Cyberpunk 2077

Cyberpunk 2077

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blumaus Sep 24, 2023 @ 9:49am
Reset Attribute points ONLY ONCE???
EDIT: UPDATED MOD EXISTS TO DO THIS VERY BASIC THING THAT LITERALLY EVERY GAME ALLOWS. BUH BYE
Last edited by blumaus; Sep 24, 2023 @ 1:40pm
Originally posted by Meralie:
Originally posted by Drake:
because this is supposed to be an rpg and not some action game or mmo.

Stats are used in dialogs and for certain elements of the environment (like opening doors etc.). If you can respec anytime you want, those actions are meaningless they would be better off just removing the stats and those actions.

Hard choices in build is supposed to be part of the genre. Devs are too easy on people with rpgs these days. So much that there almost no rpg elements anymore and they're coming to gta and assassin creed level of design... this isn't supposed to be a zelda game.

So not being able to re-skill is an antiquated superfluous relic that has no place in RPG's anymore. So if you add re-skilling it should be done right, give people the chance to re-skill as often as they want! Make it expensive or hard but leave the possibility in. To be able to change the attributes once is just superfluous nonsense.

Baldur's Gate 3 is great RPG and even there you can re-skill for the necessary money and there is no artificial limitation. I would like to try things in Cyberpunk! But a flawed respec system only ruins the fun of trying things out. No normal person has desire after 50 hours of playtime or start over just to distribute a few stupid attributes differently.

Attributes should be like the talents always changeable and not just once, this is just stupid. But I'm sure modders have to fix that again.
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Showing 1-15 of 18 comments
Tamika Sep 24, 2023 @ 10:08am 
Once was top make it fair. They allow you to reset once so old saves can respec for the new perkl trees so they just gave everyone a 1 time repec for attributes.

The game did not allow you to respec attibutes before the patch.
Drake Sep 24, 2023 @ 10:22am 
because this is supposed to be an rpg and not some action game or mmo.

Stats are used in dialogs and for certain elements of the environment (like opening doors etc.). If you can respec anytime you want, those actions are meaningless they would be better off just removing the stats and those actions.

Hard choices in build is supposed to be part of the genre. Devs are too easy on people with rpgs these days. So much that there almost no rpg elements anymore and they're coming to gta and assassin creed level of design... this isn't supposed to be a zelda game.
Last edited by Drake; Sep 24, 2023 @ 10:23am
blumaus Sep 24, 2023 @ 12:58pm 
I can't remember the last RPG I played where you couldn't fully respec. It's a single player video game. All this ass backwards design choice does is punish the players for literally zero reason. Probably gonna be a mod to reverse this dumb as absolute ♥♥♥♥ design decision.

If it were really a principle of difficulty "very hard" wouldn't be a cake walk, and there would just be a cost associated with the respec.

Pathetic.
Last edited by blumaus; Sep 24, 2023 @ 12:59pm
vile Sep 24, 2023 @ 12:59pm 
They only added the option because they completely overhauled the skill system, so existing characters could respec and get the stuff they had previously- a lot of which they moved to other trees. They never intended for you to be able to respec attributes whenever you wanted.
Last edited by vile; Sep 24, 2023 @ 1:00pm
Sauriel Sep 24, 2023 @ 1:07pm 
Diablo 2 had it too after each difficulty but i guess reasons. Although if you somehow made it to and also beat the uber bosses you were able to get infinite respecs. Youre still sitting on 3 maxed attributes in cyberpunk and then some extra levels for new ones or finish topping them off in 2 days for the cap increase
Last edited by Sauriel; Sep 24, 2023 @ 1:10pm
Nefser Sep 24, 2023 @ 1:09pm 
Your attributes can't be respec'd (other than the once), but you will be building them up to where you can have three at 20 and the two others at the first level. (You'll get more if you also play PL).

So, you you do have a fair bit of flexibility, given you can spread the perk points throughout those sets of attributes, but yes, you can't just try everything in that single playthrough.

This is potentially another way to more toward replayability, where if you'd created an air, speed, blades character in one game, you could try a netrunning on your 2nd.

You could also plan out one of your saves to be a 'baseline' for the attributes, and play the game from their going one way, and then reload that baseline game and play it another way (essentially forking from that point).
Sauriel Sep 24, 2023 @ 1:15pm 
Originally posted by Nefser:
Your attributes can't be respec'd (other than the once), but you will be building them up to where you can have three at 20 and the two others at the first level. (You'll get more if you also play PL).

So, you you do have a fair bit of flexibility, given you can spread the perk points throughout those sets of attributes, but yes, you can't just try everything in that single playthrough.

This is potentially another way to more toward replayability, where if you'd created an air, speed, blades character in one game, you could try a netrunning on your 2nd.

You could also plan out one of your saves to be a 'baseline' for the attributes, and play the game from their going one way, and then reload that baseline game and play it another way (essentially forking from that point).
I made do with the online attribute and stat planner so i saw how much you can get from all perks and levels, it also includes the level 60 increase
jodnus Sep 24, 2023 @ 1:29pm 
Originally posted by blumaus:
I can't remember the last RPG I played where you couldn't fully respec. It's a single player video game. All this ass backwards design choice does is punish the players for literally zero reason. Probably gonna be a mod to reverse this dumb as absolute ♥♥♥♥ design decision.

If it were really a principle of difficulty "very hard" wouldn't be a cake walk, and there would just be a cost associated with the respec.

Pathetic.

As you say, there will be mods and/or a save game editor to play how you want...

I do however think there is something to be said for developer and design intent, and how it's communicated in-game how the game 'should' be experienced. And part of that experience is the player 'should' have to evaluate semi-permanent choices and tradeoffs as part of leveling.

I appreciate that I actually spend a lot of time thinking about how I want to spend my attribute points, and don't always spend them right away.

(It's why they advised the best experience would be to start a new character from scratch come 2.0, so you can organically see what is and isn't appealing as you play and allocate points accordingly)
Mad Max Sep 24, 2023 @ 1:32pm 
Respeccing Perks is completely free at least.

And it wouldn't really make sense if my Gorilla Arms Brawler walked into a shop/took a pill and suddenly he's a Master Hacker.

It encourages you to do new playthroughs.
The author of this thread has indicated that this post answers the original topic.
Meralie Sep 24, 2023 @ 2:55pm 
Originally posted by Drake:
because this is supposed to be an rpg and not some action game or mmo.

Stats are used in dialogs and for certain elements of the environment (like opening doors etc.). If you can respec anytime you want, those actions are meaningless they would be better off just removing the stats and those actions.

Hard choices in build is supposed to be part of the genre. Devs are too easy on people with rpgs these days. So much that there almost no rpg elements anymore and they're coming to gta and assassin creed level of design... this isn't supposed to be a zelda game.

So not being able to re-skill is an antiquated superfluous relic that has no place in RPG's anymore. So if you add re-skilling it should be done right, give people the chance to re-skill as often as they want! Make it expensive or hard but leave the possibility in. To be able to change the attributes once is just superfluous nonsense.

Baldur's Gate 3 is great RPG and even there you can re-skill for the necessary money and there is no artificial limitation. I would like to try things in Cyberpunk! But a flawed respec system only ruins the fun of trying things out. No normal person has desire after 50 hours of playtime or start over just to distribute a few stupid attributes differently.

Attributes should be like the talents always changeable and not just once, this is just stupid. But I'm sure modders have to fix that again.
AdaMartian Sep 30, 2023 @ 3:59pm 
Very very very stupid decision by the devs, although it shouldn't Surprise you, if they had one ounce of common sense they game wouldn't have been released like that 3 years ago, in a game that has 200 300 hours or more content, ofc you need to give people the ability to respec many times, maybe not infinite times but look at elden ring for example, one of best rpgs of last few years and you could respec more than 10 times in a single playthrough, alas, on pc you can edit your save or use mods or trainer to get the build you want, but on stupid consoles you are stuck with your build, one time respec is not enough at all, maybe deva use their brain and change this in the future, only thing we can do is give them feedback
Severance Sep 30, 2023 @ 4:02pm 
Just download Red Mod free DLC, and install the Infinite Attribute Reset - REDmod.

Here is the link https://www.nexusmods.com/cyberpunk2077/mods/9237
Graf Vigah Sep 30, 2023 @ 4:04pm 
so you need again the internet/3rd party program to plan your skills.... thats so 202X
Manducus Dec 9, 2023 @ 9:20pm 
Bye
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Date Posted: Sep 24, 2023 @ 9:49am
Posts: 18