes first because that's what it identifies with the most, or at least it used to before the expansion made this into something more like CoD with the gimmicky new talent tree.
Saluton Vi Sep 28, 2023 @ 9:37am 
Originally posted by Buurt:
I don't get the crying about level scaling, I am 10 hours in now on very hard and I already kill everything one shot again like I did before the update
Killing really hard enemies is challenging, and being extremely overpowered after that is a really rewarding feeling.
I don't have time to play all day. Occasionally i only have around 10 hours a month to play. If my only option to feel overpowered without tryharding and reserching for stats online is to chose easy/normal difficulity instead.. i will just leave the game.
Level scaling is okay, if you do like TES skyrim does. The enemy types sclae with your level (higher level means harder enemys are more frequent) , but not their health/dmg or any stats at all. You are still overpoered against week enemies that still spawn in higher levels, and you also feel the progression, because you are more and more powerful agains tharder ones...
But not just "let them scale to your level"...
Last edited by Saluton Vi; Sep 28, 2023 @ 9:45am
adema066 Sep 28, 2023 @ 9:38am 
Originally posted by HisShadowX:
Originally posted by Deo:
You just have to wait a week until there will be a mod to disable annoying level scaling.

I’m hoping the developers just create a toggle to turn it off

I really hope they add this as well, but I have a sinking feeling that they incorporated this into the lifeblood of the DLC and it would break too much to allow that toggle. My two cents, even though I want the toggle too!
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Date Posted: Sep 24, 2023 @ 10:05am
Posts: 164