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The game did not allow you to respec attibutes before the patch.
Stats are used in dialogs and for certain elements of the environment (like opening doors etc.). If you can respec anytime you want, those actions are meaningless they would be better off just removing the stats and those actions.
Hard choices in build is supposed to be part of the genre. Devs are too easy on people with rpgs these days. So much that there almost no rpg elements anymore and they're coming to gta and assassin creed level of design... this isn't supposed to be a zelda game.
If it were really a principle of difficulty "very hard" wouldn't be a cake walk, and there would just be a cost associated with the respec.
Pathetic.
So, you you do have a fair bit of flexibility, given you can spread the perk points throughout those sets of attributes, but yes, you can't just try everything in that single playthrough.
This is potentially another way to more toward replayability, where if you'd created an air, speed, blades character in one game, you could try a netrunning on your 2nd.
You could also plan out one of your saves to be a 'baseline' for the attributes, and play the game from their going one way, and then reload that baseline game and play it another way (essentially forking from that point).
As you say, there will be mods and/or a save game editor to play how you want...
I do however think there is something to be said for developer and design intent, and how it's communicated in-game how the game 'should' be experienced. And part of that experience is the player 'should' have to evaluate semi-permanent choices and tradeoffs as part of leveling.
I appreciate that I actually spend a lot of time thinking about how I want to spend my attribute points, and don't always spend them right away.
(It's why they advised the best experience would be to start a new character from scratch come 2.0, so you can organically see what is and isn't appealing as you play and allocate points accordingly)
And it wouldn't really make sense if my Gorilla Arms Brawler walked into a shop/took a pill and suddenly he's a Master Hacker.
It encourages you to do new playthroughs.
So not being able to re-skill is an antiquated superfluous relic that has no place in RPG's anymore. So if you add re-skilling it should be done right, give people the chance to re-skill as often as they want! Make it expensive or hard but leave the possibility in. To be able to change the attributes once is just superfluous nonsense.
Baldur's Gate 3 is great RPG and even there you can re-skill for the necessary money and there is no artificial limitation. I would like to try things in Cyberpunk! But a flawed respec system only ruins the fun of trying things out. No normal person has desire after 50 hours of playtime or start over just to distribute a few stupid attributes differently.
Attributes should be like the talents always changeable and not just once, this is just stupid. But I'm sure modders have to fix that again.
Here is the link https://www.nexusmods.com/cyberpunk2077/mods/9237