Cyberpunk 2077

Cyberpunk 2077

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xyrkies Sep 24, 2023 @ 7:07am
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Stealth is dead as a netrunner. Please nerf tracing.
Listen, I'm not here to argue with people about how you "should" play the game. The style I like to play is a stealth netrunner who never enters active combat, and thanks to this ♥♥♥♥♥♥♥♥ tracing system, that is impossible. Who or what is even tracing me? I've knocked out everyone in sight.

As a netrunner, shouldn't I have the ability to track where the trace is coming from? Shouldn't I have the ability to stop it?
What was the point of deleting this play style?
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Showing 166-180 of 337 comments
Yürei Oct 1, 2023 @ 10:10pm 
Originally posted by Vi-El:
Originally posted by oak:
To be fair, "stealth" simply means to move about unseen, unheard and undetected. What someone chooses to do while stealthy is what you're saying.

Someone wants to just efficiently do their mission, they can do that in stealth mode or not.
Someone wants to eliminate everyone inside a building, ditto.
Yes they can. Thats not my problem. Their definition of stealth is that they should be able to take out a group of five standing right next to one another, at an instant even at a low level.

Thats not stealth. Thats just killing without using a gun while not being detected. Its using a sniper rifle paired with braindead AI. Its going in guns blazing but not having to deal with the consequences of doing so.
I mean idc about taking out whole groups at low level (I'll just ping and pull them away with distract). I care that somehow the whole base knows I hacked one guy in the alley despite not reacting as the traces goes on. Its immersion breaking and a bad change (Yes I know about all the other ways to not start trace). I already linked a video of this in this very thread. The current trace system in 2.0 is badly design.
Last edited by Yürei; Oct 1, 2023 @ 10:12pm
Vi-El Oct 1, 2023 @ 10:20pm 
Originally posted by Yürei:
Originally posted by Vi-El:
Yes they can. Thats not my problem. Their definition of stealth is that they should be able to take out a group of five standing right next to one another, at an instant even at a low level.

Thats not stealth. Thats just killing without using a gun while not being detected. Its using a sniper rifle paired with braindead AI. Its going in guns blazing but not having to deal with the consequences of doing so.
I mean idc about taking out whole groups at low level (I'll just ping and pull them away with distract). I care that somehow the whole base knows I hacked one guy in the alley despite not reacting as the traces goes on. Its immersion breaking and a bad change (Yes I know about all the other ways to not start trace). I already linked a video of this in this very thread. The current trace system in 2.0 is badly design.

You hacked into a foreign system.

Lemme ask you a question. If you, amateur hacker using hacking tools which just zip zap zop into another system via a backdoor, hack into the FBI database what do you expect to happen?

You will get traced. You can slow it down or entirely disengage. Which btw also works. You can get far enough away and reset the tracker back to 0%. Just that in the FBIs case it will end with you in prison as they will be able to still track down your location regardless. In Cyberpunk its an easy reset and back to it, consequence free.

Its not a bad design. You just dont like it.
Last edited by Vi-El; Oct 1, 2023 @ 10:22pm
Hexo Mia Oct 1, 2023 @ 10:22pm 
the enemy tracking is insane, I just cassually hit a pedestrian, got one star, get out of the car, hide in an alley corner where there is no way someone could see me, 5 ♥♥♥♥♥♥♥ cops v line to where I was, I was like WTF is this BS?

is ridiculouse that no matter what enemy npc just ♥♥♥♥♥♥♥ know where you are at any mommet, just dumb ♥♥♥♥ levels of programing, they remove so much usefull crap from the hacking trees, just killing netruning.

poeple saying the game is fine, they clearly play this ♥♥♥♥ on normal or easy, in hard core you die in 3 hits, so I dont wanna hear it.

also if you know if there is a way to auto dismantle ♥♥♥♥, let me know, because that perk is no longer there.
Last edited by Hexo Mia; Oct 1, 2023 @ 10:25pm
Yürei Oct 1, 2023 @ 10:24pm 
Originally posted by Vi-El:
Originally posted by Yürei:
I mean idc about taking out whole groups at low level (I'll just ping and pull them away with distract). I care that somehow the whole base knows I hacked one guy in the alley despite not reacting as the traces goes on. Its immersion breaking and a bad change (Yes I know about all the other ways to not start trace). I already linked a video of this in this very thread. The current trace system in 2.0 is badly design.

You hacked into a foreign system.

Lemme ask you a question. If you, amateur hacker using hacking tools which just zip zap zop into another system via a backdoor, hack into the FBI database what do you expect to happen?

You will get traced. You can slow it down or entirely disengage. Which btw also works. You can get far enough away and reset the tracker back to 0%. Just that in the FBIs case it will end with you in prison as they will be able to still track down your location regardless. In Cyberpunk its an easy reset and back to it, consequence free.

Except you're not hacking into a freaken high security facility. You're hacking into a lone thug grunt (who you can see their cyberware btw) that is standing in an alley. This logic is very much flawed. If you want to say that they're connected to one system, why are cops on the street near other cops separated? Why did suddenly every enemy you run into a freaken netrunner who btw, don't give a ♥♥♥♥ that their friend just got freaken hacked. Same enemies who don't react at all to the trace and then instantly lock onto you through walls when its done. It makes zero sense and you can easily see that with how it very much doesn't fit the cyberpunk lore. At least the previous Trace system made sense when there was a netrunner.
Last edited by Yürei; Oct 1, 2023 @ 10:26pm
ihateliving69 Oct 1, 2023 @ 10:26pm 
You can remove trace progress
Vi-El Oct 1, 2023 @ 10:26pm 
Welp that was my final attempt at trying. Twitter runs the forum right now. Im good.

Stay mad, youll get over it eventually.
Mad Max Oct 1, 2023 @ 10:27pm 
Originally posted by the literal worst:
Originally posted by Soul:
I was able to make my full stealth netrunner up and running by level 6... with no trace detection at all....

sorry but i dont believe you, not without a ton of grinding or being a "netrunner" and doing take downs rather than hacking kills.

Correction I did it at level 5.

https://steamcommunity.com/sharedfiles/filedetails/?id=3044618771
Yürei Oct 1, 2023 @ 10:36pm 
Originally posted by Vi-El:
Welp that was my final attempt at trying. Twitter runs the forum right now. Im good.

Stay mad, youll get over it eventually.
Sounds like you had zero good points in this argument and decided to leave. Your argument point was comparing a thug ice to fbi ice (nice leap).

You didn't even look at the fact that even as you get better/stronger, there isn't anything to stop tracable quickhacks without memory wipe (t3 minimum iirc). You're restricted to very select few covert quickhacks even at high level due to this idiotic trace system. You want to stealth? Go do the same few combos of cyberware malfunctionx3+synapse burnout/short circuit (if this doesn't outright trigger combat mode), reboot optics+sonic shock+memory wipe, memory wipe+anything. Man that seems very fun especially since you basically need overclock to use memory wipe (unless close to target and even then). I seriously question this logic. Honestly doubt that you even did/ are doing a stealth netrunner build.

I'll say this. Stealth netrunner is definitely possible. It is however restrictive and very much not fun.
Last edited by Yürei; Oct 1, 2023 @ 11:58pm
ZombieHunter Oct 1, 2023 @ 11:46pm 
There does not seem to be a way to stop tracing. You have to use the environment and the perks that increase environmental damages from explosions, electricity, etc. You can take out most of the patrols via the cameras and hacking.
Soul Oct 1, 2023 @ 11:50pm 
Originally posted by ZombieHunter:
There does not seem to be a way to stop tracing. You have to use the environment and the perks that increase environmental damages from explosions, electricity, etc. You can take out most of the patrols via the cameras and hacking.

there are ways to prevent or remove it.... both early game and late game have different approaches you can take...
Yürei Oct 1, 2023 @ 11:56pm 
Originally posted by ZombieHunter:
There does not seem to be a way to stop tracing. You have to use the environment and the perks that increase environmental damages from explosions, electricity, etc. You can take out most of the patrols via the cameras and hacking.
The only two ways of stopping the trace are killing everyone connected to that group or leaving the area and combat zone. Its funny since I just went and tested somethings on my lvl 50 netrunner. I short circuit a cop in a small group and went stealth. Trace continued despite that very same cop and group stared at me walking up to their face and around them. This trace system lol...
Last edited by Yürei; Oct 1, 2023 @ 11:57pm
Blackheart Oct 2, 2023 @ 12:28am 
Sitting somewhere and silently taking out every hostile without any resistance is exactly why I never bothered to even try netrunner build before. It sounds incredibly boring.
dexian Oct 2, 2023 @ 12:33am 
Originally posted by xyrkies:
Originally posted by NLBen:
There was an perk to shut down or at least slown down traces prior to 2.0 but it seems they removed it and have given no alternative. Or at least that I know of.

Also... just to be sure, but you did shut down all cameras in the vicinity beforehand yes? Otherwise you WILL get traced. Also there should be hacks which are untraceable and can influence the traceability.

Before this patch, whichever enemy I was targeting with hacks would be the one tracing me. The trace would end if I knocked said enemy out. The cameras are the first thing I take care of, but I don't think they're really the source. I've stood on top of a building and hacked people barely in range of my sight and still I was traced. There is no valid excuse for this current system. It needs to go.
I agree with you 100%.
Now the tracing system is just nonsense.
Yes I know I know. I can use Sonic Shock first to prevent tracing but this is still a problem.

It should be only the netrunner type enemies can trace me or the one I currently hacking. Not EVERYONE.

I'm gonna say this again: I know I can use Tier 3 or above Sonic Shock to stop tracing.
Now the tracing system is just here to annoy you. Not challenging. Just annoying.

It's a stupid gimmick. There's no reason why normal enemies should be able to trace you, ONLY NETRUNNER TYPE SHOULD do that.
Last edited by dexian; Oct 2, 2023 @ 3:51am
Driverben Oct 2, 2023 @ 1:25am 
There's a piece of cyberware that will negate a hack attempt, which includes tracking as far as I'm aware. I'm not even running a stealth build and I see the tracking bar just randomly disappear.
Paradox Oct 2, 2023 @ 1:39am 
for all you wannabe netrunners use sonic shock then any quickhack on the same person you used sonic shock on this will not activate the trace bar even if it doesnt kill the person in 1 go they will still be under sonic shock which blocks all communications from the target :) rinse and repeat until your enemies lay there twitching out
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Date Posted: Sep 24, 2023 @ 7:07am
Posts: 337