Cyberpunk 2077

Cyberpunk 2077

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HisShadowX Sep 24, 2023 @ 10:05am
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Can you turn off Level Scaling
I was waiting until the expansion came out but I just heard they added the dreaded Level Scaling. Can we turn off this 'feature'
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Showing 136-150 of 164 comments
mrxak Sep 28, 2023 @ 9:45am 
I never played the game without it, but I like the game scaling. You are still an overpowered merc that can kill everything very quickly, but as the game goes on the way you do that evolves to adapt to tougher enemies. Just level up your skills, upgrade your gear, specialize into your build, and you'll still advance in power relative to all the enemies.
Jubblator Sep 28, 2023 @ 2:12pm 
The level scaling is totally stupid idea to me, i hate it in every RPG i have played (D4 included, it sucks to feel worse on level up).
I dont understand why they went down this route, its like shooting yourself in the foot with a 10gauge when you won and were doing great.
Wtf CDPR...
BedBug Sep 28, 2023 @ 2:16pm 
Moot discussion. Your power grows a gajillion times faster and higher than the enemies even though they level scale. Even a severely unoptimised build will wreck very hard so easy it's not even worth talking about.
Rocket_D_Madman Nov 2, 2023 @ 7:11pm 
Originally posted by HisShadowX:
I was waiting until the expansion came out but I just heard they added the dreaded Level Scaling. Can we turn off this 'feature'
I see no issue with level scale give me a challenge.
alation13 Nov 2, 2023 @ 9:19pm 
I have finished the game now and have to say that level scaling does not keep the game challenging. I will admit that I was playing on "normal" level (because that is the level that the game is balanced around), but after about level 20, the game was no challenge at all. Even the end of the DLC was easy. The only time that my second heart cyberware kicked in was during the Adam Smasher fight.

I rather have the impact of when you go into an area "early" you get trashed or you get the rush of only just making it. Level scaling removes the risk/reward from going to these areas and the feeling of progression when you can finally defeat previously lethal enemies.
SmallbutDeadly Nov 2, 2023 @ 9:31pm 
I love the level scaling, I had to get mods for it before and now I don't have to.
Corbeau Nov 2, 2023 @ 9:34pm 
I am at the mid of my 2.0 playthrough on Very Hard, and so far I am OK with the level scaling. Usually I hate it (yes, it was the dreaded change for me in this patch) as it destroys feeling of progression, however it wasn't too bad (so far) - I still feel that the game gets easier as I progress and accumulate cyberware.
frogger Nov 2, 2023 @ 11:17pm 
Levels in a shooter game (both player and equipment) just suck. Doesn't matter how they're implemented. At least with scaling, I won't have a situation where I unload literally all of my ammo into something (with good aim) and not have enough to kill it. It's still bad, but less worse.

If you want a challenge, literally go play F.E.A.R. or Painkiller or something.
Nope Nov 2, 2023 @ 11:54pm 
Originally posted by alation13:
I have finished the game now and have to say that level scaling does not keep the game challenging. I will admit that I was playing on "normal" level (because that is the level that the game is balanced around), but after about level 20, the game was no challenge at all. Even the end of the DLC was easy. The only time that my second heart cyberware kicked in was during the Adam Smasher fight.

I rather have the impact of when you go into an area "early" you get trashed or you get the rush of only just making it. Level scaling removes the risk/reward from going to these areas and the feeling of progression when you can finally defeat previously lethal enemies.
Try attacking dogstown gate, if you survive the initial troop, get ready for a wave full of mini bosses
Not that before level scaling happen, the game already piss poor easy on all difficulty, the balancing is out of wack for players
2.0 make something actually more fair for the enemies, but ultimately you delete them immediately anyway in high level build like scaling never happen even on VH, the only one that can withstand for a long fight is the Chimera
Last edited by Nope; Nov 2, 2023 @ 11:57pm
PanPan Nov 3, 2023 @ 12:05am 
Level scaling is mandatory otherwise you would OS everything in end game...
But sure they could have done something less dynamic (stages) :
Eddies inflation scaling -> bad
Skill check scaling -> bad
The only ok scale is for dmg & hp and this is where you realize levels shouln't exist in the 1st place...
Skills should raise auto while playing and you get 20/20/20/20/20 in the end if you want.
Last edited by PanPan; Nov 3, 2023 @ 12:08am
Coyote_Black Nov 3, 2023 @ 12:08am 
Weird that they can figure out level scaling but not New Game Plus >:(((
Jubblator Nov 3, 2023 @ 2:29am 
Originally posted by PanPan:
Level scaling is mandatory otherwise you would OS everything in end game...
But sure they could have done something less dynamic (stages) :
Eddies inflation scaling -> bad
Skill check scaling -> bad
The only ok scale is for dmg & hp and this is where you realize levels shouln't exist in the 1st place...
Skills should raise auto while playing and you get 20/20/20/20/20 in the end if you want.
Its not even close to being mandatory, but requires a whole different setup of area levels etc. Also the point of getting more powerful is actually feeling you getting more powerful, otherwise any power increase thats mitigated by scaling makes powering up pointless.
Case in point Diablo 4 where levelling actually makes you weaker compared to the mobs, badly done scaling.
Fibre🌹 Nov 3, 2023 @ 3:47am 
I wouldn't want to play a game where level scaling didn't apply. I would hate to go to do a gig/mission in some part of the town and have them get mowed down because I'm a higher level. I rather like level scaling, makes the game interesting, and not "Oh time to go to the easy part of town in an open world game". Makes the game feel better, but yes for the people that for some reason hate level scaling, there should be an option to turn it off, don't remove it entirely. Games without level scaling just feel empty
Last edited by Fibre🌹; Nov 3, 2023 @ 3:50am
Dryspace Nov 3, 2023 @ 5:46am 
My first thought is that hopefully there is a robust set of config files in which parameters related to level scaling can be adjusted to suit the player.

But if not, wouldn't the Red Engine Construction Set (I don't remember what it's called) allow one to alter such variables, and modify or eliminate level scaling?
eternien Nov 4, 2023 @ 1:18am 
If we can't tun it off in the game, is there a mode or a way to do that ?
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Date Posted: Sep 24, 2023 @ 10:05am
Posts: 164