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Why would i think what? lol XD
Bro i tested it. You can buy 2 exact same items and try to upgrade them both. You get the same exact upgrade "choices". And if you think you are clever you may choose option B for one item and option C for the other. So now they have slightly different stats. But then you upgrade them once more, maybe expecting even more diviation in options. Nop XD same options for both again.
So I am forced to go fully into RAM Recovery even if the other two stats are useless for me as a Netrunner.
I'm willing to exploit the way the system is set up atm to get good stats for my build once I figure out how the system works, but ... if there was a deterministic way to choose the stats you got that would be so much better. I also found that in the early game I was very short on crafting materials so I would opt to replace my cyberware instead of upgrading. That also felt bad imo and could be adjusted.
Yea well thats the whole point YOU CANT. As i said, the modifiers are all fixed in place, and they wont change no matter what you do, skip time / reload / different vendor etc. Even worse, the upgrade options at any given grade are all the same. Did you even read throught the post? I know its huge so i dont really blame you.
The design of the system is super lazy. Because if you let people choose modifiers at will or god forbid even stack them, then you would have to account for all outcomes. You would need to make sure that it would not break the game. Instead by providing just an illusion of choice you save yourself all the headache.
Your character will at all times have 3 sets to choose when upgrading a piece of cyberware. 1 default set specific for each individual piece and 2 bonus sets with "random" rolls.
These 3 sets apply to every piece of gear you have. This means that no matter what gear you upgrade the bonus sets will be exactly the same.
Once you upgrade a piece of gear regardless of what set is used you will lose access to your 2 bonus sets and be given 2 new sets.
The "random" rolls on your 2 bonus set of modifiers are actually predetermined. Lets say you're level 40 and haven't upgraded a single piece of cyberware in your playthrough. Now let's say you upgrade 4 cyberware and record the 8 bonus sets you see. If you then loaded a save of that character at level 20, and upgraded 4 cyberware, you would see the exact 8 bonus sets you previously recorded.
As far as I can tell the 2 bonus sets are predetermined. If you're aware of seeds then that is probably what is happening here. At some point in time the game generates a seed for your character and maps out every single bonus set that character could ever see and the order that they will see them in.
The cheapest way to progress through your seed is to buy eye implants for $13,569, spend 10 crafting material upgrading them, and then selling them for $5,187. But this sounds like a massive waste of time.
You mean to say that if i want to upgrade something at any given time i will be getting the same options over and over. But if i want to change the options i need to upgrade something else first so the seed shifts one state forward and now if i go back to upgrade the first item that i wanted i will get maybe different options. This is just not what i see from my testing. No matter what you do the upgrade options at any given grade are exactly the same.
The way i see it the items are coded like this - [item id]+[item grade]+[item state] where [item state can be 1, 2 or 3. Depending on your upgrade choice. And it defines the list of modifiers that you get, which is always predetermined and hard coded into the game. I dont see any randomness at all.
So item upgrades could go like this:
[subdermal armor][T2+][2] -> [subdermal armor][T3][3] -> [subdermal armor][T3+][2]
or
[subdermal armor][T2+][1] -> [subdermal armor][T3][1] -> [subdermal armor][T3+][2]
But in the end both items will have the same exact set of modifiers because they are essentially the same item, they just had a different upgrade history.
Edit: i honestly hope that im wrong on this, i would be happy to be proven wrong.
When I said uncheesable I meant finding a way to perform a quick and repeatable action to generate 2 new sets.
I will be buying/upgrading eye implants every once in while so I can see more of my seeded list, and if I see a good roll I'll replace one of my permanent pieces of cyberwear. But, I'm not going to pursue good rolls the way I initially intended to.
- There`s 2 alternatives until T2, 3 alternatives from there, and since the vendor always sell you base tier and not the plus, you can always upgrade them and select what preset you prefer for that cyberware.
So many lines and paragraphs to say that xD
So let me understand what you are saying, are you saying that items modifiers sets are randomized? Because I`m getting the same sets to choose from across several upgrades on the same cyberware... or what? if for example we are talking about the basic kiroshis, if I buy a another basic kiroshis no that it will have 2 different alternative sets that the other basic kiroshis? Basic kiroshis only, not meaning differences between basic and doomsayer or sentry or whatever else, but the same cyberware.
If I didn't like the 2 bonus sets I was given I would buy a Kiroshi Eye implant for 13k and upgrade. This progresses your seeded list. Repeat as necessary until you find a roll you like. You can buy 7 eye implants at a time which means you can see 14 different bonus sets.
If this is the case, it's the exact system No Man's Sky used to have with it's RNG install bonuses. Which you were able to do the following:
1. Purchase like 10 S-tier upgrades for a ship/vehicle/gear.
2. Install them and record what values they have.
3. Install trash C-tier stuff until you reach the number value you want.
Example. If the 8th S-Tier installed had quality values, then you install 7 C-tier items, followed by the 8th S-Tier, to get those values.
The way you'd do that here would be:
1. Save the game.
2. Purchase cheap cyberware, upgrade, record the stats, for however many times. Let's say 5.
3. Then you can reload your save once you know -which- of those is the one you want.
Might take a bit more finesse, but that is what this sounds like.