Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Two. Scaling always sucked because it made games slog fest at the excuse game developers didn't want to code better NPC's so they would nerf the player the entire game and not just at the start.
Why not make this a game difficulty setting.
P.S. Shadowrun reborn.
There are three kinds of people that like Level Scaling.
The Good: I prefer Level Scaling, but Im happy if the add a off-button for those who don't.
The Bad: Ha ha, stop you childich whining, Cry babie!
The Stupid: Just lower your difficulty or revert to 1.63.
Before, you had the option to make the game easier, OR harder with the static levels.
If you rushed to the heist as soon as possible, did hard gigs and quests, and whatever very hard ones you could without direct combat, to pay off rogue, as long as you didn't do much side content, the rest of the main quest would be challenging.
You could also do a lot of the jobs in watson during act one, be beefed up for the heist, take your sweet time paying off rogue so you're extra beefed up, and the game was a cakewalk.
I enjoyed the static levels adding another level of difficulty, as someone who did little playthroughs primarily doing mandatory missions.
It also felt so much better for the narrative, being able to do dangerous and difficult things early on, which pay off to do even more dangerous and difficult things, you were rising up through Night City and it felt like it.
Scaling difficulty just seems weird, why should I care about getting stronger in an RPG, if I can fight anyone, anywhere, anytime?
I haven't actually played the game with enemy scaling, so I can't say it's for certain a bad system, but this was definitely meant to appeal to people who want to do stuff as soon as they see them, and people who are going to do completionist playthroughs, or at least a lot of side content.
And I get it, to those people who like that, this game has always seemed more casual friendly, so it makes sense they would change it like this, and I honestly don't care if they keep scaling difficulty, but I wish it didn't have to come to this.
When level scaling became the "norm" in Oblivion, the different play styles became obvious.
Some of us took 300+ hours to "complete" the game, had max level characters, joined all the guilds, learned all the skills and spells etc. etc etc. and loved the journey.
Others, including a friend of mine, "completed" the game in less than 20 hours. He was still wearing steel armour and had not mixed a single potion, he was fighting against "weak" or "crippled" enemies right to the end.
If you like to rush the content and finish the game without any risk to your character, you probably want level scaling.
If you want to evolve your character from a wimp to a god and know that some areas will just be too hard until you improve, then you are probably against level scaling.
id say the hardcore part is the opposite really, much like back when gothic 2 was a thing you should get destroyed when entering a high lvl area but being able to overcome it, takes away so much progression
CDPR saw your trap-card: my endgame save destroyed PhantomLiberty. Worst game evahhh
Soooo jsut a question if i was to buy it i could refund it if i dont like it/ want my money back??
So immersion to you is having every single gang member in the whole city magically at the same level as you at all times? LOL
its not an rpg full stop, never has been not even close
It was and still is advertised as an "RPG Shooter", not a shooting RPG. RPG comes first because that's what it identifies with the most, or at least it used to before the expansion made this into something more like CoD with the gimmicky new talent tree.
I don't have time to play all day. Occasionally i only have around 10 hours a month to play. If my only option to feel overpowered without tryharding and reserching for stats online is to chose easy/normal difficulity instead.. i will just leave the game.
Level scaling is okay, if you do like TES skyrim does. The enemy types sclae with your level (higher level means harder enemys are more frequent) , but not their health/dmg or any stats at all. You are still overpoered against week enemies that still spawn in higher levels, and you also feel the progression, because you are more and more powerful agains tharder ones...
But not just "let them scale to your level"...
I really hope they add this as well, but I have a sinking feeling that they incorporated this into the lifeblood of the DLC and it would break too much to allow that toggle. My two cents, even though I want the toggle too!