Cyberpunk 2077

Cyberpunk 2077

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greyseer1076 Sep 23, 2023 @ 10:48pm
"Fresh Game warning" - 2.0 now auto-disassembles 70-80% of random loot drops
If you previously relied on gun and melee weapon dropped for upgrading your kit and to cash in for funds, you can say goodbye to all that if you started a fresh game as suggested.

The game now sets 70-80% of random loot drops to now drop as containers which it auto-disassembles to components.

Normally after the first mission to clear the Scav Haunt, previously you would walk out with 6 to 8 different gun-types and open options as to your gun play style from there. But after multiple play-through of the new version, you're now more likely to walk out with 2 additional guns (not gun-types) and a knife (maybe 3 additional guns if you very lucky).

2.0 has also nerfed loot from bodies rates too. Previously you would get loot (includes junk) from almost every body you dropped, now this been dropped to about 2 (or 3) out of every 5 bodies.

And if hocking looted guns was your main form of income in game, expect to be poor for quite a long while.
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Showing 1-10 of 10 comments
Blame Sep 23, 2023 @ 11:25pm 
I'm still in ACT 1, haven't met Evelynn yet, and already made at least 200k by doing gigs and side missions, and selling loot that I pick up.

The dropped loot and loot scattered around has overal been reduced a lot, but guns sell for much more now.
Pretty much every enemy that has a weapon drawn will drop it on death, I don't know what you're talking about with "auto-dissassemble".
The gun isn't found in the cropse's loot, but it's dropped next to the corpse. Sometimes it's a bit difficult to see the dropped weapons, but they're there, just look around.

I don't know if they accidentally overtuned how much money you're able to make or if this was an intented change, but I know I'm making more money in this game than I ever did before. Or at least making it much faster.
Last edited by Blame; Sep 23, 2023 @ 11:25pm
vile Sep 23, 2023 @ 11:27pm 
Originally posted by Blame:
Pretty much every enemy that has a weapon drawn will drop it on death, I don't know what you're talking about with "auto-dissassemble".
The gun isn't found in the cropse's loot, but it's dropped next to the corpse. Sometimes it's a bit difficult to see the dropped weapons, but they're there, just look around.

The majority of those weapons are broken, and they are in fact auto-disassembled when you pick them up.
Zebedee Sep 23, 2023 @ 11:27pm 
Yeah, play some more OP - this is a non-issue with the amount of money being thrown at the player from selling. The question is more about components for upgrading cyberware and weapons, that's the trade-off to it and finding a balance which works for you there.
Volkbrecht Sep 24, 2023 @ 1:02am 
Originally posted by Zebedee:
Yeah, play some more OP - this is a non-issue with the amount of money being thrown at the player from selling. The question is more about components for upgrading cyberware and weapons, that's the trade-off to it and finding a balance which works for you there.

For me it is a bit of a feel-bad problem. When I pick up loot from the ground I expect that loot to be in my inventory. That not happening as expected, instead the game auto-disassembling weapons apparently at random is just odd. I liked how the game previously did the thing with the junk-disassembly via perk, and I would have understood if CDPR had expanded on this principle. Apart from that, the whole tech thing is just a massive immersion breaker, and this now makes that even worse.
Zebedee Sep 24, 2023 @ 1:06am 
Originally posted by Volkbrecht:
For me it is a bit of a feel-bad problem. When I pick up loot from the ground I expect that loot to be in my inventory. That not happening as expected, instead the game auto-disassembling weapons apparently at random is just odd. I liked how the game previously did the thing with the junk-disassembly via perk, and I would have understood if CDPR had expanded on this principle. Apart from that, the whole tech thing is just a massive immersion breaker, and this now makes that even worse.

I can see that, it's an interesting point. Also see there's a point in the criticism about clothing loot being removed from corpses so there's no sense of it being eg an Arasaka soldier you've just killed.

Personally, I need more time with it to come to a fixed opinion. But it's definitely not introduced money issues, as the OP claimed, nor particularly a real shortage of guns to pick up. It's just fewer of them and less packhorse feeling to picking them all up.
Agent J Sep 24, 2023 @ 1:19am 
What auto disassembling? I've been looting just fine, and I'm rich barely 1hr into the game.
Graf Erik Sep 24, 2023 @ 1:32am 
From my experience, half of the weapons (yes, I counted) are dropped as 'broken'. And broken weapons get scrapped when you pick them up.
Which... is great. It saves a lot of time to sort through the loot and scrap the useless stuff. The game does that now automatically.
It makes even more sense once you understand the new weapon leveling system. From what I see right now (I'm just on level 10, new playthrough) weapons don't level to your main level, they come in 5 'tiers' (used to be common, uncommon, rare...) and one sub-grade. So
1
1+
2
2+
3
3+
...
I just reached level 10 and I'm finding the first green tier 2 weapons. For that counting I mentioned above I was on level 8. From 34 weapons I looted literally all of them were tier 1.
And that means, that 99% of all the weapons you'll loot are exactly equal.

But yeah, if you wanted to sell them you are outa luck... but I'd say you get enough money anyway imho.


(Still finding lots of junk and clothes. )
Prismaa Sep 24, 2023 @ 3:21am 
I was looting weapons and selling them at lvl 10 and each of them sold for like 2k credits which seems good to me, selling inv full of weapons gave me like 30k, and at higher levels you get better weapons that sells for more
Okami Sep 24, 2023 @ 3:26am 
Originally posted by Frostiken:
I don't know, it feels weird, but the original game was hardly balanced at all with this ♥♥♥♥ either. Of course it felt more realistic, having all that loot, but it also felt dumb, having all that loot. It's the classic RPG problem where the hero walks into town with 400 pounds of Kobold shortswords and I guess someone really wants Kobold shortswords because they'll just buy them all.
they want it so bad that even the bakery store are willing to buy them to the last one !!
Nphyx Sep 24, 2023 @ 3:28am 
Yeah this was kind of annoying and non-obvious at first. I kept picking up guns I wanted to use during the first couple missions, only for them to not be in my inventory. Thought the game was bugged until I noticed the tiny, brief notification about it on the middle-left of the screen.
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Date Posted: Sep 23, 2023 @ 10:48pm
Posts: 10